Player Matchup

Heimdallr
Heimdallr
IcedOut_Rose
Heimdallr
Level 27
God Stats
7W - 15L
1,495 SR
Queue Stats
267W - 309L
1,377 Elo+
Party 2
Skadi
Skadi
Kingin13
Skadi
Level 25
God Stats
3W - 0L
1,688 SR
Queue Stats
29W - 35L
1,349 Elo+
Party 2
Chaac
Chaac
Rinku2
Chaac
Level 82
God Stats
35W - 37L
1,230 SR
Queue Stats
279W - 274L
1,447 Elo+
Party 2
Sobek
Sobek
Theons
Sobek
Level 13
God Stats
1W - 0L
1,500 SR
Queue Stats
106W - 128L
1,302 Elo+
Party 2
Raijin
Raijin
beefy-brick11
Raijin
Level 25
God Stats
1W - 1L
1,500 SR
Queue Stats
91W - 72L
1,598 Elo+
Solo
Team Averages
Level 34
1,483 SR
1,415 Elo+

VS

Team Averages
Level 25
1,567 SR
1,394 Elo+
Raijin
Raijin
 
Raijin
Level 26
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Kumbhakarna
Kumbhakarna
DRAGATON72
Kumbhakarna
Level 26
God Stats
15W - 4L
1,646 SR
Queue Stats
143W - 151L
1,395 Elo+
Party 1
Hachiman
Hachiman
Ghouljam
Hachiman
Level 28
God Stats
61W - 55L
1,541 SR
Queue Stats
294W - 298L
1,394 Elo+
Solo
Fenrir
Fenrir
Jacko480
Fenrir
Level 18
God Stats
6W - 10L
1,375 SR
Queue Stats
99W - 108L
1,282 Elo+
Solo
King Arthur
King Arthur
JediJason23
King Arthur
Level 26
God Stats
12W - 11L
1,773 SR
Queue Stats
172W - 176L
1,401 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
IcedOut_Rose
Heimdallr
16
1 / 5 / 6
10,427
434
8,149
10,498
3,878
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Skadi
Kingin13
Skadi
18
10 / 6 / 11
12,050
502
15,612
13,781
4,851
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Hidden Dagger

Hidden Dagger

+15
Physical Power

Chaac
Rinku2
Chaac
20
11 / 3 / 13
13,953
581
19,652
23,642
15,886
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Sobek
Theons
Sobek
16
2 / 4 / 16
10,948
456
9,716
19,005
20,491
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

20
14 / 3 / 10
15,085
629
28,329
16,837
7,327
Archmage's Gem

Archmage's Gem

+120
Magical Power
+200
Mana
+25
Mp 5

PASSIVE - Every 0.5s you gain a stack of Demise, causing your next damaging ability that hits an enemy god deals an additional 1.5% of your Magical Power in damage and remove all stacks. This effect stacks up to 20 times.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Raijin
 
Raijin
20
8 / 6 / 5
12,801
533
20,567
19,343
9,294
Sundering Axe

Sundering Axe

+30
Physical Power
+45
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - Damaging an enemy god steals 3% (+2% of your Protection from items) of their Current Health away from your target and restores it to you. This effect can only occur once every 10s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Kumbhakarna
DRAGATON72
Kumbhakarna
12
0 / 11 / 8
8,458
352
6,646
21,892
11,516
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Hachiman
Ghouljam
Hachiman
17
5 / 5 / 2
11,303
471
8,908
16,215
7,011
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Fenrir
Jacko480
Fenrir
17
2 / 10 / 7
10,931
455
8,424
24,439
11,000
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

King Arthur
JediJason23
King Arthur
18
6 / 6 / 8
11,756
490
13,789
26,824
20,491
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Match Insights

Player Kills, Deaths, and Assists

94
Kill Participation
51
38
Kills
21
21
Deaths
38
56
Assists
30
Player
Kills
Deaths
Assists
KDA
L
Raijin
 
Raijin
8
6
5
1.75
L
Kumbhakarna
DRAGATON72
Kumbhakarna
0
11
8
0.36
L
Hachiman
Ghouljam
Hachiman
5
5
2
1.2
W
Heimdallr
IcedOut_Rose
Heimdallr
1
5
6
0.8
L
Fenrir
Jacko480
Fenrir
2
10
7
0.55
L
King Arthur
JediJason23
King Arthur
6
6
8
1.67
W
Skadi
Kingin13
Skadi
10
6
11
2.58
W
Chaac
Rinku2
Chaac
11
3
13
5.83
W
Sobek
Theons
Sobek
2
4
16
2.5
W
14
3
10
6.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

81,458
Damage
58,334
83,763
Taken
108,713
52,433
Mitigated
59,312
20,282
Healing
22,138
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Raijin
 
Raijin
20,567
1,871
120
3,688
19,343
9,294
798
9,701
9,330
100,157
0
L
Kumbhakarna
DRAGATON72
Kumbhakarna
6,646
577
0
0
21,892
11,516
266
7,086
14,762
24,669
0
L
Hachiman
Ghouljam
Hachiman
8,908
3,979
0
5,988
16,215
7,011
324
3,505
12,612
0
75,536
W
Heimdallr
IcedOut_Rose
Heimdallr
8,149
3,853
0
0
10,498
3,878
2,688
3,558
6,815
0
44,304
L
Fenrir
Jacko480
Fenrir
8,424
1,175
0
7,344
24,439
11,000
0
6,180
18,133
0
71,049
L
King Arthur
JediJason23
King Arthur
13,789
1,534
0
4,998
26,824
20,491
88
10,854
15,831
209
69,498
W
Skadi
Kingin13
Skadi
15,612
6,602
0
1,291
13,781
4,851
2,109
5,680
7,951
0
58,893
W
Chaac
Rinku2
Chaac
19,652
5,453
0
7,354
23,642
15,886
134
3,720
19,847
0
99,998
W
Sobek
Theons
Sobek
9,716
1,516
462
4,916
19,005
20,491
140
6,156
12,749
36,659
0
W
28,329
4,181
766
5,493
16,837
7,327
1,313
7,633
8,979
111,594
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

62,463
Gold Earned
55,249
534
Minions Killed
520
0
Camps Cleared
0
2,088,938
Distance Traveled
2,051,895
13
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Raijin
12,801
533
151
6
0
403,518
0
L
Kumbhakarna
8,458
352
40
2
0
441,815
1
L
Hachiman
11,303
471
108
5
0
351,993
1
W
Heimdallr
10,427
434
83
3
0
360,621
3
L
Fenrir
10,931
455
116
5
0
412,335
0
L
King Arthur
11,756
490
105
4
0
442,234
0
W
Skadi
12,050
502
79
3
0
431,370
4
W
Chaac
13,953
581
146
6
0
448,955
1
W
Sobek
10,948
456
41
2
0
437,386
4
W
Raijin
15,085
629
185
8
0
410,606
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role