Player Matchup

Hachiman
Hachiman
Gold IV
Abominus IV
Hachiman
Gold IV
Level 160
God Stats
0W - 1L
1,500 SR
Queue Stats
318W - 322L
1,498 MMR
Party 1
Chang'e
Chang'e
Gold IV
Hirez Hart
Chang'e
Gold IV
Level 160
God Stats
0W - 1L
1,676 SR
Queue Stats
420W - 422L
1,540 MMR
Party 1
Yemoja
Yemoja
Gold IV
Icyson
Yemoja
Gold IV
Level 100
God Stats
0W - 2L
1,460 SR
Queue Stats
83W - 91L
1,455 MMR
Party 4
Mercury
Mercury
Gold V
PTER0DACTYLMAN
Mercury
Gold V
Level 120
God Stats
3W - 7L
1,472 SR
Queue Stats
151W - 136L
1,508 MMR
Solo
Chaac
Chaac
Gold II
l3wyce
Chaac
Gold II
Level 106
God Stats
41W - 23L
1,686 SR
Queue Stats
125W - 113L
1,591 MMR
Party 4
Team Averages
Gold IV
Gold IV
Average Tier
Level 129
1,559 SR
1,518 MMR

VS

Team Averages
Silver IV
Silver IV
Average Tier
Level 93
1,644 SR
1,521 MMR
Ares
Ares
Bronze III
CanadianPie91
Ares
Bronze III
Level 33
God Stats
1W - 1L
1,379 SR
Queue Stats
1W - 2L
1,500 MMR
Party 3
Cupid
Cupid
Bronze III
Gallant-13
Cupid
Bronze III
Level 37
God Stats
1W - 0L
1,229 SR
Queue Stats
1W - 2L
1,500 MMR
Party 3
Tsukuyomi
Tsukuyomi
Bronze III
Gbirds58
Tsukuyomi
Bronze III
Level 124
God Stats
5W - 3L
1,928 SR
Queue Stats
36W - 34L
1,535 MMR
Solo
Sol
Sol
Gold IV
QuAkE_EmoTioN
Sol
Gold IV
Level 144
God Stats
7W - 8L
2,009 SR
Queue Stats
674W - 679L
1,430 MMR
Party 2
Sobek
Sobek
Platinum V
skdog3
Sobek
Platinum V
Level 126
God Stats
31W - 37L
1,674 SR
Queue Stats
650W - 649L
1,639 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
Abominus IV
Hachiman
20
2 / 10 / 7
16,693
439
22,995
33,322
15,779
Death's Embrace

Death's Embrace

+45
Physical Power
+80
Magical Power
+150
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 1.4% of your Health, 2% of your Mana and reduces your active non-Ultimate Cooldowns by 0.33s. Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first and only count once for the Cooldown reduction effect.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Chang'e
Hirez Hart
Chang'e
20
11 / 10 / 5
21,149
557
36,900
41,485
18,557
Archmage's Gem

Archmage's Gem

+120
Magical Power
+200
Mana
+25
Mp 5

PASSIVE - Every 0.5s you gain a stack of Demise, causing your next damaging ability that hits an enemy god deals an additional 1.5% of your Magical Power in damage and remove all stacks. This effect stacks up to 20 times.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Yemoja
Icyson
Yemoja
20
0 / 8 / 10
14,925
393
11,810
36,739
45,232
Death's Embrace

Death's Embrace

+45
Physical Power
+80
Magical Power
+150
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 1.4% of your Health, 2% of your Mana and reduces your active non-Ultimate Cooldowns by 0.33s. Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first and only count once for the Cooldown reduction effect.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

20
7 / 6 / 4
18,409
484
13,185
34,364
17,176
OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Chaac
l3wyce
Chaac
20
4 / 8 / 12
20,042
527
56,083
65,105
100,948
Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Bans
Cu ChulainnDanzaburouSetAthenaTiamat

VS

Bans
ScyllaApolloJanusFenrirCthulhu
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
2 / 5 / 20
16,777
442
10,116
33,200
47,929
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Sentinel's Boon

Sentinel's Boon

+40
Physical Protection
+40
Magical Protection
+250
Health
+20
Mp 5

PASSIVE - Getting the assist when an enemy dies restores 4% of your Health and 4% of your Mana. If you have the lowest gold on your team, the assists also provides 20 Bonus Gold.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Cupid
20
6 / 6 / 10
17,206
453
18,604
26,702
14,086
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Tsukuyomi
Gbirds58
Tsukuyomi
20
10 / 8 / 21
19,543
514
44,438
38,787
39,100
Bumba's Hammer

