Player Matchup

Olorun
Olorun
HCLANKING
Olorun
Level 157
God Stats
4W - 4L
1,609 SR
Queue Stats
107W - 59L
1,697 Elo+
Party 2
Khepri
Khepri
HclanMomma
Khepri
Level 17
God Stats
31W - 6L
1,759 SR
Queue Stats
82W - 38L
1,587 Elo+
Party 2
Set
Set
hclanqueen
Set
Level 159
God Stats
4W - 0L
1,612 SR
Queue Stats
160W - 78L
1,682 Elo+
Party 2
Team Averages
Level 111
1,660 SR
1,656 Elo+

VS

Team Averages
Level 108
1,633 SR
1,542 Elo+
Skadi
Skadi
Kuri-Bong4life
Skadi
Level 159
God Stats
17W - 8L
1,552 SR
Queue Stats
571W - 445L
1,558 Elo+
Party 1
Odin
Odin
TopDogF4REAL
Odin
Level 17
God Stats
0W - 2L
1,784 SR
Queue Stats
5W - 7L
1,500 Elo+
Party 1
Ra
Ra
kungfu_denny
Ra
Level 147
God Stats
68W - 33L
1,563 SR
Queue Stats
413W - 263L
1,568 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
HCLANKING
Olorun
12
1 / 0 / 9
8,630
664
5,480
4,648
1,996
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Khepri
HclanMomma
Khepri
12
0 / 1 / 9
9,125
702
2,746
8,829
7,727
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

14
10 / 1 / 1
10,179
783
11,429
11,084
6,722
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
2 / 5 / 0
8,742
672
8,228
8,790
3,322
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

9
0 / 1 / 2
7,363
566
1,573
5,659
4,116
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

10
0 / 5 / 2
7,573
583
6,903
9,526
3,291
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
6
11
Kills
2
2
Deaths
11
19
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Olorun
HCLANKING
Olorun
1
0
9
5.5
W
Khepri
HclanMomma
Khepri
0
1
9
4.5
L
2
5
0
0.4
L
0
1
2
1
W
10
1
1
10.5
L
0
5
2
0.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,655
Damage
16,704
24,561
Taken
23,975
16,445
Mitigated
10,729
9,429
Healing
4,103
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Olorun
HCLANKING
Olorun
5,480
1,486
2,353
2,540
4,648
1,996
415
1,493
2,992
33,161
0
W
Khepri
HclanMomma
Khepri
2,746
151
999
1,569
8,829
7,727
227
2,785
5,709
18,909
0
L
8,228
3,881
0
236
8,790
3,322
0
3,243
5,547
0
34,719
L
1,573
242
0
0
5,659
4,116
0
2,719
2,940
0
7,434
W
11,429
5,470
0
1,968
11,084
6,722
911
2,091
8,865
0
49,611
L
6,903
1,278
1,223
2,644
9,526
3,291
0
2,320
7,206
30,999
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,934
Gold Earned
23,678
151
Minions Killed
111
0
Camps Cleared
0
692,133
Distance Traveled
693,417
9
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Olorun
8,630
664
67
5
0
208,807
2
W
Khepri
9,125
702
23
2
0
225,851
2
L
Skadi
8,742
672
61
5
0
208,133
2
L
Odin
7,363
566
13
1
0
258,536
2
W
Set
10,179
783
61
5
0
257,475
5
L
Ra
7,573
583
37
3
0
226,748
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role