Player Matchup

Da Ji
Da Ji
DestructionEvil
Da Ji
Level 25
God Stats
9W - 2L
1,833 SR
Queue Stats
141W - 210L
1,451 Elo+
Party 2
Cabrakan
Cabrakan
Dyanachan
Cabrakan
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 6L
1,161 Elo+
Solo
Sol
Sol
TTVConnerMundim
Sol
Level 25
God Stats
8W - 10L
1,500 SR
Queue Stats
729W - 869L
1,444 Elo+
Party 2
Artemis
Artemis
chapado666
Artemis
Level 8
God Stats
1W - 1L
1,668 SR
Queue Stats
9W - 15L
1,319 Elo+
Solo
Merlin
Merlin
pedrodepra
Merlin
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
27W - 40L
1,341 Elo+
Solo
Team Averages
Level 16
1,600 SR
1,343 Elo+

VS

Team Averages
Level 25
1,475 SR
1,408 Elo+
Arachne
Arachne
BaunDur
Arachne
Level 17
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Yemoja
Yemoja
Bilardios
Yemoja
Level 24
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Danzaburou
Danzaburou
TadenzoSD
Danzaburou
Level 11
God Stats
2W - 6L
1,356 SR
Queue Stats
7W - 19L
1,246 Elo+
Solo
Tiamat
Tiamat
xdezelx
Tiamat
Level 43
God Stats
5W - 6L
1,526 SR
Queue Stats
241W - 252L
1,453 Elo+
Party 1
Achilles
Achilles
yRYCH4RD-_-
Achilles
Level 29
God Stats
5W - 10L
1,493 SR
Queue Stats
361W - 455L
1,340 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
6 / 3 / 0
6,081
608
4,952
6,852
2,387
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Cabrakan
Dyanachan
Cabrakan
7
0 / 1 / 1
4,400
440
1,406
5,286
3,309
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

9
0 / 2 / 2
5,046
505
1,913
5,314
1,320
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Artemis
chapado666
Artemis
6
0 / 4 / 1
4,284
428
1,256
3,068
605
Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Merlin
pedrodepra
Merlin
6
0 / 2 / 0
4,371
437
2,217
3,203
892
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
BaunDur
Arachne
10
6 / 1 / 2
6,687
669
4,616
7,079
2,723
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Yemoja
Bilardios
Yemoja
9
1 / 0 / 2
5,867
587
1,963
2,788
1,126
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Danzaburou
TadenzoSD
Danzaburou
8
1 / 3 / 1
5,199
520
3,348
6,498
1,696
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Tiamat
xdezelx
Tiamat
12
2 / 1 / 2
6,935
694
2,978
3,674
2,531
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Achilles
yRYCH4RD-_-
Achilles
10
1 / 1 / 2
5,696
570
2,782
5,038
4,005
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
20
6
Kills
11
12
Deaths
6
4
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Arachne
BaunDur
Arachne
6
1
2
7
W
Yemoja
Bilardios
Yemoja
1
0
2
2
L
6
3
0
2
L
Cabrakan
Dyanachan
Cabrakan
0
1
1
0.5
L
0
2
2
0.5
W
Danzaburou
TadenzoSD
Danzaburou
1
3
1
0.5
L
Artemis
chapado666
Artemis
0
4
1
0.13
L
Merlin
pedrodepra
Merlin
0
2
0
0
W
Tiamat
xdezelx
Tiamat
2
1
2
3
W
Achilles
yRYCH4RD-_-
Achilles
1
1
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,744
Damage
15,687
23,723
Taken
25,077
8,513
Mitigated
12,081
4,322
Healing
9,772
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Arachne
BaunDur
Arachne
4,616
2,912
0
3,420
7,079
2,723
0
1,126
5,953
0
31,270
W
Yemoja
Bilardios
Yemoja
1,963
100
409
1,503
2,788
1,126
420
801
1,987
16,852
0
L
4,952
1,474
0
1,795
6,852
2,387
0
960
5,813
0
20,495
L
Cabrakan
Dyanachan
Cabrakan
1,406
426
0
284
5,286
3,309
0
1,980
3,160
7,085
0
L
1,913
522
0
1,685
5,314
1,320
0
1,047
4,095
23,648
0
W
Danzaburou
TadenzoSD
Danzaburou
3,348
1,730
0
2,582
6,498
1,696
828
1,843
4,655
0
19,447
L
Artemis
chapado666
Artemis
1,256
807
0
0
3,068
605
0
0
2,918
0
6,737
L
Merlin
pedrodepra
Merlin
2,217
148
0
558
3,203
892
0
653
2,550
12,562
0
W
Tiamat
xdezelx
Tiamat
2,978
429
0
1,420
3,674
2,531
275
1,362
2,312
34,257
0
W
Achilles
yRYCH4RD-_-
Achilles
2,782
874
0
438
5,038
4,005
111
404
4,634
0
17,327

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,182
Gold Earned
30,384
145
Minions Killed
242
0
Camps Cleared
0
906,311
Distance Traveled
905,608
4
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Arachne
6,687
669
56
6
0
197,890
1
W
Yemoja
5,867
587
25
3
0
192,039
6
L
Da Ji
6,081
608
36
4
0
197,433
3
L
Cabrakan
4,400
440
16
2
0
220,648
0
L
Sol
5,046
505
52
5
0
201,151
1
W
Danzaburou
5,199
520
50
5
0
147,343
0
L
Artemis
4,284
428
14
1
0
151,861
0
L
Merlin
4,371
437
27
3
0
135,218
0
W
Tiamat
6,935
694
76
8
0
201,987
4
W
Achilles
5,696
570
35
4
0
166,349
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role