Player Matchup

Ymir
Ymir
 
Ymir
Level 84
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ah Muzen Cab
Ah Muzen Cab
Loki__001
Ah Muzen Cab
Level 23
God Stats
66W - 61L
1,446 SR
Queue Stats
138W - 167L
1,436 Elo+
Solo
Janus
Janus
Super_Mac_Fuzz78
Janus
Level 121
God Stats
6W - 8L
1,493 SR
Queue Stats
180W - 187L
1,529 Elo+
Party 1
Team Averages
Level 76
1,479 SR
1,488 Elo+

VS

Team Averages
Level 16
1,582 SR
1,375 Elo+
Kukulkan
Kukulkan
diplomat_duck986
Kukulkan
Level 16
God Stats
4W - 6L
1,561 SR
Queue Stats
78W - 75L
1,538 Elo+
Solo
Nemesis
Nemesis
iBodyLikeZion
Nemesis
Level 15
God Stats
0W - 1L
1,673 SR
Queue Stats
0W - 5L
1,088 Elo+
Party 2
Set
Set
iFadeLikeDirk
Set
Level 18
God Stats
0W - 1L
1,512 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
 
Ymir
11
2 / 1 / 7
7,921
720
4,664
7,123
2,980
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Dynasty Plate Helm

Dynasty Plate Helm

+40
Magical Power
+20
Physical Protection
+50
Health

Ah Muzen Cab
Loki__001
Ah Muzen Cab
12
6 / 1 / 4
8,892
808
6,051
5,530
2,055
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

12
2 / 4 / 8
8,002
727
6,208
7,268
2,404
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
5 / 1 / 1
8,426
766
11,011
4,407
1,847
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Nemesis
9
0 / 4 / 1
6,665
606
1,138
7,734
2,661
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

9
1 / 5 / 3
7,102
646
1,960
7,437
2,883
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
11
10
Kills
6
6
Deaths
10
19
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Ymir
 
Ymir
2
1
7
5.5
W
Ah Muzen Cab
Loki__001
Ah Muzen Cab
6
1
4
8
W
2
4
8
1.5
L
5
1
1
5.5
L
Nemesis
0
4
1
0.13
L
1
5
3
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,923
Damage
14,109
19,921
Taken
19,578
7,439
Mitigated
7,391
3,203
Healing
1,955
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ymir
 
Ymir
4,664
1,308
423
376
7,123
2,980
0
3,972
3,151
15,222
0
W
Ah Muzen Cab
Loki__001
Ah Muzen Cab
6,051
3,069
246
1,654
5,530
2,055
2,407
3,124
2,406
0
32,116
W
6,208
230
0
504
7,268
2,404
353
3,927
3,341
30,984
0
L
11,011
698
123
1,040
4,407
1,847
0
1,852
2,483
48,144
0
L
Nemesis
1,138
0
0
235
7,734
2,661
0
4,640
2,890
0
12,617
L
1,960
705
0
557
7,437
2,883
0
4,022
3,253
0
8,960

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,815
Gold Earned
22,193
133
Minions Killed
121
0
Camps Cleared
0
626,131
Distance Traveled
542,697
1
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
7,921
720
20
2
0
220,706
0
W
Ah Muzen Cab
8,892
808
57
5
0
198,160
1
W
Janus
8,002
727
56
5
0
207,265
0
L
Kukulkan
8,426
766
77
7
0
209,557
2
L
Nemesis
6,665
606
25
2
0
170,584
0
L
Set
7,102
646
19
2
0
162,556
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role