Player Matchup

Set
Set
ezebalasch
Set
Level 42
God Stats
2W - 2L
1,425 SR
Queue Stats
190W - 214L
1,496 Elo+
Solo
Sol
Sol
jorge neto3232
Sol
Level 95
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 19L
1,706 Elo+
Solo
Odin
Odin
lucianoaugusto
Odin
Level 37
God Stats
6W - 5L
1,453 SR
Queue Stats
228W - 288L
1,426 Elo+
Solo
Team Averages
Level 58
1,459 SR
1,543 Elo+

VS

Team Averages
Level 64
1,558 SR
1,483 Elo+
Yemoja
Yemoja
ColdMage
Yemoja
Level 39
God Stats
2W - 2L
1,491 SR
Queue Stats
4W - 5L
1,513 Elo+
Solo
Osiris
Osiris
Kowalskiller
Osiris
Level 123
God Stats
37W - 58L
1,354 SR
Queue Stats
363W - 473L
1,400 Elo+
Solo
Zeus
Zeus
LukeFonFable
Zeus
Level 29
God Stats
2W - 1L
1,827 SR
Queue Stats
14W - 17L
1,537 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
4 / 4 / 0
8,505
851
4,441
9,320
5,223
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

8
0 / 10 / 1
6,228
623
908
8,311
2,191
9
0 / 7 / 2
6,677
668
5,558
8,317
3,961
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
ColdMage
Yemoja
12
5 / 1 / 10
9,173
917
3,490
4,004
1,997
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Osiris
11
6 / 2 / 6
8,346
835
6,249
5,892
4,420
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

Short Bow

Short Bow

+15%
Attack Speed

12
8 / 1 / 9
9,205
921
10,665
6,984
2,017
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
44
4
Kills
19
21
Deaths
4
3
Assists
25
Player
Kills
Deaths
Assists
KDA
W
Yemoja
ColdMage
Yemoja
5
1
10
10
W
Osiris
6
2
6
4.5
W
8
1
9
12.5
L
4
4
0
1
L
0
10
1
0.05
L
0
7
2
0.14

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,907
Damage
20,404
25,948
Taken
16,880
11,375
Mitigated
8,434
1,710
Healing
4,158
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Yemoja
ColdMage
Yemoja
3,490
787
1,094
1,048
4,004
1,997
564
381
3,623
13,576
0
W
Osiris
6,249
3,856
0
355
5,892
4,420
220
575
5,317
0
27,818
W
10,665
2,203
64
1,597
6,984
2,017
88
30
6,954
37,474
0
L
4,441
2,672
0
428
9,320
5,223
0
5,123
3,665
0
31,081
L
908
437
0
356
8,311
2,191
9
3,354
4,664
6,443
0
L
5,558
2,159
135
791
8,317
3,961
0
5,178
2,888
0
15,746

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,410
Gold Earned
26,724
77
Minions Killed
122
0
Camps Cleared
0
453,160
Distance Traveled
529,322
2
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Yemoja
9,173
917
18
2
0
164,389
3
W
Osiris
8,346
835
44
4
0
190,966
2
W
Zeus
9,205
921
60
6
0
173,967
1
L
Set
8,505
851
57
6
0
184,857
2
L
Sol
6,228
623
3
0
0
137,271
0
L
Odin
6,677
668
17
2
0
131,032
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role