Player Matchup

Medusa
Medusa
Almightyloh
Medusa
Level 28
God Stats
2W - 4L
1,543 SR
Queue Stats
114W - 114L
1,653 Elo+
Solo
Artemis
Artemis
HumpDad
Artemis
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 7L
1,860 Elo+
Solo
Guan Yu
Guan Yu
SliqKillaGamer
Guan Yu
Level 15
God Stats
3W - 5L
1,499 SR
Queue Stats
12W - 17L
1,499 Elo+
Solo
Tiamat
Tiamat
bestdestroyer217
Tiamat
Level 16
God Stats
6W - 5L
1,727 SR
Queue Stats
82W - 57L
1,722 Elo+
Solo
Yemoja
Yemoja
malivon6190
Yemoja
Level 4
God Stats
1W - 1L
1,733 SR
Queue Stats
2W - 3L
1,711 Elo+
Solo
Team Averages
Level 13
1,600 SR
1,689 Elo+

VS

Team Averages
Level 23
1,681 SR
1,694 Elo+
Cabrakan
Cabrakan
Cwissspy213
Cabrakan
Level 28
God Stats
1W - 0L
1,500 SR
Queue Stats
82W - 77L
1,632 Elo+
Solo
Scylla
Scylla
Jibblypibbles
Scylla
Level 27
God Stats
11W - 13L
1,641 SR
Queue Stats
59W - 51L
1,595 Elo+
Party 2
King Arthur
King Arthur
StoniestDwarf93
King Arthur
Level 24
God Stats
1W - 0L
1,500 SR
Queue Stats
30W - 13L
1,803 Elo+
Party 1
Arachne
Arachne
Successless
Arachne
Level 29
God Stats
14W - 9L
1,758 SR
Queue Stats
67W - 69L
1,587 Elo+
Party 2
Danzaburou
Danzaburou
xAphroDeityx
Danzaburou
Level 8
God Stats
8W - 0L
2,008 SR
Queue Stats
26W - 6L
1,851 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
10
5 / 2 / 1
6,154
615
4,362
6,958
1,969
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Artemis
HumpDad
Artemis
6
0 / 7 / 0
4,130
413
2,060
5,488
1,787
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Short Bow

Short Bow

+15%
Attack Speed

9
0 / 2 / 1
5,363
536
3,531
9,244
3,900
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

9
1 / 2 / 4
5,658
566
4,315
4,341
2,545
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Yemoja
6
0 / 5 / 0
4,661
466
2,087
5,322
1,832
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cabrakan
Cwissspy213
Cabrakan
9
4 / 2 / 6
6,312
631
6,706
5,666
4,570
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

9
0 / 3 / 1
5,052
505
954
4,141
1,155
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

King Arthur
StoniestDwarf93
King Arthur
11
2 / 0 / 1
5,886
589
5,206
7,270
3,785
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Arachne
Successless
Arachne
9
1 / 2 / 3
5,290
529
3,023
5,753
2,104
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Danzaburou
xAphroDeityx
Danzaburou
12
11 / 0 / 1
7,501
750
6,690
6,719
2,429
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
30
6
Kills
18
18
Deaths
7
6
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Medusa
5
2
1
2.75
W
Cabrakan
Cwissspy213
Cabrakan
4
2
6
3.5
L
Artemis
HumpDad
Artemis
0
7
0
0
W
0
3
1
0.17
L
0
2
1
0.25
W
King Arthur
StoniestDwarf93
King Arthur
2
0
1
2.5
W
Arachne
Successless
Arachne
1
2
3
1.25
L
1
2
4
1.5
L
Yemoja
0
5
0
0
W
Danzaburou
xAphroDeityx
Danzaburou
11
0
1
11.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,355
Damage
22,579
31,353
Taken
29,549
12,033
Mitigated
14,043
6,234
Healing
12,162
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Medusa
4,362
1,578
0
915
6,958
1,969
0
2,735
4,173
0
32,706
W
Cabrakan
Cwissspy213
Cabrakan
6,706
1,214
0
1,960
5,666
4,570
783
1,749
3,834
24,518
0
L
Artemis
HumpDad
Artemis
2,060
873
0
10
5,488
1,787
0
1,023
4,465
0
11,653
W
954
0
0
675
4,141
1,155
0
1,362
2,575
24,878
0
L
3,531
742
0
3,643
9,244
3,900
0
793
7,976
0
24,464
W
King Arthur
StoniestDwarf93
King Arthur
5,206
587
0
3,489
7,270
3,785
150
0
7,270
0
34,003
W
Arachne
Successless
Arachne
3,023
2,256
0
1,894
5,753
2,104
0
254
5,473
0
25,338
L
4,315
1,015
0
1,182
4,341
2,545
386
1,791
2,550
23,389
0
L
Yemoja
2,087
970
106
378
5,322
1,832
0
1,318
4,004
9,618
0
W
Danzaburou
xAphroDeityx
Danzaburou
6,690
3,184
0
4,144
6,719
2,429
848
2,648
3,995
0
40,793

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,966
Gold Earned
30,041
199
Minions Killed
274
0
Camps Cleared
0
903,097
Distance Traveled
939,802
10
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Medusa
6,154
615
62
6
0
193,347
3
W
Cabrakan
6,312
631
40
4
0
185,384
4
L
Artemis
4,130
413
26
3
0
153,302
0
W
Scylla
5,052
505
51
5
0
170,052
3
L
Guan Yu
5,363
536
51
5
0
164,116
1
W
King Arthur
5,886
589
63
6
0
198,060
2
W
Arachne
5,290
529
53
5
0
207,264
1
L
Tiamat
5,658
566
42
4
0
183,102
1
L
Yemoja
4,661
466
18
2
0
209,230
5
W
Danzaburou
7,501
750
67
7
0
179,042
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role