Player Matchup

Arachne
Arachne
Syntenics
Arachne
Level 14
God Stats
35W - 28L
1,522 SR
Queue Stats
55W - 51L
1,335 Elo+
Solo
Artemis
Artemis
Toumoux
Artemis
Level 8
God Stats
8W - 7L
1,500 SR
Queue Stats
26W - 33L
1,283 Elo+
Solo
Vamana
Vamana
bigballsDeidara
Vamana
Level 17
God Stats
2W - 0L
1,453 SR
Queue Stats
6W - 12L
1,234 Elo+
Party 1
Sol
Sol
gudramon
Sol
Level 7
God Stats
2W - 0L
1,781 SR
Queue Stats
4W - 8L
1,164 Elo+
Party 1
Jormungandr
Jormungandr
uzmaki32
Jormungandr
Level 16
God Stats
2W - 2L
1,518 SR
Queue Stats
6W - 12L
1,234 Elo+
Party 1
Team Averages
Level 12
1,555 SR
1,250 Elo+

VS

Team Averages
Level 16
1,335 SR
1,223 Elo+
Susano
Susano
Astarika
Susano
Level 11
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 9L
1,244 Elo+
Party 2
Vulcan
Vulcan
Sakani
Vulcan
Level 29
God Stats
17W - 11L
1,460 SR
Queue Stats
102W - 124L
1,379 Elo+
Solo
Apollo
Apollo
Tomathesius
Apollo
Level 18
God Stats
1W - 4L
1,267 SR
Queue Stats
2W - 9L
1,170 Elo+
Party 2
Sol
Sol
berflyti
Sol
Level 4
God Stats
0W - 4L
1,174 SR
Queue Stats
0W - 5L
1,079 Elo+
Party 2
Hades
Hades
viktoreign
Hades
Level 17
God Stats
0W - 2L
1,276 SR
Queue Stats
3W - 9L
1,244 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
Syntenics
Arachne
19
8 / 2 / 3
12,331
561
8,314
17,509
6,932
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Artemis
Toumoux
Artemis
15
0 / 7 / 2
9,538
434
6,652
12,835
5,420
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

18
14 / 4 / 6
12,386
563
17,807
19,811
12,023
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

15
1 / 5 / 10
10,234
465
8,370
13,360
5,056
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Jormungandr
uzmaki32
Jormungandr
16
2 / 7 / 13
10,306
468
6,238
16,778
13,985
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman

Talisman

+75
Health
+15
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Susano
Astarika
Susano
12
2 / 5 / 4
8,631
392
2,357
14,841
5,326
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Vulcan
Sakani
Vulcan
17
8 / 6 / 4
11,253
512
19,093
13,470
5,842
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Apollo
14
5 / 5 / 10
9,798
445
11,814
12,614
4,888
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

17
6 / 5 / 8
11,154
507
7,886
12,031
5,134
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Hades
13
3 / 4 / 6
8,658
394
9,617
10,798
7,190
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

59
Kill Participation
56
25
Kills
24
25
Deaths
25
34
Assists
32
Player
Kills
Deaths
Assists
KDA
L
Susano
Astarika
Susano
2
5
4
0.8
L
Vulcan
Sakani
Vulcan
8
6
4
1.67
W
Arachne
Syntenics
Arachne
8
2
3
4.75
L
Apollo
5
5
10
2
W
Artemis
Toumoux
Artemis
0
7
2
0.14
L
6
5
8
2
W
14
4
6
4.25
W
1
5
10
1.2
W
Jormungandr
uzmaki32
Jormungandr
2
7
13
1.21
L
Hades
3
4
6
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,381
Damage
50,767
80,293
Taken
63,754
43,416
Mitigated
28,380
22,114
Healing
13,900
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Susano
Astarika
Susano
2,357
906
0
5,194
14,841
5,326
0
1,894
12,947
0
38,785
L
Vulcan
Sakani
Vulcan
19,093
6,725
0
2,852
13,470
5,842
19
3,108
10,362
77,686
0
W
Arachne
Syntenics
Arachne
8,314
6,207
0
9,162
17,509
6,932
1,213
3,642
13,803
0
90,705
L
Apollo
11,814
5,372
0
650
12,614
4,888
594
4,170
8,444
0
46,523
W
Artemis
Toumoux
Artemis
6,652
1,604
0
505
12,835
5,420
2,825
6,019
6,754
0
55,179
L
7,886
1,046
0
2,298
12,031
5,134
165
2,529
9,502
33,514
1,076
W
17,807
11,891
0
8,211
19,811
12,023
210
10,808
8,703
505
67,769
W
8,370
2,587
0
2,818
13,360
5,056
3,742
8,746
4,468
44,603
2,711
W
Jormungandr
uzmaki32
Jormungandr
6,238
886
631
787
16,778
13,985
806
6,594
10,052
35,211
0
L
Hades
9,617
1,164
725
2,181
10,798
7,190
156
3,076
7,722
23,928
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,795
Gold Earned
49,494
446
Minions Killed
365
0
Camps Cleared
0
1,917,560
Distance Traveled
1,836,435
3
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Susano
8,631
392
61
3
0
337,969
2
L
Vulcan
11,253
512
120
5
0
375,663
1
W
Arachne
12,331
561
111
5
0
387,061
0
L
Apollo
9,798
445
79
4
0
393,477
0
W
Artemis
9,538
434
95
4
0
343,786
2
L
Sol
11,154
507
67
3
0
384,326
0
W
Vamana
12,386
563
109
5
0
404,645
1
W
Sol
10,234
465
84
4
0
384,197
0
W
Jormungandr
10,306
468
47
2
0
397,871
0
L
Hades
8,658
394
38
2
0
345,000
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role