Player Matchup

Janus
Janus
AshenAlpha
Janus
Level 29
God Stats
7W - 7L
1,700 SR
Queue Stats
382W - 325L
1,662 Elo+
Solo
Medusa
Medusa
DevinDesolation
Medusa
Level 8
God Stats
1W - 4L
1,605 SR
Queue Stats
13W - 21L
1,516 Elo+
Solo
Fenrir
Fenrir
MoleJack
Fenrir
Level 31
God Stats
16W - 20L
1,468 SR
Queue Stats
74W - 86L
1,548 Elo+
Party 1
Chaac
Chaac
Wolf8051
Chaac
Level 29
God Stats
27W - 39L
1,539 SR
Queue Stats
297W - 432L
1,336 Elo+
Solo
Geb
Geb
alldayswole
Geb
Level 28
God Stats
0W - 4L
1,541 SR
Queue Stats
72W - 64L
1,600 Elo+
Party 1
Team Averages
Level 25
1,571 SR
1,532 Elo+

VS

Team Averages
Level 25
1,588 SR
1,604 Elo+
Zhong Kui
Zhong Kui
 
Zhong Kui
Level 23
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Baron Samedi
Baron Samedi
BaronGeek98
Baron Samedi
Level 23
God Stats
5W - 6L
1,579 SR
Queue Stats
206W - 203L
1,641 Elo+
Solo
Danzaburou
Danzaburou
Elmagoramiro
Danzaburou
Level 21
God Stats
1W - 0L
1,549 SR
Queue Stats
1W - 0L
1,500 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
ImMrSnow
Ah Muzen Cab
Level 29
God Stats
2W - 0L
1,730 SR
Queue Stats
203W - 139L
1,752 Elo+
Solo
Bellona
Bellona
Senku_Rei_Kazuya
Bellona
Level 27
God Stats
81W - 67L
1,582 SR
Queue Stats
101W - 84L
1,625 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
14
1 / 4 / 0
8,087
505
3,507
10,700
3,390
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

11
1 / 4 / 1
6,825
427
5,507
8,319
3,114
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Fenrir
MoleJack
Fenrir
11
1 / 4 / 2
7,113
445
4,230
10,963
3,826
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Chaac
Wolf8051
Chaac
11
2 / 6 / 0
6,866
429
7,415
13,559
11,383
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

11
1 / 5 / 1
6,624
414
2,705
8,788
3,373
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
 
Zhong Kui
15
4 / 2 / 4
9,726
608
5,254
6,851
4,628
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Baron Samedi
BaronGeek98
Baron Samedi
13
5 / 0 / 6
8,185
512
7,438
7,172
6,696
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Danzaburou
Elmagoramiro
Danzaburou
13
1 / 2 / 3
7,939
496
4,444
7,551
2,693
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Ah Muzen Cab
ImMrSnow
Ah Muzen Cab
18
9 / 2 / 3
10,686
668
15,383
12,606
5,239
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

14
4 / 0 / 9
8,714
545
6,108
8,526
4,887
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
48
6
Kills
23
23
Deaths
6
4
Assists
25
Player
Kills
Deaths
Assists
KDA
W
Zhong Kui
 
Zhong Kui
4
2
4
3
L
Janus
1
4
0
0.25
W
Baron Samedi
BaronGeek98
Baron Samedi
5
0
6
8
L
1
4
1
0.38
W
Danzaburou
Elmagoramiro
Danzaburou
1
2
3
1.25
W
Ah Muzen Cab
ImMrSnow
Ah Muzen Cab
9
2
3
5.25
L
Fenrir
MoleJack
Fenrir
1
4
2
0.5
W
4
0
9
8.5
L
Chaac
Wolf8051
Chaac
2
6
0
0.33
L
1
5
1
0.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,364
Damage
38,627
52,329
Taken
42,706
25,086
Mitigated
24,143
11,153
Healing
20,389
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Zhong Kui
 
Zhong Kui
5,254
437
0
2,630
6,851
4,628
1,440
2,414
4,227
47,602
0
L
Janus
3,507
337
0
2,210
10,700
3,390
0
5,135
5,289
53,091
0
W
Baron Samedi
BaronGeek98
Baron Samedi
7,438
973
1,636
3,140
7,172
6,696
991
334
6,813
28,053
0
L
5,507
3,101
0
1,318
8,319
3,114
628
1,170
7,149
0
19,773
W
Danzaburou
Elmagoramiro
Danzaburou
4,444
2,174
0
527
7,551
2,693
3,196
0
7,351
0
27,749
W
Ah Muzen Cab
ImMrSnow
Ah Muzen Cab
15,383
8,504
0
8,265
12,606
5,239
4,167
2,794
9,617
0
83,105
L
Fenrir
MoleJack
Fenrir
4,230
725
0
4,278
10,963
3,826
0
3,095
7,762
0
31,501
W
6,108
3,458
564
3,627
8,526
4,887
2,438
415
8,011
0
32,112
L
Chaac
Wolf8051
Chaac
7,415
757
0
2,272
13,559
11,383
874
2,247
11,306
0
35,797
L
2,705
471
93
982
8,788
3,373
288
657
8,131
22,851
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,515
Gold Earned
45,250
352
Minions Killed
386
0
Camps Cleared
0
1,371,152
Distance Traveled
1,427,562
7
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Zhong Kui
9,726
608
104
7
0
268,566
0
L
Janus
8,087
505
112
7
0
250,754
2
W
Baron Samedi
8,185
512
26
2
0
278,319
12
L
Medusa
6,825
427
42
3
0
248,291
2
W
Danzaburou
7,939
496
60
4
0
278,485
2
W
Ah Muzen Cab
10,686
668
152
10
0
268,708
0
L
Fenrir
7,113
445
76
5
0
298,471
1
W
Bellona
8,714
545
44
3
0
333,484
0
L
Chaac
6,866
429
71
4
0
306,771
0
L
Geb
6,624
414
51
3
0
266,865
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role