Player Matchup

Ah Muzen Cab
Ah Muzen Cab
Diamond I
Chapter Books
Ah Muzen Cab
Diamond I
Level 160
God Stats
53W - 34L
1,791 SR
Queue Stats
298W - 259L
2,473 MMR
Solo
Ra
Ra
Diamond IV
Elektroschnitzl
Ra
Diamond IV
Level 123
God Stats
1W - 0L
1,500 SR
Queue Stats
113W - 52L
2,565 MMR
Party 2
Terra
Terra
Diamond III
SlicesOfPi
Terra
Diamond III
Level 160
God Stats
2W - 0L
1,862 SR
Queue Stats
258W - 178L
2,558 MMR
Party 3
Ne Zha
Ne Zha
Diamond II
UKoolaidria
Ne Zha
Diamond II
Level 99
God Stats
3W - 0L
1,904 SR
Queue Stats
46W - 19L
2,656 MMR
Party 2
Achilles
Achilles
Diamond III
wetpoptart4
Achilles
Diamond III
Level 160
God Stats
4W - 4L
1,851 SR
Queue Stats
308W - 264L
2,268 MMR
Party 3
Team Averages
Diamond III
Diamond III
Average Tier
Level 140
1,782 SR
2,504 MMR

VS

Team Averages
Masters
Masters
Average Tier
Level 141
1,685 SR
2,497 MMR
Ah Puch
Ah Puch
Diamond I
Vizikes
Ah Puch
Diamond I
Level 160
God Stats
0W - 1L
1,735 SR
Queue Stats
344W - 314L
2,583 MMR
Solo
Scylla
Scylla
Masters
ct123192
Scylla
Masters
Level 154
God Stats
5W - 10L
1,680 SR
Queue Stats
177W - 130L
2,626 MMR
Party 1
Tsukuyomi
Tsukuyomi
Masters
flaco180045
Tsukuyomi
Masters
Level 126
God Stats
2W - 2L
1,896 SR
Queue Stats
86W - 61L
2,514 MMR
Solo
Cupid
Cupid
Diamond I
iFellenz
Cupid
Diamond I
Level 108
God Stats
16W - 11L
1,656 SR
Queue Stats
67W - 50L
2,389 MMR
Party 1
Hercules
Hercules
Masters
viiFreddy
Hercules
Masters
Level 159
God Stats
2W - 4L
1,460 SR
Queue Stats
576W - 546L
2,376 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
Chapter Books
Ah Muzen Cab
20
6 / 0 / 8
13,116
625
17,227
18,217
15,308
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

19
10 / 4 / 5
13,040
621
15,845
14,720
6,758
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Terra
15
2 / 3 / 12
10,219
487
6,288
17,476
17,724
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Ne Zha
19
7 / 4 / 12
12,207
581
15,534
17,584
12,038
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Achilles
wetpoptart4
Achilles
20
6 / 1 / 5
12,697
605
13,307
15,817
16,936
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Bans
SetChang'eGuan YuDanzaburouApollo

VS

Bans
TiamatCu ChulainnAthenaAnhurKhepri
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
Vizikes
Ah Puch
15
0 / 7 / 3
9,850
469
14,107
19,896
12,618
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Scylla
ct123192
Scylla
19
3 / 5 / 5
11,487
547
6,244
16,551
5,714
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Tsukuyomi
flaco180045
Tsukuyomi
18
6 / 8 / 2
11,300
538
14,273
16,450
7,144
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Cupid
iFellenz
Cupid
18
1 / 6 / 3
10,879
518
6,534
15,526
6,015
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Hercules
viiFreddy
Hercules
13
1 / 5 / 2
9,600
457
3,612
17,019
13,658
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Match Insights

Player Kills, Deaths, and Assists

73
Kill Participation
26
31
Kills
11
12
Deaths
31
42
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Ah Muzen Cab
Chapter Books
Ah Muzen Cab
6
0
8
10
W
10
4
5
3.13
W
Terra
2
3
12
2.67
W
Ne Zha
7
4
12
3.25
L
Ah Puch
Vizikes
Ah Puch
0
7
3
0.21
L
Scylla
ct123192
Scylla
3
5
5
1.1
L
Tsukuyomi
flaco180045
Tsukuyomi
6
8
2
0.88
L
Cupid
iFellenz
Cupid
1
6
3
0.42
L
Hercules
viiFreddy
Hercules
1
5
2
0.4
W
Achilles
wetpoptart4
Achilles
6
1
5
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

68,201
Damage
44,770
83,814
Taken
85,442
68,764
Mitigated
45,149
38,767
Healing
23,621
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ah Muzen Cab
Chapter Books
Ah Muzen Cab
17,227
6,609
0
7,921
18,217
15,308
5,135
7,392
10,825
0
104,400
W
15,845
837
4,643
4,718
14,720
6,758
1,029
2,198
12,380
90,085
0
W
Terra
6,288
639
2,096
6,051
17,476
17,724
0
1,561
15,869
34,420
0
W
Ne Zha
15,534
6,257
0
7,939
17,584
12,038
1,816
7,337
10,087
0
84,350
L
Ah Puch
Vizikes
Ah Puch
14,107
307
0
7,213
19,896
12,618
331
976
18,895
72,507
0
L
Scylla
ct123192
Scylla
6,244
0
0
2,561
16,551
5,714
0
8,831
7,645
77,048
0
L
Tsukuyomi
flaco180045
Tsukuyomi
14,273
3,506
0
4,187
16,450
7,144
669
3,772
12,628
0
68,696
L
Cupid
iFellenz
Cupid
6,534
3,499
79
4,730
15,526
6,015
0
2,173
13,028
0
82,204
L
Hercules
viiFreddy
Hercules
3,612
936
0
4,851
17,019
13,658
228
6,381
10,538
0
16,487
W
Achilles
wetpoptart4
Achilles
13,307
4,161
0
5,399
15,817
16,936
715
1,463
13,500
0
91,738

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

61,279
Gold Earned
53,116
707
Minions Killed
612
0
Camps Cleared
0
2,130,548
Distance Traveled
1,808,336
12
Wards Purchased
23
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ah Muzen Cab
13,116
625
201
10
0
432,556
8
W
Ra
13,040
621
173
8
0
400,964
2
W
Terra
10,219
487
57
3
0
396,966
0
W
Ne Zha
12,207
581
119
6
0
442,966
2
L
Ah Puch
9,850
469
158
8
0
353,534
4
L
Scylla
11,487
547
157
7
0
399,911
6
L
Tsukuyomi
11,300
538
106
5
0
406,709
3
L
Cupid
10,879
518
159
8
0
320,970
3
L
Hercules
9,600
457
32
2
0
327,212
7
W
Achilles
12,697
605
157
7
0
457,096
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role