Player Matchup

Cthulhu
Cthulhu
 
Cthulhu
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Cernunnos
Cernunnos
Elichavez10
Cernunnos
Level 27
God Stats
2W - 4L
1,362 SR
Queue Stats
2W - 4L
1,454 Elo+
Party 2
Fenrir
Fenrir
Joaquin12X
Fenrir
Level 101
God Stats
13W - 9L
1,505 SR
Queue Stats
102W - 106L
1,471 Elo+
Party 2
Achilles
Achilles
Soego59
Achilles
Level 84
God Stats
3W - 11L
1,408 SR
Queue Stats
147W - 173L
1,456 Elo+
Party 2
Neith
Neith
Thehunter0191
Neith
Level 28
God Stats
1W - 3L
1,139 SR
Queue Stats
32W - 39L
1,416 Elo+
Party 2
Team Averages
Level 74
1,383 SR
1,460 Elo+

VS

Team Averages
Level 36
1,433 SR
1,470 Elo+
Rama
Rama
 
Rama
Level 46
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Fenrir
Fenrir
NOT A SMURFF648
Fenrir
Level 46
God Stats
15W - 21L
1,559 SR
Queue Stats
316W - 314L
1,553 Elo+
Party 1
Ares
Ares
YmirsBoto
Ares
Level 28
God Stats
23W - 24L
1,479 SR
Queue Stats
634W - 708L
1,416 Elo+
Party 1
Persephone
Persephone
alohakpo
Persephone
Level 29
God Stats
6W - 15L
1,315 SR
Queue Stats
289W - 301L
1,435 Elo+
Party 1
Amaterasu
Amaterasu
nxvqv
Amaterasu
Level 29
God Stats
15W - 14L
1,312 SR
Queue Stats
114W - 125L
1,446 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
8
3 / 1 / 1
5,817
416
3,751
4,582
2,886
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Cernunnos
Elichavez10
Cernunnos
10
1 / 3 / 5
6,415
458
5,657
8,344
3,210
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hidden Dagger

Hidden Dagger

+15
Physical Power

Fenrir
Joaquin12X
Fenrir
12
6 / 4 / 3
7,856
561
9,584
10,331
3,265
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Achilles
Soego59
Achilles
13
1 / 1 / 1
7,565
540
3,970
6,948
7,735
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

14
5 / 1 / 3
8,237
588
3,769
8,024
2,856
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
 
Rama
10
2 / 2 / 0
6,334
452
5,541
8,512
3,192
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

12
6 / 6 / 1
7,632
545
6,290
11,241
4,080
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Ares
9
2 / 4 / 3
6,044
432
3,474
12,231
7,256
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Persephone
alohakpo
Persephone
13
0 / 5 / 1
7,258
518
4,487
8,642
2,688
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Magic Focus

Magic Focus

+20
Magical Power

Amaterasu
nxvqv
Amaterasu
11
0 / 3 / 1
6,706
479
2,059
11,275
6,169
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
16
16
Kills
10
10
Deaths
20
13
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
 
Cthulhu
3
1
1
3.5
L
Rama
 
Rama
2
2
0
1
W
Cernunnos
Elichavez10
Cernunnos
1
3
5
1.17
W
Fenrir
Joaquin12X
Fenrir
6
4
3
1.88
L
6
6
1
1.08
W
Achilles
Soego59
Achilles
1
1
1
1.5
W
5
1
3
6.5
L
Ares
2
4
3
0.88
L
Persephone
alohakpo
Persephone
0
5
1
0.1
L
Amaterasu
nxvqv
Amaterasu
0
3
1
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,731
Damage
21,851
38,229
Taken
51,901
19,952
Mitigated
23,385
9,685
Healing
13,586
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
 
Cthulhu
3,751
481
102
1,510
4,582
2,886
0
886
3,696
8,251
0
L
Rama
 
Rama
5,541
5,166
210
1,767
8,512
3,192
835
1,903
6,609
0
25,095
W
Cernunnos
Elichavez10
Cernunnos
5,657
3,749
0
2,844
8,344
3,210
0
1,906
6,438
0
32,005
W
Fenrir
Joaquin12X
Fenrir
9,584
2,168
0
1,906
10,331
3,265
0
764
9,567
0
41,176
L
6,290
1,088
0
3,611
11,241
4,080
30
278
10,963
0
39,669
W
Achilles
Soego59
Achilles
3,970
995
0
979
6,948
7,735
560
0
6,948
0
36,145
W
3,769
1,417
0
2,344
8,024
2,856
1,178
4,405
3,619
0
36,976
L
Ares
3,474
121
309
2,094
12,231
7,256
361
1,570
10,661
21,630
0
L
Persephone
alohakpo
Persephone
4,487
484
0
2,375
8,642
2,688
355
0
8,638
48,580
0
L
Amaterasu
nxvqv
Amaterasu
2,059
674
0
3,220
11,275
6,169
0
0
11,275
0
33,472

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,890
Gold Earned
33,974
291
Minions Killed
298
0
Camps Cleared
0
1,125,529
Distance Traveled
1,277,423
9
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
5,817
416
9
1
0
147,192
5
L
Rama
6,334
452
55
4
0
255,533
1
W
Cernunnos
6,415
458
54
4
0
222,638
0
W
Fenrir
7,856
561
50
4
0
276,462
0
L
Fenrir
7,632
545
63
5
0
272,926
1
W
Achilles
7,565
540
86
6
0
234,603
2
W
Neith
8,237
588
92
7
0
244,634
2
L
Ares
6,044
432
29
2
0
258,468
1
L
Persephone
7,258
518
81
6
0
239,790
2
L
Amaterasu
6,706
479
70
5
0
250,706
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role