Player Matchup

Merlin
Merlin
ArlequimFake
Merlin
Level 40
God Stats
0W - 3L
1,297 SR
Queue Stats
72W - 88L
1,367 Elo+
Party 1
Bakasura
Bakasura
Freitas 1612
Bakasura
Level 45
God Stats
4W - 4L
1,452 SR
Queue Stats
205W - 220L
1,396 Elo+
Party 1
Artio
Artio
Nagito110374863
Artio
Level 27
God Stats
4W - 7L
1,297 SR
Queue Stats
164W - 166L
1,391 Elo+
Party 1
Bellona
Bellona
PeterFraz
Bellona
Level 45
God Stats
0W - 2L
1,500 SR
Queue Stats
190W - 210L
1,361 Elo+
Party 1
Ah Muzen Cab
Ah Muzen Cab
SiZ MuRkZEmM
Ah Muzen Cab
Level 42
God Stats
1W - 3L
1,500 SR
Queue Stats
3W - 5L
1,758 Elo+
Solo
Team Averages
Level 40
1,409 SR
1,454 Elo+

VS

Team Averages
Level 58
1,489 SR
1,272 Elo+
Ymir
Ymir
Credo352
Ymir
Level 48
God Stats
4W - 11L
1,219 SR
Queue Stats
37W - 62L
1,422 Elo+
Solo
Izanami
Izanami
DrSaIadin
Izanami
Level 44
God Stats
17W - 11L
1,538 SR
Queue Stats
682W - 654L
1,326 Elo+
Party 2
Merlin
Merlin
Oshijam2007
Merlin
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
43W - 45L
1,038 Elo+
Party 2
Danzaburou
Danzaburou
Squidnugget499
Danzaburou
Level 68
God Stats
30W - 19L
1,554 SR
Queue Stats
513W - 435L
1,418 Elo+
Party 2
Loki
Loki
sniperdog556
Loki
Level 102
God Stats
4W - 1L
1,636 SR
Queue Stats
174W - 175L
1,157 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
14
3 / 6 / 1
8,780
462
11,613
12,463
4,886
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Bakasura
Freitas 1612
Bakasura
13
1 / 6 / 1
8,192
431
2,992
13,182
5,871
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

11
0 / 10 / 3
6,936
365
2,755
20,670
17,807
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Bellona
PeterFraz
Bellona
13
0 / 4 / 0
7,338
386
7,054
14,226
9,812
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Ah Muzen Cab
SiZ MuRkZEmM
Ah Muzen Cab
13
0 / 4 / 0
7,850
413
2,353
9,270
3,562
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
17
11 / 1 / 5
11,773
620
12,122
12,952
8,177
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Izanami
DrSaIadin
Izanami
16
4 / 3 / 8
10,596
558
13,794
11,467
4,909
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Bow

Short Bow

+15%
Attack Speed

Merlin
16
0 / 0 / 4
10,405
548
6,472
4,937
2,176
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Danzaburou
Squidnugget499
Danzaburou
18
8 / 0 / 4
11,541
607
13,516
10,655
4,682
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

16
7 / 0 / 5
9,994
526
8,572
9,036
2,984
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
56
4
Kills
30
30
Deaths
4
5
Assists
26
Player
Kills
Deaths
Assists
KDA
L
Merlin
3
6
1
0.58
W
Ymir
11
1
5
13.5
W
Izanami
DrSaIadin
Izanami
4
3
8
2.67
L
Bakasura
Freitas 1612
Bakasura
1
6
1
0.25
L
0
10
3
0.15
W
Merlin
0
0
4
2
L
Bellona
PeterFraz
Bellona
0
4
0
0
L
Ah Muzen Cab
SiZ MuRkZEmM
Ah Muzen Cab
0
4
0
0
W
Danzaburou
Squidnugget499
Danzaburou
8
0
4
10
W
7
0
5
9.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,767
Damage
54,476
69,811
Taken
49,047
41,938
Mitigated
22,928
10,027
Healing
18,672
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Merlin
11,613
1,159
559
1,248
12,463
4,886
162
4,027
8,436
53,058
0
W
Ymir
12,122
1,912
648
3,838
12,952
8,177
430
5,457
7,204
54,904
0
W
Izanami
DrSaIadin
Izanami
13,794
9,619
0
2,866
11,467
4,909
2,536
5,611
5,469
0
82,686
L
Bakasura
Freitas 1612
Bakasura
2,992
1,911
0
2,520
13,182
5,871
0
2,869
10,313
0
28,135
L
2,755
0
656
2,159
20,670
17,807
0
6,531
14,139
13,694
0
W
Merlin
6,472
71
255
2,114
4,937
2,176
2,067
319
4,572
61,824
0
L
Bellona
PeterFraz
Bellona
7,054
1,526
0
510
14,226
9,812
0
1,918
12,308
0
38,742
L
Ah Muzen Cab
SiZ MuRkZEmM
Ah Muzen Cab
2,353
571
0
2,375
9,270
3,562
0
3,249
6,021
0
40,155
W
Danzaburou
Squidnugget499
Danzaburou
13,516
5,076
0
5,042
10,655
4,682
803
1,122
9,446
0
83,744
W
8,572
1,794
255
3,654
9,036
2,984
0
1,042
7,977
0
50,252

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,096
Gold Earned
54,309
330
Minions Killed
610
0
Camps Cleared
0
1,572,658
Distance Traveled
1,664,575
6
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
8,780
462
78
4
0
274,954
3
W
Ymir
11,773
620
66
3
0
345,344
0
W
Izanami
10,596
558
163
9
0
259,247
1
L
Bakasura
8,192
431
74
4
0
389,239
2
L
Artio
6,936
365
15
1
0
318,370
0
W
Merlin
10,405
548
153
8
0
359,020
2
L
Bellona
7,338
386
73
4
0
302,259
0
L
Ah Muzen Cab
7,850
413
90
5
0
287,836
1
W
Danzaburou
11,541
607
137
7
0
301,894
4
W
Loki
9,994
526
91
5
0
399,070
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role