Player Matchup

Sylvanus
Sylvanus
FilthyFatboy69
Sylvanus
Level 123
God Stats
2W - 3L
1,359 SR
Queue Stats
90W - 110L
1,430 Elo+
Solo
Cabrakan
Cabrakan
SauraFortesque
Cabrakan
Level 76
God Stats
3W - 3L
1,404 SR
Queue Stats
185W - 212L
1,482 Elo+
Party 1
Scylla
Scylla
TheAnikilator51
Scylla
Level 89
God Stats
8W - 7L
1,472 SR
Queue Stats
329W - 366L
1,479 Elo+
Party 1
Set
Set
TidusyyunaFFX
Set
Level 62
God Stats
7W - 6L
1,704 SR
Queue Stats
256W - 315L
1,435 Elo+
Party 1
Neith
Neith
Yeou-Fox
Neith
Level 66
God Stats
7W - 5L
1,647 SR
Queue Stats
80W - 85L
1,635 Elo+
Solo
Team Averages
Level 83
1,517 SR
1,492 Elo+

VS

Team Averages
Level 71
1,494 SR
1,429 Elo+
Anhur
Anhur
 
Anhur
Level 68
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Baron Samedi
Baron Samedi
 
Baron Samedi
Level 81
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Arachne
Arachne
Astridxx
Arachne
Level 67
God Stats
109W - 68L
1,454 SR
Queue Stats
302W - 299L
1,430 Elo+
Party 3
Jormungandr
Jormungandr
BoosterCrane
Jormungandr
Level 101
God Stats
1W - 1L
1,500 SR
Queue Stats
307W - 320L
1,401 Elo+
Party 3
Anubis
Anubis
Lazytxlented666
Anubis
Level 36
God Stats
1W - 4L
1,517 SR
Queue Stats
35W - 47L
1,312 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
12
0 / 7 / 4
7,115
419
6,682
15,323
10,149
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Cabrakan
16
7 / 2 / 1
9,991
588
11,304
9,595
5,958
Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

16
6 / 1 / 4
9,566
563
12,374
7,065
2,356
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

16
4 / 1 / 4
9,204
541
4,903
9,142
3,893
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Neith
Yeou-Fox
Neith
15
4 / 0 / 0
9,157
539
7,858
6,469
2,266
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
 
Anhur
14
2 / 2 / 3
7,922
466
5,129
9,550
2,917
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Baron Samedi
 
Baron Samedi
12
5 / 3 / 1
7,238
426
9,032
9,173
6,935
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Arachne
Astridxx
Arachne
12
3 / 3 / 0
7,452
438
5,092
10,504
3,320
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Jormungandr
BoosterCrane
Jormungandr
12
1 / 6 / 1
7,486
440
4,324
14,754
7,665
Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

13
0 / 7 / 1
7,743
455
3,589
12,239
5,722
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
17
21
Kills
11
11
Deaths
21
13
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Anhur
 
Anhur
2
2
3
1.75
L
Baron Samedi
 
Baron Samedi
5
3
1
1.83
L
Arachne
Astridxx
Arachne
3
3
0
1
L
Jormungandr
BoosterCrane
Jormungandr
1
6
1
0.25
W
Sylvanus
0
7
4
0.29
L
0
7
1
0.07
W
Cabrakan
7
2
1
3.75
W
6
1
4
8
W
4
1
4
6
W
Neith
Yeou-Fox
Neith
4
0
0
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,121
Damage
27,166
47,594
Taken
56,220
24,622
Mitigated
26,559
15,481
Healing
14,280
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Anhur
 
Anhur
5,129
1,567
0
3,482
9,550
2,917
0
2,394
7,116
0
46,044
L
Baron Samedi
 
Baron Samedi
9,032
738
766
3,392
9,173
6,935
0
2,574
6,569
40,418
0
L
Arachne
Astridxx
Arachne
5,092
4,543
0
2,314
10,504
3,320
0
4,249
6,053
0
31,952
L
Jormungandr
BoosterCrane
Jormungandr
4,324
1,455
0
1,240
14,754
7,665
0
11,380
2,770
38,655
0
W
Sylvanus
6,682
2,360
1,171
5,211
15,323
10,149
29
5,788
9,535
27,394
7,235
L
3,589
183
0
3,086
12,239
5,722
708
7,842
3,887
43,718
0
W
Cabrakan
11,304
1,665
0
3,201
9,595
5,958
1,684
3,977
5,618
55,593
0
W
12,374
885
0
2,604
7,065
2,356
728
3,316
3,749
56,924
0
W
4,903
2,265
0
376
9,142
3,893
273
1,175
7,967
0
65,257
W
Neith
Yeou-Fox
Neith
7,858
2,914
0
2,918
6,469
2,266
791
2,689
3,780
0
55,011

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,033
Gold Earned
37,841
495
Minions Killed
393
0
Camps Cleared
0
1,468,812
Distance Traveled
1,416,992
10
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anhur
7,922
466
100
6
0
284,836
8
L
Baron Samedi
7,238
426
53
3
0
273,138
2
L
Arachne
7,452
438
70
4
0
361,402
2
L
Jormungandr
7,486
440
84
5
0
255,269
3
W
Sylvanus
7,115
419
49
3
0
241,431
4
L
Anubis
7,743
455
86
5
0
242,347
0
W
Cabrakan
9,991
588
118
7
0
277,035
1
W
Scylla
9,566
563
102
6
0
319,718
2
W
Set
9,204
541
111
7
0
316,751
0
W
Neith
9,157
539
115
7
0
313,877
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role