Player Matchup

Danzaburou
Danzaburou
ColoringHerc
Danzaburou
Level 25
God Stats
21W - 31L
1,501 SR
Queue Stats
33W - 44L
1,408 Elo+
Party 2
Nemesis
Nemesis
LordChungus98
Nemesis
Level 18
God Stats
6W - 7L
1,393 SR
Queue Stats
7W - 8L
1,378 Elo+
Party 2
Merlin
Merlin
ShadowStorm001
Merlin
Level 26
God Stats
5W - 0L
1,632 SR
Queue Stats
51W - 46L
1,537 Elo+
Party 1
Sun Wukong
Sun Wukong
TreePlant
Sun Wukong
Level 28
God Stats
2W - 4L
1,349 SR
Queue Stats
51W - 52L
1,556 Elo+
Solo
Cerberus
Cerberus
tray7304
Cerberus
Level 17
God Stats
8W - 2L
1,548 SR
Queue Stats
22W - 23L
1,590 Elo+
Party 1
Team Averages
Level 23
1,485 SR
1,494 Elo+

VS

Team Averages
Level 21
1,551 SR
1,435 Elo+
Chaac
Chaac
BriTTovsky97
Chaac
Level 17
God Stats
33W - 27L
1,536 SR
Queue Stats
72W - 88L
1,540 Elo+
Solo
Cernunnos
Cernunnos
Krosshair14
Cernunnos
Level 28
God Stats
8W - 4L
1,730 SR
Queue Stats
132W - 122L
1,590 Elo+
Solo
Tsukuyomi
Tsukuyomi
Ttud
Tsukuyomi
Level 27
God Stats
23W - 21L
1,490 SR
Queue Stats
197W - 245L
1,417 Elo+
Solo
Ares
Ares
sheevuvKanez
Ares
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 6L
1,111 Elo+
Solo
Chang'e
Chang'e
tacoheaven001
Chang'e
Level 29
God Stats
0W - 2L
1,500 SR
Queue Stats
30W - 46L
1,517 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
ColoringHerc
Danzaburou
10
5 / 1 / 2
6,744
613
3,259
3,659
1,034
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Nemesis
10
1 / 2 / 3
5,957
542
2,028
5,607
1,845
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

11
2 / 1 / 3
6,432
585
5,273
3,677
1,027
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Sun Wukong
TreePlant
Sun Wukong
12
1 / 0 / 0
6,742
613
2,825
7,273
3,136
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Cerberus
tray7304
Cerberus
10
3 / 2 / 7
6,499
591
3,562
7,572
2,932
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 0 / 0
5,335
485
3,833
5,367
3,680
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Cernunnos
Krosshair14
Cernunnos
8
0 / 4 / 2
5,031
457
3,155
7,358
1,705
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Tsukuyomi
Ttud
Tsukuyomi
10
4 / 2 / 2
6,293
572
4,265
5,264
1,465
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

6
2 / 2 / 0
4,924
448
1,112
3,293
1,867
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Chang'e
10
0 / 4 / 2
5,621
511
1,986
8,313
2,563
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
12
12
Kills
6
6
Deaths
12
15
Assists
6
Player
Kills
Deaths
Assists
KDA
L
0
0
0
0
W
Danzaburou
ColoringHerc
Danzaburou
5
1
2
6
L
Cernunnos
Krosshair14
Cernunnos
0
4
2
0.25
W
Nemesis
1
2
3
1.25
W
2
1
3
3.5
W
Sun Wukong
TreePlant
Sun Wukong
1
0
0
1
L
Tsukuyomi
Ttud
Tsukuyomi
4
2
2
2.5
L
2
2
0
1
L
Chang'e
0
4
2
0.25
W
Cerberus
tray7304
Cerberus
3
2
7
3.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,947
Damage
14,351
27,788
Taken
29,595
9,974
Mitigated
11,280
6,073
Healing
9,123
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
3,833
412
0
2,572
5,367
3,680
230
0
5,367
0
31,462
W
Danzaburou
ColoringHerc
Danzaburou
3,259
1,600
369
450
3,659
1,034
691
447
3,212
0
32,658
L
Cernunnos
Krosshair14
Cernunnos
3,155
1,897
0
2,122
7,358
1,705
0
1,339
6,019
0
21,918
W
Nemesis
2,028
945
0
0
5,607
1,845
0
846
4,687
0
29,221
W
5,273
379
0
1,054
3,677
1,027
507
789
2,788
33,997
0
W
Sun Wukong
TreePlant
Sun Wukong
2,825
777
0
2,117
7,273
3,136
107
0
6,898
0
36,402
L
Tsukuyomi
Ttud
Tsukuyomi
4,265
1,612
0
819
5,264
1,465
0
1,748
3,412
0
19,848
L
1,112
112
0
0
3,293
1,867
0
1,188
2,105
6,109
0
L
Chang'e
1,986
139
170
3,440
8,313
2,563
0
4,136
3,857
27,043
0
W
Cerberus
tray7304
Cerberus
3,562
190
0
2,083
7,572
2,932
155
830
6,730
17,863
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,374
Gold Earned
27,204
332
Minions Killed
196
0
Camps Cleared
0
1,022,740
Distance Traveled
914,296
11
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chaac
5,335
485
58
5
0
201,305
7
W
Danzaburou
6,744
613
69
6
0
191,170
3
L
Cernunnos
5,031
457
47
4
0
169,735
3
W
Nemesis
5,957
542
57
5
0
224,103
2
W
Merlin
6,432
585
69
6
0
186,493
3
W
Sun Wukong
6,742
613
89
8
0
204,363
0
L
Tsukuyomi
6,293
572
36
3
0
213,470
1
L
Ares
4,924
448
8
1
0
136,107
2
L
Chang'e
5,621
511
47
4
0
193,679
4
W
Cerberus
6,499
591
48
4
0
216,611
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role