Player Matchup

Chang'e
Chang'e
Druida_Rein
Chang'e
Level 12
God Stats
10W - 5L
1,500 SR
Queue Stats
33W - 18L
1,522 Elo+
Party 1
Neith
Neith
Hakyuma
Neith
Level 35
God Stats
8W - 11L
1,639 SR
Queue Stats
305W - 287L
1,353 Elo+
Party 1
Athena
Athena
Luissaavedra200
Athena
Level 29
God Stats
48W - 43L
1,563 SR
Queue Stats
203W - 204L
1,508 Elo+
Solo
Erlang Shen
Erlang Shen
Xerkoid
Erlang Shen
Level 18
God Stats
26W - 21L
1,632 SR
Queue Stats
152W - 147L
1,549 Elo+
Solo
Yemoja
Yemoja
cacharro2004
Yemoja
Level 26
God Stats
9W - 16L
1,348 SR
Queue Stats
281W - 302L
1,330 Elo+
Party 1
Team Averages
Level 24
1,536 SR
1,453 Elo+

VS

Team Averages
Level 21
1,529 SR
1,383 Elo+
Olorun
Olorun
CloakDZR
Olorun
Level 25
God Stats
1W - 1L
1,500 SR
Queue Stats
19W - 11L
1,543 Elo+
Solo
Cthulhu
Cthulhu
Thomasfrost
Cthulhu
Level 9
God Stats
0W - 1L
1,445 SR
Queue Stats
1W - 3L
1,226 Elo+
Solo
Merlin
Merlin
nix_4115
Merlin
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
93W - 96L
1,415 Elo+
Solo
Neith
Neith
pinewis
Neith
Level 15
God Stats
0W - 1L
1,695 SR
Queue Stats
0W - 3L
1,250 Elo+
Solo
Mercury
Mercury
xAim4TheHeads
Mercury
Level 28
God Stats
8W - 4L
1,504 SR
Queue Stats
64W - 49L
1,480 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
Druida_Rein
Chang'e
14
7 / 6 / 3
9,518
501
11,501
14,107
4,664
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Neith
Hakyuma
Neith
15
1 / 4 / 6
9,083
478
6,088
14,706
5,787
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

15
6 / 5 / 9
10,465
551
14,014
18,440
14,722
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Erlang Shen
Xerkoid
Erlang Shen
19
13 / 2 / 6
12,103
637
22,140
18,753
9,767
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Yemoja
16
4 / 4 / 6
9,263
488
8,495
13,427
8,333
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
CloakDZR
Olorun
17
8 / 7 / 6
10,655
561
19,939
21,768
8,226
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Cthulhu
Thomasfrost
Cthulhu
15
4 / 4 / 7
9,562
503
13,733
20,999
16,875
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Merlin
nix_4115
Merlin
15
1 / 8 / 1
8,645
455
6,110
11,945
3,937
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Neith
pinewis
Neith
7
1 / 7 / 2
6,190
326
1,746
6,385
1,544
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Mercury
16
5 / 6 / 4
9,728
512
9,646
16,583
5,671
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Match Insights

Player Kills, Deaths, and Assists

61
Kill Participation
39
31
Kills
19
21
Deaths
32
30
Assists
20
Player
Kills
Deaths
Assists
KDA
L
Olorun
CloakDZR
Olorun
8
7
6
1.57
W
Chang'e
Druida_Rein
Chang'e
7
6
3
1.42
W
Neith
Hakyuma
Neith
1
4
6
1
W
6
5
9
2.1
L
Cthulhu
Thomasfrost
Cthulhu
4
4
7
1.88
W
Erlang Shen
Xerkoid
Erlang Shen
13
2
6
8
W
Yemoja
4
4
6
1.75
L
Merlin
nix_4115
Merlin
1
8
1
0.19
L
Neith
pinewis
Neith
1
7
2
0.29
L
Mercury
5
6
4
1.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

62,238
Damage
51,174
79,433
Taken
77,680
43,273
Mitigated
36,253
23,490
Healing
19,529
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Olorun
CloakDZR
Olorun
19,939
12,770
225
11,052
21,768
8,226
463
11,412
10,194
64,166
0
W
Chang'e
Druida_Rein
Chang'e
11,501
1,475
1,894
4,183
14,107
4,664
667
8,422
5,441
38,053
0
W
Neith
Hakyuma
Neith
6,088
2,399
0
5,365
14,706
5,787
1,631
4,881
9,650
0
64,309
W
14,014
3,941
194
2,767
18,440
14,722
104
9,399
8,720
48,079
1,613
L
Cthulhu
Thomasfrost
Cthulhu
13,733
2,319
372
3,780
20,999
16,875
0
10,878
9,938
32,875
0
W
Erlang Shen
Xerkoid
Erlang Shen
22,140
13,112
0
3,236
18,753
9,767
1,498
8,052
10,464
0
92,711
W
Yemoja
8,495
2,179
2,116
3,735
13,427
8,333
1,173
7,631
5,376
31,831
0
L
Merlin
nix_4115
Merlin
6,110
284
0
0
11,945
3,937
836
4,491
7,116
47,897
0
L
Neith
pinewis
Neith
1,746
721
0
246
6,385
1,544
0
2,798
3,523
0
7,043
L
Mercury
9,646
4,651
0
3,854
16,583
5,671
0
3,318
13,221
0
56,497

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,432
Gold Earned
44,780
419
Minions Killed
325
0
Camps Cleared
0
1,758,070
Distance Traveled
1,564,112
5
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Olorun
10,655
561
82
4
0
263,700
5
W
Chang'e
9,518
501
61
3
0
317,289
0
W
Neith
9,083
478
113
6
0
320,942
4
W
Athena
10,465
551
70
4
0
397,212
1
L
Cthulhu
9,562
503
34
2
0
345,839
1
W
Erlang Shen
12,103
637
125
7
0
385,518
0
W
Yemoja
9,263
488
50
3
0
337,109
0
L
Merlin
8,645
455
100
5
0
341,807
3
L
Neith
6,190
326
9
0
0
213,634
0
L
Mercury
9,728
512
100
5
0
399,132
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role