Player Matchup

Artio
Artio
AlfrBaldr
Artio
Level 89
God Stats
0W - 1L
1,500 SR
Queue Stats
78W - 69L
1,632 Elo+
Party 1
Tyr
Tyr
DanielLCrandall
Tyr
Level 53
God Stats
0W - 1L
1,716 SR
Queue Stats
94W - 80L
1,644 Elo+
Party 1
Odin
Odin
TinyBoiBinks
Odin
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
74W - 49L
1,662 Elo+
Party 1
Team Averages
Level 57
1,572 SR
1,646 Elo+

VS

Team Averages
Level 27
1,490 SR
1,619 Elo+
Eset
Eset
DaBestEva716
Eset
Level 29
God Stats
2W - 1L
1,721 SR
Queue Stats
15W - 9L
1,670 Elo+
Party 2
Sobek
Sobek
GelidusPanda
Sobek
Level 18
God Stats
1W - 0L
1,500 SR
Queue Stats
24W - 22L
1,479 Elo+
Party 2
Ah Muzen Cab
Ah Muzen Cab
Klenzi
Ah Muzen Cab
Level 34
God Stats
2W - 0L
1,250 SR
Queue Stats
11W - 3L
1,708 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artio
AlfrBaldr
Artio
10
0 / 7 / 2
7,328
564
4,324
13,547
5,608
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

11
1 / 5 / 1
7,623
586
4,250
13,210
8,456
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

10
2 / 10 / 0
8,185
630
4,018
15,164
10,858
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
4 / 1 / 16
9,603
739
8,540
3,776
1,183
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

12
2 / 2 / 14
8,703
669
6,823
9,266
7,730
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Ah Muzen Cab
Klenzi
Ah Muzen Cab
15
16 / 0 / 6
11,463
882
20,740
9,978
3,752
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Short Bow

Short Bow

+15%
Attack Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
58
3
Kills
22
22
Deaths
3
3
Assists
36
Player
Kills
Deaths
Assists
KDA
L
Artio
AlfrBaldr
Artio
0
7
2
0.14
W
4
1
16
12
L
1
5
1
0.3
W
2
2
14
4.5
W
Ah Muzen Cab
Klenzi
Ah Muzen Cab
16
0
6
19
L
2
10
0
0.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,592
Damage
36,103
41,921
Taken
23,020
24,922
Mitigated
12,665
4,645
Healing
10,295
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Artio
AlfrBaldr
Artio
4,324
304
122
1,734
13,547
5,608
0
4,128
9,107
14,379
0
W
8,540
930
920
977
3,776
1,183
721
490
3,192
24,084
0
L
4,250
716
0
1,875
13,210
8,456
0
4,931
7,915
0
16,087
W
6,823
369
0
1,282
9,266
7,730
360
1,877
7,049
13,364
0
W
Ah Muzen Cab
Klenzi
Ah Muzen Cab
20,740
10,924
0
7,116
9,978
3,752
920
1,303
8,411
0
77,798
L
4,018
1,182
0
914
15,164
10,858
0
5,326
9,518
0
19,859

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,136
Gold Earned
29,769
87
Minions Killed
142
0
Camps Cleared
0
693,697
Distance Traveled
768,453
7
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Artio
7,328
564
27
2
0
237,636
3
W
Eset
9,603
739
33
3
0
252,189
0
L
Tyr
7,623
586
26
2
0
245,090
0
W
Sobek
8,703
669
14
1
0
260,218
0
W
Ah Muzen Cab
11,463
882
95
7
0
256,046
0
L
Odin
8,185
630
34
3
0
210,971
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role