Player Matchup

Fenrir
Fenrir
DemogniK
Fenrir
Level 17
God Stats
1W - 3L
1,630 SR
Queue Stats
109W - 135L
1,279 Elo+
Party 3
Apollo
Apollo
ETBeTrolling
Apollo
Level 57
God Stats
78W - 76L
1,472 SR
Queue Stats
224W - 268L
1,414 Elo+
Party 3
Agni
Agni
GoTheDistance25
Agni
Level 27
God Stats
1W - 6L
1,202 SR
Queue Stats
40W - 45L
1,422 Elo+
Party 4
Fafnir
Fafnir
Paswordd123456
Fafnir
Level 38
God Stats
2W - 11L
1,233 SR
Queue Stats
44W - 49L
1,389 Elo+
Party 4
Tyr
Tyr
aeonic72
Tyr
Level 55
God Stats
3W - 5L
1,475 SR
Queue Stats
242W - 299L
1,374 Elo+
Party 3
Team Averages
Level 39
1,402 SR
1,376 Elo+

VS

Team Averages
Level 49
1,462 SR
1,376 Elo+
Arachne
Arachne
FryTheHuman
Arachne
Level 120
God Stats
41W - 21L
1,383 SR
Queue Stats
70W - 61L
1,452 Elo+
Party 1
Fafnir
Fafnir
LYB CERBERUS
Fafnir
Level 44
God Stats
18W - 9L
1,717 SR
Queue Stats
348W - 380L
1,384 Elo+
Party 2
Mulan
Mulan
LYB LEVIATHAN
Mulan
Level 28
God Stats
11W - 7L
1,638 SR
Queue Stats
234W - 275L
1,331 Elo+
Party 2
Sol
Sol
LYB MINOTAUR
Sol
Level 27
God Stats
111W - 90L
1,456 SR
Queue Stats
140W - 134L
1,326 Elo+
Party 2
Neith
Neith
Zorback32
Neith
Level 27
God Stats
2W - 4L
1,114 SR
Queue Stats
100W - 126L
1,386 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
DemogniK
Fenrir
10
1 / 10 / 0
6,562
469
3,605
13,918
4,364
Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Apollo
9
1 / 5 / 1
5,805
415
6,027
9,960
3,069
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

10
0 / 7 / 0
5,562
397
5,358
8,611
2,676
Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Magic Focus

Magic Focus

+20
Magical Power

10
1 / 3 / 0
5,750
411
3,305
7,363
4,949
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

8
0 / 6 / 2
5,677
406
3,386
10,145
4,910
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
FryTheHuman
Arachne
15
8 / 0 / 5
9,484
677
5,194
9,150
4,576
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Fafnir
12
2 / 1 / 9
8,288
592
3,956
8,611
8,141
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

15
8 / 1 / 3
9,111
651
9,650
8,486
8,134
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

15
12 / 0 / 5
9,962
712
13,165
11,396
4,069
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Neith
Zorback32
Neith
12
1 / 1 / 10
7,070
505
5,073
7,054
2,168
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
63
3
Kills
31
31
Deaths
3
3
Assists
32
Player
Kills
Deaths
Assists
KDA
L
Fenrir
DemogniK
Fenrir
1
10
0
0.1
L
Apollo
1
5
1
0.3
W
Arachne
FryTheHuman
Arachne
8
0
5
10.5
L
0
7
0
0
W
Fafnir
2
1
9
6.5
W
8
1
3
9.5
W
12
0
5
14.5
L
1
3
0
0.33
W
Neith
Zorback32
Neith
1
1
10
6
L
0
6
2
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,681
Damage
37,038
49,997
Taken
44,697
19,968
Mitigated
27,088
7,529
Healing
23,893
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
DemogniK
Fenrir
3,605
1,655
127
2,358
13,918
4,364
0
2,648
11,270
0
24,733
L
Apollo
6,027
3,234
0
550
9,960
3,069
0
2,254
7,706
0
25,676
W
Arachne
FryTheHuman
Arachne
5,194
3,497
0
5,094
9,150
4,576
720
998
8,050
0
55,722
L
5,358
629
0
1,060
8,611
2,676
0
5,928
2,683
21,014
0
W
Fafnir
3,956
1,117
542
3,510
8,611
8,141
628
1,202
7,345
19,473
0
W
9,650
2,021
0
2,610
8,486
8,134
1,358
0
8,486
0
42,905
W
13,165
3,878
0
7,819
11,396
4,069
4,121
3,623
7,231
62,110
0
L
3,305
786
348
1,394
7,363
4,949
0
3,024
4,339
17,175
0
W
Neith
Zorback32
Neith
5,073
1,973
238
4,080
7,054
2,168
838
2,128
4,922
0
28,382
L
3,386
451
0
1,692
10,145
4,910
0
3,267
6,878
0
18,651

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,356
Gold Earned
43,915
197
Minions Killed
385
0
Camps Cleared
0
1,236,232
Distance Traveled
1,316,668
6
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
6,562
469
54
4
0
238,325
0
L
Apollo
5,805
415
43
3
0
260,918
2
W
Arachne
9,484
677
114
8
0
309,223
1
L
Agni
5,562
397
44
3
0
222,009
0
W
Fafnir
8,288
592
30
2
0
261,483
0
W
Mulan
9,111
651
76
5
0
271,265
1
W
Sol
9,962
712
118
8
0
245,675
0
L
Fafnir
5,750
411
25
2
0
244,741
0
W
Neith
7,070
505
47
3
0
229,022
3
L
Tyr
5,677
406
31
2
0
270,239
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role