Player Matchup

Fenrir
Fenrir
Platinum I
DaLastYoshi
Fenrir
Platinum I
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Chaac
Chaac
Diamond V
VictorSto45
Chaac
Diamond V
Level 160
God Stats
82W - 70L
1,701 SR
Queue Stats
865W - 868L
2,179 MMR
Solo
Yemoja
Yemoja
Platinum II
Z3ck3n_TM
Yemoja
Platinum II
Level 125
God Stats
10W - 14L
1,655 SR
Queue Stats
152W - 137L
2,088 MMR
Solo
Tiamat
Tiamat
Masters
ct123192
Tiamat
Masters
Level 154
God Stats
7W - 1L
1,828 SR
Queue Stats
177W - 130L
2,654 MMR
Party 1
Hou Yi
Hou Yi
Diamond II
iFellenz
Hou Yi
Diamond II
Level 108
God Stats
0W - 2L
1,563 SR
Queue Stats
67W - 50L
2,418 MMR
Party 1
Team Averages
Diamond IV
Diamond IV
Average Tier
Level 141
1,649 SR
2,168 MMR

VS

Team Averages
Diamond III
Diamond III
Average Tier
Level 122
1,663 SR
2,274 MMR
King Arthur
King Arthur
Diamond III
Ghostboyee1
King Arthur
Diamond III
Level 149
God Stats
86W - 78L
1,663 SR
Queue Stats
689W - 674L
2,138 MMR
Solo
Anhur
Anhur
Masters
Kinda Wavy
Anhur
Masters
Level 78
God Stats
27W - 32L
1,549 SR
Queue Stats
259W - 231L
2,679 MMR
Solo
Tsukuyomi
Tsukuyomi
Diamond III
Lyaic
Tsukuyomi
Diamond III
Level 68
God Stats
14W - 6L
1,976 SR
Queue Stats
104W - 80L
2,252 MMR
Solo
Janus
Janus
Diamond III
Tipcommander
Janus
Diamond III
Level 160
God Stats
10W - 9L
1,628 SR
Queue Stats
157W - 149L
2,277 MMR
Solo
Geb
Geb
Platinum I
chrifofer
Geb
Platinum I
Level 153
God Stats
6W - 3L
1,500 SR
Queue Stats
316W - 294L
2,026 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
5
2 / 0 / 2
3,676
735
1,706
2,560
464
Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

1
0 / 0 / 0
2,424
485
0
0
0
Yemoja
Z3ck3n_TM
Yemoja
5
1 / 0 / 2
3,555
711
1,031
1,896
853
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Tiamat
ct123192
Tiamat
6
0 / 0 / 0
3,602
720
685
998
309
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Hou Yi
iFellenz
Hou Yi
5
1 / 0 / 2
3,291
658
2,708
4,093
651
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Bans
ScyllaSetDanzaburouGuan YuChang'e

VS

Bans
ApolloSobekCu ChulainnHeimdallrNemesis
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
Ghostboyee1
King Arthur
7
0 / 0 / 0
3,852
770
0
2,084
602
Anhur
5
0 / 0 / 0
3,195
639
2,541
2,339
390
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Tsukuyomi
Lyaic
Tsukuyomi
5
0 / 2 / 0
3,310
662
318
2,891
731
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

6
0 / 1 / 0
3,641
728
561
1,683
376
Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

5
0 / 1 / 0
3,308
662
1,538
3,709
1,137
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
0
4
Kills
0
0
Deaths
4
6
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Fenrir
2
0
2
3
W
King Arthur
Ghostboyee1
King Arthur
0
0
0
0
W
Anhur
0
0
0
0
W
Tsukuyomi
Lyaic
Tsukuyomi
0
2
0
0
W
0
1
0
0
L
0
0
0
0
L
Yemoja
Z3ck3n_TM
Yemoja
1
0
2
2
W
0
1
0
0
L
Tiamat
ct123192
Tiamat
0
0
0
0
L
Hou Yi
iFellenz
Hou Yi
1
0
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

6,130
Damage
4,958
9,547
Taken
12,706
2,277
Mitigated
3,236
5,542
Healing
4,388
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
1,706
676
0
706
2,560
464
0
57
2,503
0
11,218
W
King Arthur
Ghostboyee1
King Arthur
0
0
0
725
2,084
602
0
0
2,084
0
19,562
W
Anhur
2,541
1,189
0
1,278
2,339
390
0
358
1,981
0
12,901
W
Tsukuyomi
Lyaic
Tsukuyomi
318
0
0
991
2,891
731
0
410
2,457
0
12,604
W
561
91
0
245
1,683
376
0
389
1,216
15,889
0
L
0
0
0
0
0
0
0
0
0
0
0
L
Yemoja
Z3ck3n_TM
Yemoja
1,031
472
1,105
1,201
1,896
853
0
565
1,331
6,190
0
W
1,538
134
0
1,149
3,709
1,137
0
457
3,252
6,134
0
L
Tiamat
ct123192
Tiamat
685
39
0
619
998
309
5
260
738
17,139
0
L
Hou Yi
iFellenz
Hou Yi
2,708
1,408
0
1,911
4,093
651
0
1,217
2,876
0
12,913

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

16,548
Gold Earned
17,306
106
Minions Killed
175
0
Camps Cleared
0
373,416
Distance Traveled
484,618
4
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
3,676
735
22
4
0
111,751
1
W
King Arthur
3,852
770
56
11
0
96,708
2
W
Anhur
3,195
639
35
7
0
89,737
0
W
Tsukuyomi
3,310
662
39
8
0
111,771
2
W
Janus
3,641
728
42
8
0
96,979
1
L
Chaac
2,424
485
0
0
0
0
0
L
Yemoja
3,555
711
11
2
0
79,523
0
W
Geb
3,308
662
3
1
0
89,423
2
L
Tiamat
3,602
720
44
9
0
99,999
2
L
Hou Yi
3,291
658
29
6
0
82,143
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role