Player Matchup

Sylvanus
Sylvanus
KielzDaggerspine
Sylvanus
Level 28
God Stats
15W - 18L
1,528 SR
Queue Stats
59W - 80L
1,411 Elo+
Party 2
Danzaburou
Danzaburou
PorpoiseBoii
Danzaburou
Level 29
God Stats
1W - 5L
1,699 SR
Queue Stats
35W - 52L
1,471 Elo+
Party 2
Neith
Neith
Shiloh420
Neith
Level 29
God Stats
18W - 15L
1,513 SR
Queue Stats
171W - 208L
1,374 Elo+
Party 2
Discordia
Discordia
XtraSaltySupport
Discordia
Level 9
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,500 Elo+
Party 3
Bakasura
Bakasura
tkowens2005
Bakasura
Level 62
God Stats
2W - 4L
1,501 SR
Queue Stats
32W - 37L
1,486 Elo+
Party 3
Team Averages
Level 31
1,548 SR
1,448 Elo+

VS

Team Averages
Level 14
1,541 SR
1,508 Elo+
Chang'e
Chang'e
CowboyCoca
Chang'e
Level 23
God Stats
63W - 37L
1,730 SR
Queue Stats
517W - 496L
1,406 Elo+
Solo
Ymir
Ymir
Escanor9207
Ymir
Level 4
God Stats
2W - 2L
1,600 SR
Queue Stats
2W - 2L
1,493 Elo+
Party 1
Susano
Susano
KrispyPR
Susano
Level 8
God Stats
1W - 1L
1,500 SR
Queue Stats
109W - 79L
1,530 Elo+
Party 1
Amaterasu
Amaterasu
SenpaiNiko317
Amaterasu
Level 9
God Stats
3W - 1L
1,600 SR
Queue Stats
118W - 93L
1,492 Elo+
Solo
Cernunnos
Cernunnos
alexcruz
Cernunnos
Level 27
God Stats
3W - 1L
1,277 SR
Queue Stats
174W - 158L
1,617 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
2 / 4 / 5
8,921
470
9,330
19,490
10,710
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Breastplate

Breastplate

+20
Physical Protection

Danzaburou
PorpoiseBoii
Danzaburou
13
5 / 4 / 2
8,754
461
8,891
12,447
3,352
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Neith
Shiloh420
Neith
15
3 / 4 / 0
8,935
470
8,153
16,199
5,319
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heavy Mace

Heavy Mace

+30
Physical Power

Discordia
14
0 / 4 / 0
8,500
447
5,678
7,903
2,298
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bakasura
tkowens2005
Bakasura
15
2 / 5 / 1
9,168
483
6,051
16,450
6,278
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
CowboyCoca
Chang'e
19
6 / 2 / 4
11,487
605
13,980
14,873
5,469
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

12
0 / 6 / 10
8,737
460
4,331
12,770
10,768
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Susano
KrispyPR
Susano
12
0 / 3 / 9
8,414
443
7,316
12,945
4,492
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Amaterasu
SenpaiNiko317
Amaterasu
17
6 / 1 / 6
10,971
577
8,549
16,879
12,183
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Cernunnos
alexcruz
Cernunnos
18
8 / 1 / 3
11,081
583
18,408
11,063
3,664
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
52
12
Kills
20
21
Deaths
13
8
Assists
32
Player
Kills
Deaths
Assists
KDA
W
Chang'e
CowboyCoca
Chang'e
6
2
4
4
W
0
6
10
0.83
L
2
4
5
1.13
W
Susano
KrispyPR
Susano
0
3
9
1.5
L
Danzaburou
PorpoiseBoii
Danzaburou
5
4
2
1.5
W
Amaterasu
SenpaiNiko317
Amaterasu
6
1
6
9
L
Neith
Shiloh420
Neith
3
4
0
0.75
L
Discordia
0
4
0
0
W
Cernunnos
alexcruz
Cernunnos
8
1
3
9.5
L
Bakasura
tkowens2005
Bakasura
2
5
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,103
Damage
52,584
72,489
Taken
68,530
27,957
Mitigated
36,576
17,355
Healing
30,927
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chang'e
CowboyCoca
Chang'e
13,980
2,465
2,194
8,096
14,873
5,469
1,652
1,605
13,218
78,240
0
W
4,331
764
0
1,447
12,770
10,768
537
4,293
8,477
14,447
0
L
9,330
2,786
894
6,087
19,490
10,710
232
3,483
15,976
31,998
0
W
Susano
KrispyPR
Susano
7,316
1,201
0
2,404
12,945
4,492
0
2,498
10,339
0
36,620
L
Danzaburou
PorpoiseBoii
Danzaburou
8,891
3,775
0
2,938
12,447
3,352
633
2,354
10,067
0
52,554
W
Amaterasu
SenpaiNiko317
Amaterasu
8,549
4,252
0
8,838
16,879
12,183
381
2,994
13,507
0
62,605
L
Neith
Shiloh420
Neith
8,153
2,103
0
4,411
16,199
5,319
1,037
7,655
8,182
0
49,442
L
Discordia
5,678
1,100
0
780
7,903
2,298
2,344
2,766
5,051
43,434
0
W
Cernunnos
alexcruz
Cernunnos
18,408
11,952
0
7,948
11,063
3,664
3,037
3,618
7,390
0
87,435
L
Bakasura
tkowens2005
Bakasura
6,051
4,698
0
2,245
16,450
6,278
24
1,478
14,902
0
51,935

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,278
Gold Earned
50,690
383
Minions Killed
505
0
Camps Cleared
0
1,627,861
Distance Traveled
1,782,310
14
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chang'e
11,487
605
156
8
0
348,021
3
W
Ymir
8,737
460
24
1
0
367,957
4
L
Sylvanus
8,921
470
28
1
0
322,458
3
W
Susano
8,414
443
44
2
0
385,062
3
L
Danzaburou
8,754
461
85
4
0
310,953
6
W
Amaterasu
10,971
577
126
7
0
352,188
4
L
Neith
8,935
470
89
5
0
308,530
3
L
Discordia
8,500
447
81
4
0
307,916
2
W
Cernunnos
11,081
583
155
8
0
329,082
3
L
Bakasura
9,168
483
100
5
0
378,004
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role