Player Matchup

Danzaburou
Danzaburou
AuHLeGeND
Danzaburou
Level 66
God Stats
51W - 45L
1,532 SR
Queue Stats
138W - 152L
1,455 Elo+
Party 3
Cthulhu
Cthulhu
Micke-y-y
Cthulhu
Level 82
God Stats
4W - 1L
1,938 SR
Queue Stats
29W - 27L
1,470 Elo+
Party 3
Mercury
Mercury
XxLipexBRx
Mercury
Level 104
God Stats
3W - 3L
1,629 SR
Queue Stats
1,011W - 1,028L
1,469 Elo+
Solo
Amaterasu
Amaterasu
midnightstones
Amaterasu
Level 53
God Stats
17W - 12L
1,596 SR
Queue Stats
183W - 173L
1,443 Elo+
Party 1
Zhong Kui
Zhong Kui
robcarducky
Zhong Kui
Level 55
God Stats
34W - 33L
1,520 SR
Queue Stats
301W - 298L
1,411 Elo+
Party 1
Team Averages
Level 72
1,643 SR
1,449 Elo+

VS

Team Averages
Level 105
1,472 SR
1,454 Elo+
Ymir
Ymir
ERE8
Ymir
Level 101
God Stats
2W - 2L
1,293 SR
Queue Stats
70W - 79L
1,415 Elo+
Solo
Fenrir
Fenrir
IxPAKxMANxI
Fenrir
Level 117
God Stats
22W - 13L
1,577 SR
Queue Stats
789W - 728L
1,485 Elo+
Party 2
Zhong Kui
Zhong Kui
MCguy68
Zhong Kui
Level 81
God Stats
3W - 1L
1,500 SR
Queue Stats
222W - 204L
1,456 Elo+
Party 2
Cupid
Cupid
The-GreatWhite32
Cupid
Level 103
God Stats
64W - 58L
1,493 SR
Queue Stats
660W - 678L
1,445 Elo+
Solo
King Arthur
King Arthur
xXUnleashed12Xx
King Arthur
Level 124
God Stats
2W - 4L
1,500 SR
Queue Stats
127W - 137L
1,468 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
AuHLeGeND
Danzaburou
17
6 / 10 / 6
11,823
537
13,138
21,701
8,113
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Cthulhu
Micke-y-y
Cthulhu
16
3 / 11 / 6
11,077
504
13,756
21,722
16,720
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Mercury
XxLipexBRx
Mercury
14
1 / 6 / 2
9,575
435
2,194
12,265
4,534
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Amaterasu
midnightstones
Amaterasu
12
1 / 12 / 0
8,177
372
5,566
20,633
9,161
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Zhong Kui
robcarducky
Zhong Kui
16
3 / 8 / 1
10,481
476
15,263
23,312
14,721
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
ERE8
Ymir
19
10 / 5 / 15
13,915
633
17,049
19,355
20,717
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Fenrir
20
8 / 2 / 6
13,095
595
8,587
19,015
9,418
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Zhong Kui
MCguy68
Zhong Kui
20
9 / 1 / 7
13,511
614
20,267
15,680
12,401
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

20
11 / 3 / 9
13,636
620
14,718
14,044
5,925
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

King Arthur
xXUnleashed12Xx
King Arthur
19
9 / 3 / 11
13,094
595
14,860
21,312
19,406
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
95
14
Kills
47
47
Deaths
14
15
Assists
48
Player
Kills
Deaths
Assists
KDA
L
Danzaburou
AuHLeGeND
Danzaburou
6
10
6
0.9
W
Ymir
ERE8
Ymir
10
5
15
3.5
W
Fenrir
8
2
6
5.5
W
Zhong Kui
MCguy68
Zhong Kui
9
1
7
12.5
L
Cthulhu
Micke-y-y
Cthulhu
3
11
6
0.55
W
11
3
9
5.17
L
Mercury
XxLipexBRx
Mercury
1
6
2
0.33
L
Amaterasu
midnightstones
Amaterasu
1
12
0
0.08
L
Zhong Kui
robcarducky
Zhong Kui
3
8
1
0.44
W
King Arthur
xXUnleashed12Xx
King Arthur
9
3
11
4.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,917
Damage
75,481
99,633
Taken
89,406
53,249
Mitigated
67,867
22,688
Healing
34,169
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Danzaburou
AuHLeGeND
Danzaburou
13,138
6,342
682
6,933
21,701
8,113
304
6,475
15,226
0
52,486
W
Ymir
ERE8
Ymir
17,049
3,281
0
5,634
19,355
20,717
762
8,351
11,004
60,890
0
W
Fenrir
8,587
1,947
0
10,600
19,015
9,418
2,790
3,587
15,428
0
85,743
W
Zhong Kui
MCguy68
Zhong Kui
20,267
2,388
0
9,120
15,680
12,401
3,065
8,957
6,723
95,660
0
L
Cthulhu
Micke-y-y
Cthulhu
13,756
498
815
3,113
21,722
16,720
0
8,262
13,460
44,991
0
W
14,718
8,622
0
5,002
14,044
5,925
2,252
6,446
7,598
0
98,069
L
Mercury
XxLipexBRx
Mercury
2,194
660
0
1,128
12,265
4,534
0
2,508
9,583
0
62,709
L
Amaterasu
midnightstones
Amaterasu
5,566
2,249
0
2,177
20,633
9,161
538
7,227
13,406
0
36,267
L
Zhong Kui
robcarducky
Zhong Kui
15,263
2,188
0
7,840
23,312
14,721
0
12,844
10,468
65,247
0
W
King Arthur
xXUnleashed12Xx
King Arthur
14,860
1,688
0
3,813
21,312
19,406
638
5,604
15,708
0
68,108

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,133
Gold Earned
67,251
395
Minions Killed
591
0
Camps Cleared
0
1,729,417
Distance Traveled
2,042,059
6
Wards Purchased
26
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Danzaburou
11,823
537
69
3
0
347,254
0
W
Ymir
13,915
633
64
3
0
386,670
2
W
Fenrir
13,095
595
122
6
0
443,487
9
W
Zhong Kui
13,511
614
151
7
0
389,820
3
L
Cthulhu
11,077
504
54
2
0
387,538
5
W
Cupid
13,636
620
141
6
0
401,414
3
L
Mercury
9,575
435
104
5
0
319,247
1
L
Amaterasu
8,177
372
58
3
0
331,095
0
L
Zhong Kui
10,481
476
110
5
0
344,283
0
W
King Arthur
13,094
595
113
5
0
420,668
9

Distance Traveled

Minion Kills by Role

Gold Earned by Role