Player Matchup

Loki
Loki
Silver I
 
Loki
Silver I
Level 95
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Baron Samedi
Baron Samedi
Silver II
K1LLESSSOUL
Baron Samedi
Silver II
Level 107
God Stats
25W - 31L
1,688 SR
Queue Stats
196W - 211L
1,098 MMR
Solo
Chaac
Chaac
Silver III
PHD Winston
Chaac
Silver III
Level 43
God Stats
8W - 9L
1,302 SR
Queue Stats
77W - 80L
1,089 MMR
Solo
Ymir
Ymir
Silver I
S0V3REI6N
Ymir
Silver I
Level 121
God Stats
15W - 17L
1,483 SR
Queue Stats
218W - 225L
1,045 MMR
Solo
Artemis
Artemis
Silver II
jigalingswinger2
Artemis
Silver II
Level 83
God Stats
275W - 218L
1,575 SR
Queue Stats
498W - 502L
1,105 MMR
Solo
Team Averages
Silver II
Silver II
Average Tier
Level 90
1,510 SR
1,167 MMR

VS

Team Averages
Silver IV
Silver IV
Average Tier
Level 106
1,511 SR
953 MMR
Scylla
Scylla
Gold IV
 
Scylla
Gold IV
Level 138
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Izanami
Izanami
Silver I
Xhenyek
Izanami
Silver I
Level 126
God Stats
32W - 36L
1,596 SR
Queue Stats
512W - 544L
1,183 MMR
Solo
Da Ji
Da Ji
Bronze III
dodysmoQ
Da Ji
Bronze III
Level 67
God Stats
4W - 3L
1,545 SR
Queue Stats
126W - 152L
1,111 MMR
Solo
Khepri
Khepri
Silver II
fubuki_tatsumaki
Khepri
Silver II
Level 47
God Stats
0W - 2L
1,482 SR
Queue Stats
17W - 30L
1,145 MMR
Solo
Achilles
Achilles
Bronze III
l Cleitinho l
Achilles
Bronze III
Level 153
God Stats
9W - 11L
1,432 SR
Queue Stats
130W - 167L
-174 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Loki
 
Loki
15
4 / 0 / 3
8,451
604
3,104
6,163
2,234
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Baron Samedi
K1LLESSSOUL
Baron Samedi
13
1 / 2 / 2
7,719
551
3,636
5,433
1,856
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

14
1 / 0 / 1
8,006
572
6,231
13,539
8,286
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Ymir
12
2 / 3 / 7
7,590
542
6,413
11,634
7,710
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

12
4 / 2 / 4
7,342
524
8,916
6,546
2,404
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Bans
Nu WaDanzaburouCu ChulainnCthulhu

VS

Bans
ArachneApolloFenrirKing Arthur
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
 
Scylla
12
1 / 2 / 2
6,971
498
5,113
5,298
1,828
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Magic Focus

Magic Focus

+20
Magical Power

Izanami
Xhenyek
Izanami
12
3 / 4 / 1
7,159
511
5,465
9,652
2,776
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Da Ji
dodysmoQ
Da Ji
12
2 / 1 / 0
6,673
477
3,212
8,846
3,201
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

9
1 / 4 / 3
5,849
418
2,760
10,386
4,661
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Achilles
l Cleitinho l
Achilles
11
0 / 1 / 0
6,055
433
3,460
7,643
6,668
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
13
12
Kills
7
7
Deaths
12
17
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Loki
 
Loki
4
0
3
5.5
L
Scylla
 
Scylla
1
2
2
1
W
Baron Samedi
K1LLESSSOUL
Baron Samedi
1
2
2
1
W
1
0
1
1.5
W
Ymir
2
3
7
1.83
L
Izanami
Xhenyek
Izanami
3
4
1
0.88
L
Da Ji
dodysmoQ
Da Ji
2
1
0
2
L
1
4
3
0.63
W
4
2
4
3
L
Achilles
l Cleitinho l
Achilles
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,300
Damage
20,010
43,315
Taken
41,825
22,490
Mitigated
19,134
22,199
Healing
13,643
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Loki
 
Loki
3,104
453
0
4,467
6,163
2,234
621
0
6,163
0
57,372
L
Scylla
 
Scylla
5,113
227
0
680
5,298
1,828
624
2,310
2,988
37,796
0
W
Baron Samedi
K1LLESSSOUL
Baron Samedi
3,636
211
0
1,688
5,433
1,856
371
2,216
2,983
45,567
0
W
6,231
2,114
147
9,327
13,539
8,286
1,553
873
12,272
0
46,565
W
Ymir
6,413
1,419
0
4,385
11,634
7,710
170
2,561
9,009
30,082
0
L
Izanami
Xhenyek
Izanami
5,465
3,775
0
2,423
9,652
2,776
1,114
3,828
5,824
0
45,534
L
Da Ji
dodysmoQ
Da Ji
3,212
797
0
3,904
8,846
3,201
0
697
8,149
0
31,704
L
2,760
356
390
3,145
10,386
4,661
0
3,214
7,172
14,146
0
W
8,916
5,345
0
2,185
6,546
2,404
1,000
1,839
4,665
0
37,673
L
Achilles
l Cleitinho l
Achilles
3,460
715
0
3,101
7,643
6,668
0
0
7,643
0
28,061

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,108
Gold Earned
32,707
410
Minions Killed
317
0
Camps Cleared
0
1,300,623
Distance Traveled
1,232,600
24
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Loki
8,451
604
118
8
0
306,915
3
L
Scylla
6,971
498
75
5
0
271,519
5
W
Baron Samedi
7,719
551
102
7
0
265,558
10
W
Chaac
8,006
572
92
7
0
246,009
3
W
Ymir
7,590
542
43
3
0
243,514
3
L
Izanami
7,159
511
104
7
0
231,764
2
L
Da Ji
6,673
477
61
4
0
301,208
1
L
Khepri
5,849
418
25
2
0
216,002
2
W
Artemis
7,342
524
55
4
0
238,627
5
L
Achilles
6,055
433
52
4
0
212,107
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role