Player Matchup

Cerberus
Cerberus
LilBones757
Cerberus
Level 7
God Stats
9W - 15L
982 SR
Queue Stats
20W - 31L
1,093 Elo+
Party 1
King Arthur
King Arthur
MrBones757
King Arthur
Level 27
God Stats
16W - 17L
1,526 SR
Queue Stats
97W - 94L
1,386 Elo+
Party 1
Merlin
Merlin
Nexodas2
Merlin
Level 22
God Stats
19W - 12L
1,547 SR
Queue Stats
66W - 59L
1,419 Elo+
Party 1
Loki
Loki
epicf24
Loki
Level 22
God Stats
5W - 6L
1,366 SR
Queue Stats
26W - 25L
1,375 Elo+
Solo
Kumbhakarna
Kumbhakarna
nick23031
Kumbhakarna
Level 26
God Stats
2W - 0L
1,664 SR
Queue Stats
125W - 117L
1,425 Elo+
Solo
Team Averages
Level 21
1,417 SR
1,340 Elo+

VS

Team Averages
Level 18
1,556 SR
1,355 Elo+
Raijin
Raijin
Apacos17
Raijin
Level 24
God Stats
11W - 6L
1,885 SR
Queue Stats
76W - 71L
1,477 Elo+
Solo
Fenrir
Fenrir
Gwek Okkotsu
Fenrir
Level 29
God Stats
3W - 7L
1,171 SR
Queue Stats
149W - 195L
1,294 Elo+
Solo
Tsukuyomi
Tsukuyomi
VB40
Tsukuyomi
Level 6
God Stats
3W - 2L
1,691 SR
Queue Stats
3W - 6L
1,330 Elo+
Solo
Hel
Hel
dantezombie115
Hel
Level 29
God Stats
2W - 4L
1,531 SR
Queue Stats
17W - 19L
1,516 Elo+
Solo
Pele
Pele
victoriademon
Pele
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,159 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
LilBones757
Cerberus
14
1 / 3 / 6
9,950
433
1,822
12,600
8,621
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

King Arthur
MrBones757
King Arthur
17
6 / 1 / 12
11,629
506
12,841
23,872
21,535
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Merlin
Nexodas2
Merlin
19
17 / 3 / 4
13,278
577
23,467
13,688
5,904
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Loki
epicf24
Loki
18
4 / 4 / 6
12,145
528
8,056
16,643
8,954
Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Kumbhakarna
nick23031
Kumbhakarna
15
2 / 5 / 8
10,651
463
5,065
15,940
11,313
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Raijin
Apacos17
Raijin
15
2 / 7 / 6
10,004
435
14,450
15,909
5,218
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Fenrir
19
8 / 3 / 2
11,917
518
9,657
19,442
10,978
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Tsukuyomi
VB40
Tsukuyomi
8
0 / 8 / 3
7,256
315
7,484
10,158
3,494
Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mace

Mace

+10
Physical Power

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

15
5 / 4 / 4
10,048
437
8,710
15,908
11,788
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

11
0 / 9 / 3
7,762
337
3,976
15,131
4,369
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

66
Kill Participation
33
30
Kills
15
16
Deaths
31
36
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Raijin
Apacos17
Raijin
2
7
6
0.71
L
Fenrir
8
3
2
3
W
Cerberus
LilBones757
Cerberus
1
3
6
1.33
W
King Arthur
MrBones757
King Arthur
6
1
12
12
W
Merlin
Nexodas2
Merlin
17
3
4
6.33
L
Tsukuyomi
VB40
Tsukuyomi
0
8
3
0.19
L
5
4
4
1.75
W
Loki
epicf24
Loki
4
4
6
1.75
W
Kumbhakarna
nick23031
Kumbhakarna
2
5
8
1.2
L
0
9
3
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,251
Damage
44,277
82,743
Taken
76,548
56,327
Mitigated
35,847
17,045
Healing
16,486
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Raijin
Apacos17
Raijin
14,450
1,239
106
3,657
15,909
5,218
0
8,397
7,088
60,391
0
L
Fenrir
9,657
1,872
0
1,051
19,442
10,978
768
6,204
12,752
0
88,223
W
Cerberus
LilBones757
Cerberus
1,822
327
0
1,847
12,600
8,621
450
3,945
8,655
27,431
0
W
King Arthur
MrBones757
King Arthur
12,841
1,889
255
8,298
23,872
21,535
562
6,047
17,825
0
68,341
W
Merlin
Nexodas2
Merlin
23,467
1,622
611
3,469
13,688
5,904
2,818
5,292
8,396
91,289
0
L
Tsukuyomi
VB40
Tsukuyomi
7,484
2,316
0
554
10,158
3,494
0
3,148
6,860
0
19,622
L
8,710
1,056
4,809
5,831
15,908
11,788
302
7,787
7,831
44,501
0
W
Loki
epicf24
Loki
8,056
2,467
0
0
16,643
8,954
1,576
3,859
12,784
0
94,526
W
Kumbhakarna
nick23031
Kumbhakarna
5,065
1,097
0
2,565
15,940
11,313
857
4,017
9,231
36,535
0
L
3,976
466
0
478
15,131
4,369
0
3,582
11,399
0
18,984

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,653
Gold Earned
46,987
460
Minions Killed
356
0
Camps Cleared
0
2,285,242
Distance Traveled
1,829,509
14
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Raijin
10,004
435
99
4
0
360,346
5
L
Fenrir
11,917
518
142
6
0
412,460
0
W
Cerberus
9,950
433
68
3
0
461,170
0
W
King Arthur
11,629
506
80
3
0
485,639
0
W
Merlin
13,278
577
121
5
0
431,787
7
L
Tsukuyomi
7,256
315
20
1
0
299,818
6
L
Hel
10,048
437
66
3
0
422,405
3
W
Loki
12,145
528
131
6
0
469,533
4
W
Kumbhakarna
10,651
463
60
3
0
437,113
3
L
Pele
7,762
337
29
1
0
334,480
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role