Player Matchup

King Arthur
King Arthur
 
King Arthur
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Cernunnos
Cernunnos
Elichavez10
Cernunnos
Level 27
God Stats
2W - 4L
1,373 SR
Queue Stats
2W - 4L
1,397 Elo+
Party 2
Zhong Kui
Zhong Kui
Joaquin12X
Zhong Kui
Level 101
God Stats
2W - 1L
1,897 SR
Queue Stats
102W - 106L
1,461 Elo+
Party 2
Kukulkan
Kukulkan
Soego59
Kukulkan
Level 84
God Stats
1W - 3L
1,611 SR
Queue Stats
147W - 173L
1,447 Elo+
Party 2
Ne Zha
Ne Zha
Thehunter0191
Ne Zha
Level 28
God Stats
1W - 2L
1,500 SR
Queue Stats
32W - 39L
1,409 Elo+
Party 2
Team Averages
Level 74
1,576 SR
1,443 Elo+

VS

Team Averages
Level 54
1,634 SR
1,462 Elo+
Chaac
Chaac
CORRUPTlO
Chaac
Level 102
God Stats
4W - 3L
1,638 SR
Queue Stats
132W - 145L
1,446 Elo+
Party 3
Artemis
Artemis
Hookshot323
Artemis
Level 15
God Stats
4W - 1L
1,466 SR
Queue Stats
41W - 52L
1,458 Elo+
Party 1
Pele
Pele
Naive K1NG
Pele
Level 47
God Stats
6W - 5L
1,909 SR
Queue Stats
440W - 421L
1,484 Elo+
Solo
Ymir
Ymir
Sa1tySailor
Ymir
Level 78
God Stats
26W - 14L
1,696 SR
Queue Stats
66W - 65L
1,492 Elo+
Party 1
Baron Samedi
Baron Samedi
javisoto11
Baron Samedi
Level 28
God Stats
9W - 10L
1,460 SR
Queue Stats
107W - 109L
1,431 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
 
King Arthur
9
2 / 3 / 1
6,295
420
5,917
11,241
5,488
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Cernunnos
Elichavez10
Cernunnos
12
2 / 7 / 2
7,398
493
5,817
11,341
4,874
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Zhong Kui
Joaquin12X
Zhong Kui
13
1 / 5 / 1
7,566
504
8,984
13,479
10,643
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Kukulkan
Soego59
Kukulkan
11
3 / 4 / 2
7,476
498
7,161
7,428
2,745
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

10
0 / 6 / 2
6,388
426
3,531
10,420
3,235
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
CORRUPTlO
Chaac
16
8 / 0 / 5
9,542
636
14,483
14,656
13,956
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Artemis
Hookshot323
Artemis
12
1 / 2 / 7
7,087
472
7,251
7,797
2,986
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

14
6 / 1 / 5
8,652
577
6,740
8,494
3,225
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

12
8 / 2 / 5
8,732
582
5,405
12,811
9,333
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Baron Samedi
javisoto11
Baron Samedi
13
2 / 3 / 2
7,548
503
4,446
6,528
2,587
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
49
8
Kills
25
25
Deaths
8
8
Assists
24
Player
Kills
Deaths
Assists
KDA
L
King Arthur
 
King Arthur
2
3
1
0.83
W
Chaac
CORRUPTlO
Chaac
8
0
5
10.5
L
Cernunnos
Elichavez10
Cernunnos
2
7
2
0.43
W
Artemis
Hookshot323
Artemis
1
2
7
2.25
L
Zhong Kui
Joaquin12X
Zhong Kui
1
5
1
0.3
W
6
1
5
8.5
W
8
2
5
5.25
L
Kukulkan
Soego59
Kukulkan
3
4
2
1
L
0
6
2
0.17
W
Baron Samedi
javisoto11
Baron Samedi
2
3
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,410
Damage
38,325
53,909
Taken
50,286
26,985
Mitigated
32,087
12,564
Healing
12,951
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
King Arthur
 
King Arthur
5,917
611
0
2,541
11,241
5,488
75
2,657
8,480
0
20,673
W
Chaac
CORRUPTlO
Chaac
14,483
3,755
0
6,661
14,656
13,956
390
6,787
7,843
0
63,864
L
Cernunnos
Elichavez10
Cernunnos
5,817
3,200
0
2,020
11,341
4,874
1,780
3,260
8,081
0
37,146
W
Artemis
Hookshot323
Artemis
7,251
3,560
0
680
7,797
2,986
434
1,274
6,431
0
30,451
L
Zhong Kui
Joaquin12X
Zhong Kui
8,984
742
0
4,550
13,479
10,643
395
257
13,222
42,936
0
W
6,740
1,772
0
2,951
8,494
3,225
568
2,840
5,626
0
58,976
W
5,405
1,085
0
750
12,811
9,333
658
3,032
9,676
22,633
0
L
Kukulkan
Soego59
Kukulkan
7,161
867
0
881
7,428
2,745
41
1,723
5,557
40,013
0
L
3,531
850
0
2,572
10,420
3,235
0
1,602
8,718
0
29,587
W
Baron Samedi
javisoto11
Baron Samedi
4,446
92
1,037
872
6,528
2,587
402
1,812
4,565
39,716
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,123
Gold Earned
41,561
318
Minions Killed
372
0
Camps Cleared
0
1,250,078
Distance Traveled
1,499,079
7
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
King Arthur
6,295
420
26
2
0
244,776
2
W
Chaac
9,542
636
120
8
0
304,671
2
L
Cernunnos
7,398
493
83
6
0
228,690
0
W
Artemis
7,087
472
45
3
0
296,140
3
L
Zhong Kui
7,566
504
81
5
0
244,385
2
W
Pele
8,652
577
109
7
0
324,829
3
W
Ymir
8,732
582
26
2
0
295,253
0
L
Kukulkan
7,476
498
68
5
0
260,232
1
L
Ne Zha
6,388
426
60
4
0
271,995
2
W
Baron Samedi
7,548
503
72
5
0
278,186
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role