Player Matchup

Apollo
Apollo
AshenAlpha
Apollo
Level 29
God Stats
11W - 6L
1,630 SR
Queue Stats
382W - 325L
1,653 Elo+
Solo
Poseidon
Poseidon
IDaddyFatSackx
Poseidon
Level 30
God Stats
1W - 3L
1,685 SR
Queue Stats
125W - 123L
1,642 Elo+
Solo
Sobek
Sobek
MoleJack
Sobek
Level 30
God Stats
7W - 3L
1,854 SR
Queue Stats
74W - 86L
1,534 Elo+
Party 2
Da Ji
Da Ji
alldayswole
Da Ji
Level 28
God Stats
4W - 2L
1,494 SR
Queue Stats
72W - 64L
1,587 Elo+
Party 2
Rama
Rama
xDBxJak
Rama
Level 23
God Stats
1W - 2L
1,567 SR
Queue Stats
88W - 80L
1,642 Elo+
Solo
Team Averages
Level 28
1,646 SR
1,611 Elo+

VS

Team Averages
Level 26
1,564 SR
1,602 Elo+
Yemoja
Yemoja
DevinDesolation
Yemoja
Level 7
God Stats
9W - 14L
1,448 SR
Queue Stats
13W - 21L
1,534 Elo+
Solo
Neith
Neith
Dragoon7773
Neith
Level 62
God Stats
3W - 2L
1,269 SR
Queue Stats
134W - 118L
1,657 Elo+
Party 1
Cthulhu
Cthulhu
DulArath
Cthulhu
Level 16
God Stats
36W - 24L
1,869 SR
Queue Stats
130W - 122L
1,657 Elo+
Party 1
Tsukuyomi
Tsukuyomi
Elit joshep
Tsukuyomi
Level 29
God Stats
11W - 10L
1,710 SR
Queue Stats
475W - 499L
1,440 Elo+
Solo
Nike
Nike
dietsushi
Nike
Level 18
God Stats
7W - 7L
1,524 SR
Queue Stats
115W - 96L
1,719 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
AshenAlpha
Apollo
9
5 / 1 / 2
6,130
613
4,138
4,423
1,150
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Poseidon
12
4 / 0 / 1
6,875
688
2,087
3,174
715
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Sobek
MoleJack
Sobek
9
2 / 1 / 6
5,345
535
2,490
5,270
3,544
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Dynasty Plate Helm

Dynasty Plate Helm

+40
Magical Power
+20
Physical Protection
+50
Health

9
2 / 2 / 3
5,512
551
3,653
5,852
1,871
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Rama
xDBxJak
Rama
10
4 / 2 / 1
5,893
589
2,412
6,070
2,248
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
5
0 / 3 / 3
4,199
420
666
5,716
1,965
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

8
0 / 2 / 2
4,870
487
2,207
4,501
1,211
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Cthulhu
DulArath
Cthulhu
7
0 / 4 / 1
4,273
427
3,209
5,989
1,991
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Tsukuyomi
Elit joshep
Tsukuyomi
8
2 / 5 / 0
5,203
520
2,282
6,328
1,714
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Nike
10
3 / 3 / 0
5,951
595
4,111
5,143
2,617
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
11
17
Kills
5
6
Deaths
17
13
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Apollo
AshenAlpha
Apollo
5
1
2
6
L
0
3
3
0.5
L
0
2
2
0.5
L
Cthulhu
DulArath
Cthulhu
0
4
1
0.13
L
Tsukuyomi
Elit joshep
Tsukuyomi
2
5
0
0.4
W
Poseidon
4
0
1
4.5
W
Sobek
MoleJack
Sobek
2
1
6
5
W
2
2
3
1.75
L
Nike
3
3
0
1
W
Rama
xDBxJak
Rama
4
2
1
2.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,780
Damage
12,475
24,789
Taken
27,677
9,528
Mitigated
9,498
11,002
Healing
4,099
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Apollo
AshenAlpha
Apollo
4,138
2,824
0
1,624
4,423
1,150
1,403
1,140
3,049
0
30,908
L
666
469
185
269
5,716
1,965
264
0
5,716
2,123
0
L
2,207
771
0
1,670
4,501
1,211
0
1,119
3,382
0
19,788
L
Cthulhu
DulArath
Cthulhu
3,209
222
0
221
5,989
1,991
70
1,862
4,127
17,665
0
L
Tsukuyomi
Elit joshep
Tsukuyomi
2,282
419
0
1,437
6,328
1,714
0
1,596
4,732
0
16,634
W
Poseidon
2,087
551
0
1,205
3,174
715
266
71
3,083
41,159
0
W
Sobek
MoleJack
Sobek
2,490
258
347
3,411
5,270
3,544
412
1,417
3,614
11,717
0
W
3,653
676
0
2,252
5,852
1,871
0
102
5,685
0
26,388
L
Nike
4,111
865
0
317
5,143
2,617
0
0
5,143
0
29,887
W
Rama
xDBxJak
Rama
2,412
1,737
0
2,163
6,070
2,248
278
612
5,158
0
26,899

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,755
Gold Earned
24,496
293
Minions Killed
183
0
Camps Cleared
0
909,535
Distance Traveled
923,711
5
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Apollo
6,130
613
64
6
0
173,796
1
L
Yemoja
4,199
420
2
0
0
153,212
0
L
Neith
4,870
487
51
5
0
177,691
2
L
Cthulhu
4,273
427
25
3
0
199,272
0
L
Tsukuyomi
5,203
520
37
4
0
187,753
1
W
Poseidon
6,875
688
90
9
0
194,138
1
W
Sobek
5,345
535
23
2
0
199,398
1
W
Da Ji
5,512
551
50
5
0
188,479
2
L
Nike
5,951
595
68
7
0
205,783
1
W
Rama
5,893
589
66
7
0
153,724
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role