Player Matchup

Yemoja
Yemoja
Belinda1
Yemoja
Level 13
God Stats
1W - 2L
1,542 SR
Queue Stats
9W - 7L
1,334 Elo+
Party 1
Fenrir
Fenrir
Feestriel
Fenrir
Level 17
God Stats
3W - 0L
1,723 SR
Queue Stats
9W - 2L
1,500 Elo+
Party 1
Rama
Rama
GrandeT
Rama
Level 26
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 7L
1,297 Elo+
Party 1
King Arthur
King Arthur
Kazechu
King Arthur
Level 13
God Stats
2W - 1L
1,268 SR
Queue Stats
8W - 5L
1,379 Elo+
Party 1
Anubis
Anubis
NoobOverlord
Anubis
Level 60
God Stats
3W - 0L
1,869 SR
Queue Stats
9W - 3L
1,500 Elo+
Party 1
Team Averages
Level 26
1,580 SR
1,402 Elo+

VS

Team Averages
Level 17
1,389 SR
1,291 Elo+
Pele
Pele
I_AM_A_SLOTH_2-0
Pele
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 25L
1,187 Elo+
Party 2
Anubis
Anubis
I_m_Just_a_Panda
Anubis
Level 18
God Stats
1W - 13L
1,016 SR
Queue Stats
13W - 31L
1,166 Elo+
Party 2
Chaac
Chaac
RexTremendum
Chaac
Level 20
God Stats
4W - 5L
1,527 SR
Queue Stats
36W - 46L
1,369 Elo+
Solo
Arachne
Arachne
TuChapo
Arachne
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 4L
1,401 Elo+
Solo
Neith
Neith
dianaserotyuk
Neith
Level 26
God Stats
49W - 62L
1,402 SR
Queue Stats
90W - 115L
1,334 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
Belinda1
Yemoja
10
3 / 1 / 3
7,086
545
1,505
3,211
2,073
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Fenrir
Feestriel
Fenrir
11
4 / 2 / 6
7,339
565
4,493
7,225
2,515
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Rama
GrandeT
Rama
12
4 / 2 / 3
7,107
547
7,192
7,562
2,471
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

King Arthur
Kazechu
King Arthur
11
0 / 3 / 1
6,488
499
2,580
8,837
4,937
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Anubis
14
11 / 1 / 3
8,655
666
9,265
4,395
2,168
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 7 / 0
5,527
425
1,812
8,872
1,890
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

8
0 / 7 / 2
5,399
415
1,505
6,096
1,745
Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

12
4 / 1 / 2
7,273
559
5,734
7,539
6,272
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Arachne
TuChapo
Arachne
9
5 / 3 / 0
6,286
484
3,410
8,355
2,305
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

11
0 / 5 / 0
6,299
485
1,787
9,057
2,489
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
13
22
Kills
9
9
Deaths
23
16
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Yemoja
Belinda1
Yemoja
3
1
3
4.5
W
Fenrir
Feestriel
Fenrir
4
2
6
3.5
W
Rama
GrandeT
Rama
4
2
3
2.75
L
0
7
0
0
L
0
7
2
0.14
W
King Arthur
Kazechu
King Arthur
0
3
1
0.17
W
Anubis
11
1
3
12.5
L
4
1
2
5
L
Arachne
TuChapo
Arachne
5
3
0
1.67
L
0
5
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,035
Damage
14,248
31,230
Taken
39,919
14,164
Mitigated
14,701
9,878
Healing
8,409
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Yemoja
Belinda1
Yemoja
1,505
292
710
451
3,211
2,073
898
0
3,186
13,296
0
W
Fenrir
Feestriel
Fenrir
4,493
863
0
2,465
7,225
2,515
360
99
7,076
0
33,039
W
Rama
GrandeT
Rama
7,192
5,794
0
1,612
7,562
2,471
2,544
834
6,653
0
40,400
L
1,812
90
0
290
8,872
1,890
0
3,342
5,505
0
21,725
L
1,505
55
0
258
6,096
1,745
324
4,096
2,000
15,993
0
W
King Arthur
Kazechu
King Arthur
2,580
790
0
1,675
8,837
4,937
247
60
8,554
0
26,947
W
Anubis
9,265
120
0
2,965
4,395
2,168
284
512
3,858
50,913
0
L
5,734
229
0
3,787
7,539
6,272
257
169
7,245
0
33,178
L
Arachne
TuChapo
Arachne
3,410
2,537
0
2,233
8,355
2,305
0
1,669
6,636
0
23,916
L
1,787
1,121
0
1,841
9,057
2,489
1,883
1,494
7,563
0
39,267

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,675
Gold Earned
30,784
311
Minions Killed
256
0
Camps Cleared
0
1,215,665
Distance Traveled
1,151,217
3
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Yemoja
7,086
545
15
1
0
230,514
3
W
Fenrir
7,339
565
52
4
0
271,856
0
W
Rama
7,107
547
94
7
0
239,676
0
L
Pele
5,527
425
40
3
0
266,314
2
L
Anubis
5,399
415
30
2
0
184,003
2
W
King Arthur
6,488
499
64
5
0
229,463
0
W
Anubis
8,655
666
86
7
0
244,156
0
L
Chaac
7,273
559
65
5
0
203,237
1
L
Arachne
6,286
484
41
3
0
282,363
1
L
Neith
6,299
485
80
6
0
215,300
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role