Player Matchup

Xing Tian
Xing Tian
Gold V
HRMNZ
Xing Tian
Gold V
Level 80
God Stats
1W - 2L
1,500 SR
Queue Stats
189W - 198L
1,410 MMR
Solo
Fenrir
Fenrir
Gold IV
SiTeCojo
Fenrir
Gold IV
Level 67
God Stats
3W - 6L
1,471 SR
Queue Stats
108W - 102L
1,329 MMR
Party 2
Guan Yu
Guan Yu
Gold IV
Yazhogg
Guan Yu
Gold IV
Level 82
God Stats
1W - 0L
1,420 SR
Queue Stats
126W - 129L
1,374 MMR
Party 1
Medusa
Medusa
Gold III
Yxx3
Medusa
Gold III
Level 143
God Stats
5W - 10L
1,035 SR
Queue Stats
216W - 210L
1,419 MMR
Party 1
Ullr
Ullr
Gold III
orenes99
Ullr
Gold III
Level 107
God Stats
11W - 7L
1,500 SR
Queue Stats
367W - 377L
1,502 MMR
Party 2
Team Averages
Gold IV
Gold IV
Average Tier
Level 96
1,385 SR
1,407 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 111
1,515 SR
1,425 MMR
Serqet
Serqet
Gold IV
CziCzu
Serqet
Gold IV
Level 109
God Stats
0W - 2L
1,500 SR
Queue Stats
190W - 193L
1,394 MMR
Solo
Hercules
Hercules
Gold III
Eriks0ne
Hercules
Gold III
Level 116
God Stats
21W - 19L
1,640 SR
Queue Stats
143W - 136L
1,409 MMR
Solo
Scylla
Scylla
Bronze III
RedFifteenSII
Scylla
Bronze III
Level 106
God Stats
2W - 1L
1,434 SR
Queue Stats
155W - 175L
1,413 MMR
Solo
Artemis
Artemis
Silver II
Tefollo
Artemis
Silver II
Level 64
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 8L
1,408 MMR
Solo
Athena
Athena
Gold V
VodkaBearIvan
Athena
Gold V
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xing Tian
HRMNZ
Xing Tian
16
0 / 2 / 15
11,310
492
7,827
19,666
18,329
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Fenrir
SiTeCojo
Fenrir
19
7 / 1 / 9
13,109
570
10,715
16,912
11,479
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Guan Yu
Yazhogg
Guan Yu
20
3 / 3 / 5
13,714
596
7,337
18,780
22,943
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Medusa
Yxx3
Medusa
20
12 / 2 / 9
15,514
675
20,930
15,815
9,290
Death's Embrace

Death's Embrace

+45
Physical Power
+80
Magical Power
+150
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 1.4% of your Health, 2% of your Mana and reduces your active non-Ultimate Cooldowns by 0.33s. Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first and only count once for the Cooldown reduction effect.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Ullr
20
7 / 2 / 8
14,691
639
12,853
17,957
8,221
Death's Embrace

Death's Embrace

+45
Physical Power
+80
Magical Power
+150
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 1.4% of your Health, 2% of your Mana and reduces your active non-Ultimate Cooldowns by 0.33s. Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first and only count once for the Cooldown reduction effect.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bans
TsukuyomiNemesisAphroditeDanzaburouApollo

VS

Bans
TiamatArachneSetMercuryAnhur
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
CziCzu
Serqet
16
1 / 6 / 2
9,890
430
6,609
18,469
7,150
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Hercules
Eriks0ne
Hercules
20
3 / 4 / 2
13,047
567
17,649
21,234
19,843
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

17
1 / 7 / 2
11,334
493
7,630
12,450
3,959
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Artemis
Tefollo
Artemis
18
0 / 6 / 3
11,061
481
8,856
14,033
4,460
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

14
5 / 6 / 2
10,354
450
11,245
20,248
14,070
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

75
Kill Participation
21
29
Kills
10
10
Deaths
29
46
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Serqet
CziCzu
Serqet
1
6
2
0.33
L
Hercules
Eriks0ne
Hercules
3
4
2
1
W
Xing Tian
HRMNZ
Xing Tian
0
2
15
3.75
L
1
7
2
0.29
W
Fenrir
SiTeCojo
Fenrir
7
1
9
11.5
L
Artemis
Tefollo
Artemis
0
6
3
0.25
L
5
6
2
1
W
Guan Yu
Yazhogg
Guan Yu
3
3
5
1.83
W
Medusa
Yxx3
Medusa
12
2
9
8.25
W
Ullr
7
2
8
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

59,662
Damage
51,989
89,130
Taken
86,434
70,262
Mitigated
49,482
33,960
Healing
20,198
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Serqet
CziCzu
Serqet
6,609
1,301
0
5,446
18,469
7,150
0
1,277
17,192
0
66,243
L
Hercules
Eriks0ne
Hercules
17,649
4,513
315
6,156
21,234
19,843
455
1,523
19,711
11,421
81,537
W
Xing Tian
HRMNZ
Xing Tian
7,827
915
0
3,217
19,666
18,329
196
6,701
12,269
35,012
0
L
7,630
697
0
2,200
12,450
3,959
0
1,088
11,362
69,142
0
W
Fenrir
SiTeCojo
Fenrir
10,715
2,962
0
6,537
16,912
11,479
2,397
3,320
12,944
0
86,688
L
Artemis
Tefollo
Artemis
8,856
4,944
0
2,874
14,033
4,460
3,160
1,686
12,347
0
85,462
L
11,245
2,333
174
3,033
20,248
14,070
27
2,253
17,995
36,022
0
W
Guan Yu
Yazhogg
Guan Yu
7,337
2,053
3,400
10,022
18,780
22,943
590
3,525
15,229
0
78,531
W
Medusa
Yxx3
Medusa
20,930
10,850
0
5,575
15,815
9,290
3,018
5,292
10,349
0
138,329
W
Ullr
12,853
5,484
0
5,209
17,957
8,221
3,806
3,014
14,553
0
140,750

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

68,338
Gold Earned
55,686
726
Minions Killed
628
0
Camps Cleared
0
2,334,546
Distance Traveled
2,098,311
28
Wards Purchased
32
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Serqet
9,890
430
104
5
0
443,797
2
L
Hercules
13,047
567
197
9
0
382,530
5
W
Xing Tian
11,310
492
31
1
0
478,087
3
L
Scylla
11,334
493
130
6
0
405,172
7
W
Fenrir
13,109
570
124
5
0
488,261
13
L
Artemis
11,061
481
152
7
0
406,921
5
L
Athena
10,354
450
45
2
0
459,891
13
W
Guan Yu
13,714
596
170
7
0
482,693
3
W
Medusa
15,514
675
210
9
0
462,692
8
W
Ullr
14,691
639
191
8
0
422,813
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role