Player Matchup

Sol
Sol
TheOnlySMITElord
Sol
Level 51
God Stats
5W - 2L
1,720 SR
Queue Stats
83W - 29L
1,758 Elo+
Party 1
Bellona
Bellona
Veiga__18
Bellona
Level 41
God Stats
1W - 0L
1,500 SR
Queue Stats
14W - 16L
1,403 Elo+
Party 3
Chang'e
Chang'e
hectorteranr
Chang'e
Level 65
God Stats
2W - 1L
1,368 SR
Queue Stats
60W - 40L
1,534 Elo+
Party 3
Vamana
Vamana
llTeQll
Vamana
Level 15
God Stats
4W - 0L
1,863 SR
Queue Stats
68W - 25L
1,774 Elo+
Party 1
Tiamat
Tiamat
purplezero88
Tiamat
Level 127
God Stats
10W - 7L
1,722 SR
Queue Stats
100W - 47L
1,700 Elo+
Party 1
Team Averages
Level 60
1,635 SR
1,634 Elo+

VS

Team Averages
Level 91
1,504 SR
1,531 Elo+
Zhong Kui
Zhong Kui
 
Zhong Kui
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Fenrir
Fenrir
Kozo75014
Fenrir
Level 122
God Stats
2W - 4L
1,302 SR
Queue Stats
269W - 275L
1,551 Elo+
Party 2
Medusa
Medusa
NinpOzo
Medusa
Level 1
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 2
Khepri
Khepri
lilojess
Khepri
Level 106
God Stats
31W - 28L
1,560 SR
Queue Stats
327W - 358L
1,537 Elo+
Party 2
Nu Wa
Nu Wa
tomdu75
Nu Wa
Level 97
God Stats
69W - 47L
1,659 SR
Queue Stats
151W - 140L
1,567 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
7 / 1 / 1
6,136
614
7,654
5,584
1,329
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Bellona
Veiga__18
Bellona
11
2 / 0 / 0
5,806
581
1,934
4,619
2,931
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Chang'e
hectorteranr
Chang'e
11
0 / 1 / 1
5,948
595
1,219
2,877
722
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Vamana
llTeQll
Vamana
9
0 / 0 / 8
5,820
582
2,803
7,247
4,863
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Tiamat
11
4 / 0 / 4
6,219
622
4,659
5,712
4,127
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
 
Zhong Kui
11
0 / 2 / 0
5,904
590
2,826
5,742
4,073
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Fenrir
Kozo75014
Fenrir
9
0 / 1 / 1
5,060
506
3,736
5,306
1,819
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Medusa
NinpOzo
Medusa
6
0 / 4 / 1
4,130
413
3,399
5,140
1,490
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heavy Mace

Heavy Mace

+30
Physical Power

Khepri
lilojess
Khepri
7
1 / 4 / 0
5,172
517
1,720
7,522
4,099
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Nu Wa
tomdu75
Nu Wa
9
1 / 2 / 1
5,754
575
2,999
3,673
965
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
5
13
Kills
2
2
Deaths
13
14
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Zhong Kui
 
Zhong Kui
0
2
0
0
L
Fenrir
Kozo75014
Fenrir
0
1
1
0.5
L
Medusa
NinpOzo
Medusa
0
4
1
0.13
W
7
1
1
7.5
W
Bellona
Veiga__18
Bellona
2
0
0
2
W
Chang'e
hectorteranr
Chang'e
0
1
1
0.5
L
Khepri
lilojess
Khepri
1
4
0
0.25
W
Vamana
llTeQll
Vamana
0
0
8
4
W
Tiamat
4
0
4
6
L
Nu Wa
tomdu75
Nu Wa
1
2
1
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,269
Damage
14,680
26,039
Taken
27,383
13,972
Mitigated
12,446
12,449
Healing
8,891
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Zhong Kui
 
Zhong Kui
2,826
559
171
2,495
5,742
4,073
1,032
1,172
4,524
29,703
4,775
L
Fenrir
Kozo75014
Fenrir
3,736
1,047
0
2,484
5,306
1,819
0
1,911
3,347
0
25,432
L
Medusa
NinpOzo
Medusa
3,399
1,755
210
345
5,140
1,490
0
3,432
1,708
0
13,811
W
7,654
3,028
0
2,855
5,584
1,329
2,681
1,227
4,243
34,972
0
W
Bellona
Veiga__18
Bellona
1,934
473
0
952
4,619
2,931
48
2,386
2,147
0
21,679
W
Chang'e
hectorteranr
Chang'e
1,219
74
125
1,692
2,877
722
0
936
1,831
31,691
0
L
Khepri
lilojess
Khepri
1,720
196
381
1,615
7,522
4,099
0
5,294
2,228
10,203
0
W
Vamana
llTeQll
Vamana
2,803
819
390
3,331
7,247
4,863
145
848
6,298
0
16,030
W
Tiamat
4,659
1,292
0
3,104
5,712
4,127
0
1,446
4,150
27,732
0
L
Nu Wa
tomdu75
Nu Wa
2,999
834
16
1,174
3,673
965
39
1,587
2,044
28,213
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,929
Gold Earned
26,020
278
Minions Killed
223
0
Camps Cleared
0
904,943
Distance Traveled
903,766
9
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Zhong Kui
5,904
590
78
8
0
158,420
1
L
Fenrir
5,060
506
55
6
0
217,268
3
L
Medusa
4,130
413
16
2
0
176,471
1
W
Sol
6,136
614
67
7
0
145,004
1
W
Bellona
5,806
581
51
5
0
197,890
2
W
Chang'e
5,948
595
77
8
0
194,027
2
L
Khepri
5,172
517
11
1
0
168,163
1
W
Vamana
5,820
582
13
1
0
183,844
3
W
Tiamat
6,219
622
70
7
0
184,178
1
L
Nu Wa
5,754
575
63
6
0
183,444
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role