Player Matchup

Loki
Loki
Adaptt SZN
Loki
Level 16
God Stats
10W - 16L
1,317 SR
Queue Stats
12W - 17L
1,228 Elo+
Solo
Tiamat
Tiamat
BassFungus26327
Tiamat
Level 23
God Stats
11W - 13L
1,821 SR
Queue Stats
206W - 203L
1,274 Elo+
Party 2
Ares
Ares
bzblackham
Ares
Level 22
God Stats
34W - 37L
1,284 SR
Queue Stats
106W - 126L
1,149 Elo+
Party 1
Merlin
Merlin
dxblack120707
Merlin
Level 20
God Stats
18W - 21L
1,374 SR
Queue Stats
92W - 105L
1,099 Elo+
Party 1
Skadi
Skadi
master2good4u
Skadi
Level 24
God Stats
12W - 9L
1,244 SR
Queue Stats
173W - 186L
1,310 Elo+
Party 2
Team Averages
Level 21
1,408 SR
1,212 Elo+

VS

Team Averages
Level 13
1,475 SR
1,243 Elo+
Olorun
Olorun
Caverkn
Olorun
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Ah Puch
Ah Puch
EscoGl1tch
Ah Puch
Level 8
God Stats
4W - 4L
1,311 SR
Queue Stats
8W - 11L
1,202 Elo+
Solo
Fenrir
Fenrir
MonsieurPoulet1
Fenrir
Level 11
God Stats
1W - 5L
1,500 SR
Queue Stats
68W - 80L
1,089 Elo+
Solo
Bakasura
Bakasura
Nico_Geronimo_Mz
Bakasura
Level 29
God Stats
6W - 9L
1,639 SR
Queue Stats
129W - 195L
1,214 Elo+
Solo
Neith
Neith
iAqua RaG3
Neith
Level 16
God Stats
3W - 2L
1,426 SR
Queue Stats
9W - 18L
1,212 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
9 / 5 / 3
11,426
601
11,178
12,582
4,764
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

15
1 / 7 / 5
9,863
519
7,435
13,383
8,046
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

15
4 / 2 / 4
9,464
498
2,555
8,402
4,948
Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

15
3 / 2 / 5
9,878
520
8,220
5,299
2,312
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

18
6 / 0 / 1
11,953
629
6,527
8,118
5,739
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
Caverkn
Olorun
5
0 / 4 / 1
5,798
305
641
4,101
888
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Ah Puch
EscoGl1tch
Ah Puch
15
2 / 6 / 5
9,246
487
6,688
13,384
5,616
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

15
7 / 4 / 3
9,552
503
8,580
12,843
6,945
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

17
5 / 4 / 4
10,307
542
8,901
13,098
4,960
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Neith
16
2 / 5 / 1
9,867
519
7,041
11,114
3,358
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
30
23
Kills
16
16
Deaths
23
18
Assists
14
Player
Kills
Deaths
Assists
KDA
W
9
5
3
2.1
W
1
7
5
0.5
L
Olorun
Caverkn
Olorun
0
4
1
0.13
L
Ah Puch
EscoGl1tch
Ah Puch
2
6
5
0.75
L
7
4
3
2.13
L
5
4
4
1.75
W
4
2
4
3
W
3
2
5
2.75
L
Neith
2
5
1
0.5
W
6
0
1
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,915
Damage
31,851
47,784
Taken
54,540
25,809
Mitigated
21,767
11,472
Healing
8,712
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
11,178
4,835
0
2,098
12,582
4,764
1,477
2,647
9,908
0
60,038
W
7,435
1,718
0
3,731
13,383
8,046
1,433
1,648
11,719
39,093
0
L
Olorun
Caverkn
Olorun
641
300
0
648
4,101
888
28
1,154
2,818
6,051
0
L
Ah Puch
EscoGl1tch
Ah Puch
6,688
936
0
3,052
13,384
5,616
864
6,016
7,205
45,975
0
L
8,580
2,774
0
1,023
12,843
6,945
390
4,413
8,256
0
30,909
L
8,901
6,830
0
1,379
13,098
4,960
0
4,174
8,742
0
69,385
W
2,555
439
695
1,256
8,402
4,948
3,229
2,105
6,297
24,857
0
W
8,220
239
318
1,136
5,299
2,312
3,570
752
4,547
50,659
0
L
Neith
7,041
3,427
0
2,610
11,114
3,358
1,782
1,865
8,984
0
65,035
W
6,527
2,925
0
2,238
8,118
5,739
4,541
177
7,871
0
74,405

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,584
Gold Earned
44,770
432
Minions Killed
414
0
Camps Cleared
0
1,566,392
Distance Traveled
1,523,781
10
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Loki
11,426
601
100
5
0
353,469
3
W
Tiamat
9,863
519
62
3
0
304,593
0
L
Olorun
5,798
305
8
0
0
138,924
1
L
Ah Puch
9,246
487
85
4
0
311,599
0
L
Fenrir
9,552
503
54
3
0
347,238
0
L
Bakasura
10,307
542
127
7
0
373,932
0
W
Ares
9,464
498
32
2
0
261,825
0
W
Merlin
9,878
520
101
5
0
281,669
1
L
Neith
9,867
519
140
7
0
352,088
0
W
Skadi
11,953
629
137
7
0
364,836
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role