Player Matchup

Apollo
Apollo
Diamond IV
 
Apollo
Diamond IV
Level 96
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
The Morrigan
The Morrigan
Diamond II
DigiMinki
The Morrigan
Diamond II
Level 160
God Stats
24W - 33L
1,344 SR
Queue Stats
680W - 655L
2,129 MMR
Solo
Amaterasu
Amaterasu
Diamond IV
Emerged 63
Amaterasu
Diamond IV
Level 152
God Stats
151W - 118L
1,689 SR
Queue Stats
419W - 395L
2,137 MMR
Solo
Geb
Geb
Diamond IV
TRAVIX 110 PR
Geb
Diamond IV
Level 149
God Stats
5W - 6L
1,536 SR
Queue Stats
77W - 77L
2,127 MMR
Party 1
Ne Zha
Ne Zha
Diamond V
しもにかるが
Ne Zha
Diamond V
Level 155
God Stats
0W - 1L
1,813 SR
Queue Stats
37W - 27L
2,078 MMR
Party 1
Team Averages
Diamond IV
Diamond IV
Average Tier
Level 142
1,576 SR
1,994 MMR

VS

Team Averages
Platinum I
Platinum I
Average Tier
Level 154
1,661 SR
2,126 MMR
Nu Wa
Nu Wa
Diamond III
Davi_Markss
Nu Wa
Diamond III
Level 158
God Stats
4W - 3L
1,735 SR
Queue Stats
426W - 421L
2,126 MMR
Solo
Ymir
Ymir
Platinum IV
Fear
Ymir
Platinum IV
Level 156
God Stats
16W - 8L
1,721 SR
Queue Stats
49W - 24L
2,090 MMR
Party 2
Anhur
Anhur
Platinum IV
LuciferTheHated
Anhur
Platinum IV
Level 142
God Stats
2W - 0L
1,614 SR
Queue Stats
18W - 1L
2,039 MMR
Party 2
Fenrir
Fenrir
Platinum II
Skrillthunder-
Fenrir
Platinum II
Level 156
God Stats
5W - 0L
1,500 SR
Queue Stats
46W - 28L
2,075 MMR
Solo
Janus
Janus
Diamond II
Swillster
Janus
Diamond II
Level 159
God Stats
27W - 14L
1,734 SR
Queue Stats
255W - 205L
2,299 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
 
Apollo
17
1 / 4 / 2
10,289
468
6,526
15,188
6,219
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

The Morrigan
DigiMinki
The Morrigan
16
2 / 4 / 6
9,670
440
9,354
7,619
2,744
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Amaterasu
Emerged 63
Amaterasu
19
3 / 1 / 3
12,846
584
6,754
20,426
15,137
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

14
1 / 6 / 5
9,434
429
6,190
18,225
13,356
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

17
3 / 5 / 6
10,564
480
9,634
17,651
8,736
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Bans
Chang'eScyllaGuan YuSetAphrodite

VS

Bans
Cu ChulainnSusanoDanzaburouTiamatSun Wukong
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
1 / 1 / 14
12,068
549
13,459
8,757
3,203
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Ymir
Fear
Ymir
16
2 / 2 / 13
11,971
544
7,567
16,787
17,839
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

20
11 / 1 / 6
15,068
685
23,986
15,857
7,021
Death's Embrace

Death's Embrace

+45
Physical Power
+80
Magical Power
+150
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 1.4% of your Health, 2% of your Mana and reduces your active non-Ultimate Cooldowns by 0.33s. Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first and only count once for the Cooldown reduction effect.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

18
3 / 2 / 8
12,410
564
11,426
19,549
19,362
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Janus
Swillster
Janus
20
3 / 4 / 5
14,119
642
6,884
14,984
4,850
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
66
10
Kills
20
20
Deaths
10
22
Assists
46
Player
Kills
Deaths
Assists
KDA
L
Apollo
 
Apollo
1
4
2
0.5
W
1
1
14
8
L
The Morrigan
DigiMinki
The Morrigan
2
4
6
1.25
L
Amaterasu
Emerged 63
Amaterasu
3
1
3
4.5
W
Ymir
Fear
Ymir
2
2
13
4.25
W
11
1
6
14
W
3
2
8
3.5
W
Janus
Swillster
Janus
3
4
5
1.38
L
1
6
5
0.58
L
3
5
6
1.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,458
Damage
63,322
79,109
Taken
75,934
46,192
Mitigated
52,275
24,220
Healing
23,454
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Apollo
 
Apollo
6,526
4,031
0
2,984
15,188
6,219
935
3,876
11,118
0
69,408
W
13,459
2,406
317
4,123
8,757
3,203
2,913
2,493
6,264
93,142
0
L
The Morrigan
DigiMinki
The Morrigan
9,354
1,246
0
1,056
7,619
2,744
0
4,008
2,889
77,577
956
L
Amaterasu
Emerged 63
Amaterasu
6,754
2,775
0
8,715
20,426
15,137
1,312
5,940
14,288
1,631
62,714
W
Ymir
Fear
Ymir
7,567
735
0
4,199
16,787
17,839
77
4,279
12,508
35,673
0
W
23,986
15,667
0
7,512
15,857
7,021
5,597
2,862
12,995
0
167,663
W
11,426
1,556
0
5,588
19,549
19,362
1,167
2,922
16,627
0
56,346
W
Janus
Swillster
Janus
6,884
341
0
1,715
14,984
4,850
1,904
2,458
11,063
119,131
0
L
6,190
552
160
3,180
18,225
13,356
0
7,939
10,000
23,914
0
L
9,634
2,898
0
8,125
17,651
8,736
0
5,093
12,364
0
87,110

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,803
Gold Earned
65,636
629
Minions Killed
695
0
Camps Cleared
0
2,141,111
Distance Traveled
2,052,367
23
Wards Purchased
34
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Apollo
10,289
468
150
7
0
420,212
2
W
Nu Wa
12,068
549
179
8
0
396,815
8
L
The Morrigan
9,670
440
154
7
0
401,599
11
L
Amaterasu
12,846
584
153
7
0
428,049
2
W
Ymir
11,971
544
35
2
0
426,951
7
W
Anhur
15,068
685
195
9
0
380,467
8
W
Fenrir
12,410
564
94
4
0
416,753
6
W
Janus
14,119
642
192
9
0
431,381
5
L
Geb
9,434
429
32
1
0
414,751
6
L
Ne Zha
10,564
480
140
6
0
476,500
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role