Player Matchup

Bellona
Bellona
Ark-Loken
Bellona
Level 18
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Party 1
Thoth
Thoth
Frenziono
Thoth
Level 33
God Stats
5W - 2L
1,445 SR
Queue Stats
14W - 12L
1,699 Elo+
Party 1
Geb
Geb
GetSpaced
Geb
Level 15
God Stats
2W - 0L
1,417 SR
Queue Stats
50W - 46L
1,500 Elo+
Party 1
Bakasura
Bakasura
MadApollo
Bakasura
Level 37
God Stats
6W - 5L
1,396 SR
Queue Stats
16W - 10L
1,699 Elo+
Party 1
Chernobog
Chernobog
NikTonkix
Chernobog
Level 7
God Stats
2W - 0L
1,500 SR
Queue Stats
4W - 6L
1,171 Elo+
Solo
Team Averages
Level 22
1,452 SR
1,514 Elo+

VS

Team Averages
Level 16
1,542 SR
1,283 Elo+
Yemoja
Yemoja
Crrine
Yemoja
Level 6
God Stats
2W - 4L
1,500 SR
Queue Stats
15W - 18L
1,199 Elo+
Party 2
Izanami
Izanami
Mr_Andersen20
Izanami
Level 29
God Stats
7W - 14L
1,425 SR
Queue Stats
74W - 73L
1,404 Elo+
Party 2
Vamana
Vamana
Rryllaa
Vamana
Level 26
God Stats
0W - 2L
1,500 SR
Queue Stats
117W - 146L
1,339 Elo+
Solo
Merlin
Merlin
lightenge
Merlin
Level 13
God Stats
3W - 2L
1,944 SR
Queue Stats
111W - 117L
1,383 Elo+
Solo
Nemesis
Nemesis
lujasim
Nemesis
Level 6
God Stats
2W - 6L
1,339 SR
Queue Stats
3W - 12L
1,089 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
Ark-Loken
Bellona
13
3 / 2 / 9
8,759
461
7,821
9,934
5,586
OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Thoth
Frenziono
Thoth
15
4 / 0 / 6
9,956
524
7,350
4,906
1,605
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

12
1 / 2 / 9
8,545
450
3,776
9,416
7,011
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Bakasura
MadApollo
Bakasura
18
7 / 2 / 3
11,251
592
6,386
14,058
7,621
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Chernobog
NikTonkix
Chernobog
15
2 / 3 / 6
9,500
500
6,601
9,507
3,212
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
Crrine
Yemoja
13
2 / 3 / 4
8,763
461
6,617
11,153
9,928
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Izanami
14
4 / 5 / 1
8,733
460
7,353
11,888
5,902
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Vamana
Rryllaa
Vamana
6
0 / 0 / 0
5,869
309
748
2,350
985
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Merlin
lightenge
Merlin
15
1 / 3 / 0
8,997
474
5,297
6,215
2,269
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Nemesis
lujasim
Nemesis
12
1 / 6 / 0
7,802
411
1,683
14,142
5,260
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

50
Kill Participation
13
17
Kills
8
9
Deaths
17
33
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Bellona
Ark-Loken
Bellona
3
2
9
3.75
L
Yemoja
Crrine
Yemoja
2
3
4
1.33
W
Thoth
Frenziono
Thoth
4
0
6
7
W
1
2
9
2.75
W
Bakasura
MadApollo
Bakasura
7
2
3
4.25
L
Izanami
4
5
1
0.9
W
Chernobog
NikTonkix
Chernobog
2
3
6
1.67
L
Vamana
Rryllaa
Vamana
0
0
0
0
L
Merlin
lightenge
Merlin
1
3
0
0.33
L
Nemesis
lujasim
Nemesis
1
6
0
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,934
Damage
21,698
47,821
Taken
45,748
25,035
Mitigated
24,344
5,812
Healing
10,078
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bellona
Ark-Loken
Bellona
7,821
1,569
0
190
9,934
5,586
514
2,581
7,243
0
27,336
L
Yemoja
Crrine
Yemoja
6,617
1,323
831
2,110
11,153
9,928
56
2,302
8,613
23,133
0
W
Thoth
Frenziono
Thoth
7,350
0
0
959
4,906
1,605
525
1,052
3,640
49,259
0
W
3,776
184
114
950
9,416
7,011
234
3,487
5,833
13,128
0
W
Bakasura
MadApollo
Bakasura
6,386
4,850
0
3,599
14,058
7,621
5,323
1,132
12,874
0
59,771
L
Izanami
7,353
4,277
0
2,289
11,888
5,902
430
2,268
9,301
0
65,358
W
Chernobog
NikTonkix
Chernobog
6,601
3,023
0
0
9,507
3,212
2,532
3,032
6,317
0
46,254
L
Vamana
Rryllaa
Vamana
748
0
0
765
2,350
985
0
94
2,256
0
8,924
L
Merlin
lightenge
Merlin
5,297
82
0
0
6,215
2,269
0
3,617
2,598
53,427
0
L
Nemesis
lujasim
Nemesis
1,683
224
0
4,083
14,142
5,260
241
2,845
11,150
0
43,236

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,011
Gold Earned
40,164
423
Minions Killed
363
0
Camps Cleared
0
1,900,567
Distance Traveled
1,357,053
4
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bellona
8,759
461
49
3
0
388,424
0
L
Yemoja
8,763
461
31
2
0
349,030
2
W
Thoth
9,956
524
114
6
0
360,697
0
W
Geb
8,545
450
16
1
0
348,965
4
W
Bakasura
11,251
592
145
8
0
423,956
0
L
Izanami
8,733
460
119
6
0
316,874
6
W
Chernobog
9,500
500
99
5
0
378,525
0
L
Vamana
5,869
309
18
1
0
92,622
2
L
Merlin
8,997
474
115
6
0
271,622
5
L
Nemesis
7,802
411
80
4
0
326,905
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role