Player Matchup

King Arthur
King Arthur
Eddie Hay
King Arthur
Level 25
God Stats
3W - 3L
1,373 SR
Queue Stats
4W - 7L
1,500 Elo+
Solo
Fenrir
Fenrir
LxTony_
Fenrir
Level 74
God Stats
6W - 8L
1,563 SR
Queue Stats
314W - 280L
1,496 Elo+
Party 1
Anubis
Anubis
predatorrr28
Anubis
Level 84
God Stats
13W - 14L
1,633 SR
Queue Stats
347W - 313L
1,518 Elo+
Party 1
Team Averages
Level 61
1,523 SR
1,505 Elo+

VS

Team Averages
Level 40
1,265 SR
1,372 Elo+
Neith
Neith
Dnt-know-jd
Neith
Level 4
God Stats
0W - 5L
1,157 SR
Queue Stats
0W - 5L
1,129 Elo+
Solo
Hera
Hera
julio gow
Hera
Level 110
God Stats
2W - 3L
1,138 SR
Queue Stats
41W - 41L
1,480 Elo+
Solo
Ymir
Ymir
thenyquilbandit
Ymir
Level 7
God Stats
0W - 3L
1,500 SR
Queue Stats
17W - 25L
1,506 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
Eddie Hay
King Arthur
13
4 / 1 / 8
9,884
706
5,723
18,944
10,507
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Fenrir
LxTony_
Fenrir
12
5 / 3 / 6
9,688
692
5,257
8,738
4,631
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Anubis
13
4 / 2 / 7
9,555
683
9,903
7,960
3,817
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 6 / 5
8,353
597
5,801
8,526
2,005
Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Hera
13
5 / 1 / 1
9,398
671
16,170
5,937
1,893
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

9
0 / 6 / 4
7,518
537
3,616
12,910
8,564
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
16
13
Kills
6
6
Deaths
13
21
Assists
10
Player
Kills
Deaths
Assists
KDA
L
1
6
5
0.58
W
King Arthur
Eddie Hay
King Arthur
4
1
8
8
W
Fenrir
LxTony_
Fenrir
5
3
6
2.67
L
Hera
5
1
1
5.5
W
Anubis
4
2
7
3.75
L
0
6
4
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,883
Damage
25,587
35,642
Taken
27,373
18,955
Mitigated
12,462
13,573
Healing
1,627
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
5,801
2,589
0
313
8,526
2,005
0
5,591
2,935
0
20,873
W
King Arthur
Eddie Hay
King Arthur
5,723
746
279
7,721
18,944
10,507
391
9,287
9,657
0
22,859
W
Fenrir
LxTony_
Fenrir
5,257
1,428
0
738
8,738
4,631
0
5,638
3,100
0
42,968
L
Hera
16,170
2,863
0
414
5,937
1,893
0
1,062
4,875
45,331
0
W
Anubis
9,903
595
0
4,835
7,960
3,817
0
4,903
3,057
51,229
0
L
3,616
494
0
900
12,910
8,564
0
3,292
9,618
15,056
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,127
Gold Earned
25,269
169
Minions Killed
112
0
Camps Cleared
0
690,661
Distance Traveled
574,975
5
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
8,353
597
26
2
0
176,839
5
W
King Arthur
9,884
706
28
2
0
247,739
0
W
Fenrir
9,688
692
56
4
0
217,081
3
L
Hera
9,398
671
69
5
0
234,738
2
W
Anubis
9,555
683
85
6
0
225,841
2
L
Ymir
7,518
537
17
1
0
163,398
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role