Bumba's Hammer

+45
Physical Power
+60
Magical Power
+100
Health
+10%
Cooldown Reduction

PASSIVE - After casting an ability your next Basic Attack deals an additional 70 True Damage. After hitting a Basic Attack empowered by Bumba’s Hammer, your active cooldowns are reduced by 0.5s and you are healed for 80 Health.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

20
17 / 4 / 12
22,285
586
53,810
50,450
23,791
Death's Temper

Death's Temper

+35
Physical Power
+50
Magical Power
+150
Health
+30%
Attack Speed

PASSIVE - When an enemy dies within 80 units of you gain 1 stack of Temper that provides 7% increased Basic Attack Damage for 10s. This can stack up to 5 times. If an enemy god dies near you immediately gain 5 stacks.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Sobek
skdog3
Sobek
20
6 / 2 / 21
19,314
508
32,970
56,665
98,323
The Alternate Timeline

The Alternate Timeline

+50
Magical Power
+35
Physical Protection
+35
Magical Protections
+10%
Cooldown Reduction

PASSIVE - When you would die you instead find a timeline you are still alive, becoming CC Immune, Damage Immune, and unable to act. After 1.75s you are restored to 40% Health and Mana and can act again. This can only occur once every 6 minutes.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Match Insights

Player Kills, Deaths, and Assists

62
Kill Participation
125
24
Kills
41
42
Deaths
25
38
Assists
84
Player
Kills
Deaths
Assists
KDA
L
Hachiman
Abominus IV
Hachiman
2
10
7
0.55
W
2
5
20
2.4
W
Cupid
6
6
10
1.83
W
Tsukuyomi
Gbirds58
Tsukuyomi
10
8
21
2.56
L
Chang'e
Hirez Hart
Chang'e
11
10
5
1.35
L
Yemoja
Icyson
Yemoja
0
8
10
0.63
L
7
6
4
1.5
W
17
4
12
5.75
L
Chaac
l3wyce
Chaac
4
8
12
1.25
W
Sobek
skdog3
Sobek
6
2
21
8.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

140,973
Damage
159,938
211,015
Taken
205,804
197,692
Mitigated
223,229
76,376
Healing
87,019
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hachiman
Abominus IV
Hachiman
22,995
11,676
0
10,124
33,322
15,779
2,846
16,112
17,210
0
145,209
W
10,116
599
0
5,199
33,200
47,929
315
12,094
20,912
42,598
0
W
Cupid
18,604
12,016
1,594
8,513
26,702
14,086
3,134
6,618
20,078
0
131,420
W
Tsukuyomi
Gbirds58
Tsukuyomi
44,438
10,207
0
10,400
38,787
39,100
1,595
11,320
27,281
0
142,649
L
Chang'e
Hirez Hart
Chang'e
36,900
1,834
4,942
18,100
41,485
18,557
828
19,113
22,212
146,638
0
L
Yemoja
Icyson
Yemoja
11,810
1,800
5,116
4,295
36,739
45,232
327
19,855
16,631
56,721
0
L
13,185
7,516
0
7,125
34,364
17,176
1,776
13,046
21,106
0
138,346
W
53,810
25,567
0
32,739
50,450
23,791
7,861
17,371
32,697
240,142
0
L
Chaac
l3wyce
Chaac
56,083
11,342
0
26,674
65,105
100,948
1,803
29,673
34,544
0
186,482
W
Sobek
skdog3
Sobek
32,970
1,586
3,239
25,335
56,665
98,323
610
10,441
46,012
113,662
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

91,218
Gold Earned
95,125
852
Minions Killed
758
0
Camps Cleared
0
3,240,861
Distance Traveled
3,468,086
22
Wards Purchased
31
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hachiman
16,693
439
157
4
0
570,681
1
W
Ares
16,777
442
42
1
0
662,302
4
W
Cupid
17,206
453
143
4
0
630,264
2
W
Tsukuyomi
19,543
514
148
4
0
766,244
12
L
Chang'e
21,149
557
190
5
0
648,089
4
L
Yemoja
14,925
393
82
2
0
572,827
4
L
Mercury
18,409
484
188
5
0
746,993
10
W
Sol
22,285
586
259
7
0
626,241
4
L
Chaac
20,042
527
235
6
0
702,271
3
W
Sobek
19,314
508
166
4
0
783,035
9

Distance Traveled

Minion Kills by Role

Gold Earned by Role