Player Matchup

Chaac
Chaac
Ahdizal
Chaac
Level 29
God Stats
10W - 6L
1,673 SR
Queue Stats
34W - 35L
1,502 Elo+
Solo
Medusa
Medusa
McBennett
Medusa
Level 26
God Stats
6W - 2L
1,878 SR
Queue Stats
43W - 41L
1,557 Elo+
Party 2
Arachne
Arachne
PrismaticChasm
Arachne
Level 7
God Stats
5W - 2L
1,645 SR
Queue Stats
25W - 14L
1,552 Elo+
Solo
Sol
Sol
RaggyNaggy
Sol
Level 29
God Stats
2W - 1L
1,472 SR
Queue Stats
19W - 9L
1,748 Elo+
Solo
Ganesha
Ganesha
TheRealCodyop
Ganesha
Level 29
God Stats
2W - 1L
1,500 SR
Queue Stats
81W - 80L
1,549 Elo+
Party 2
Team Averages
Level 24
1,634 SR
1,582 Elo+

VS

Team Averages
Level 35
1,465 SR
1,453 Elo+
Zeus
Zeus
FazeAaykoS
Zeus
Level 16
God Stats
1W - 1L
1,698 SR
Queue Stats
10W - 14L
1,437 Elo+
Party 1
Odin
Odin
LRZN
Odin
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
16W - 18L
1,499 Elo+
Party 1
Khepri
Khepri
Mekatex
Khepri
Level 83
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 13L
1,434 Elo+
Party 1
Skadi
Skadi
PatateBander31
Skadi
Level 45
God Stats
0W - 1L
1,267 SR
Queue Stats
29W - 42L
1,474 Elo+
Party 1
Serqet
Serqet
PatateEnfleur26
Serqet
Level 25
God Stats
2W - 7L
1,361 SR
Queue Stats
25W - 36L
1,419 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
Ahdizal
Chaac
12
6 / 3 / 2
7,514
578
4,817
9,289
5,418
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Medusa
McBennett
Medusa
11
5 / 3 / 4
7,109
547
5,939
6,588
1,915
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

14
6 / 1 / 4
8,228
633
7,066
8,274
2,840
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

14
7 / 1 / 1
8,754
673
6,532
7,723
2,425
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Ganesha
11
0 / 4 / 7
6,976
537
3,025
10,594
5,815
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 5 / 1
6,173
475
4,459
6,190
1,974
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Odin
LRZN
Odin
10
1 / 5 / 1
5,959
458
4,166
8,494
4,773
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Khepri
Mekatex
Khepri
10
2 / 4 / 4
6,542
503
5,474
8,247
4,700
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate

Breastplate

+20
Physical Protection

10
3 / 5 / 4
6,401
492
7,281
6,768
2,093
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

12
5 / 5 / 3
7,367
567
5,625
9,942
3,398
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
25
24
Kills
12
12
Deaths
24
18
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Chaac
Ahdizal
Chaac
6
3
2
2.33
L
1
5
1
0.3
L
Odin
LRZN
Odin
1
5
1
0.3
W
Medusa
McBennett
Medusa
5
3
4
2.33
L
Khepri
Mekatex
Khepri
2
4
4
1
L
3
5
4
1
L
5
5
3
1.3
W
6
1
4
8
W
7
1
1
7.5
W
Ganesha
0
4
7
0.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,379
Damage
27,005
42,468
Taken
39,641
18,413
Mitigated
16,938
13,249
Healing
7,440
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chaac
Ahdizal
Chaac
4,817
1,808
0
3,528
9,289
5,418
382
1,853
7,127
123
22,235
L
4,459
421
0
1,040
6,190
1,974
0
3,478
2,712
28,574
0
L
Odin
LRZN
Odin
4,166
2,534
0
1,106
8,494
4,773
0
821
7,476
0
16,062
W
Medusa
McBennett
Medusa
5,939
2,611
0
0
6,588
1,915
0
1,939
4,649
0
28,586
L
Khepri
Mekatex
Khepri
5,474
502
0
1,510
8,247
4,700
294
2,380
5,842
21,407
0
L
7,281
3,361
0
250
6,768
2,093
0
1,869
4,899
0
31,432
L
5,625
1,650
0
3,534
9,942
3,398
0
1,101
8,791
0
38,246
W
7,066
4,497
0
2,987
8,274
2,840
0
716
7,265
0
57,964
W
6,532
2,096
0
4,462
7,723
2,425
1,645
2,796
4,401
50,880
0
W
Ganesha
3,025
321
624
1,648
10,594
5,815
0
2,301
8,293
18,937
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,581
Gold Earned
32,442
340
Minions Killed
252
0
Camps Cleared
0
1,239,007
Distance Traveled
1,185,212
7
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chaac
7,514
578
56
4
0
242,078
0
L
Zeus
6,173
475
53
4
0
213,621
2
L
Odin
5,959
458
28
2
0
224,857
0
W
Medusa
7,109
547
79
6
0
220,286
2
L
Khepri
6,542
503
36
3
0
239,277
2
L
Skadi
6,401
492
58
4
0
227,864
4
L
Serqet
7,367
567
77
6
0
279,593
1
W
Arachne
8,228
633
104
8
0
277,615
0
W
Sol
8,754
673
95
7
0
251,413
1
W
Ganesha
6,976
537
6
0
0
247,615
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role