Player Matchup

Loki
Loki
 
Loki
Level 38
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Mulan
Mulan
Godofwar4520
Mulan
Level 45
God Stats
7W - 4L
1,491 SR
Queue Stats
127W - 79L
1,591 Elo+
Solo
Cupid
Cupid
MessyxJesse
Cupid
Level 48
God Stats
8W - 9L
1,511 SR
Queue Stats
26W - 34L
1,352 Elo+
Party 1
Ymir
Ymir
ShadowXxHUNxX
Ymir
Level 47
God Stats
3W - 1L
1,307 SR
Queue Stats
61W - 81L
1,399 Elo+
Solo
Geb
Geb
Tom_dotcom
Geb
Level 48
God Stats
3W - 2L
1,486 SR
Queue Stats
9W - 11L
1,352 Elo+
Party 1
Team Averages
Level 45
1,459 SR
1,439 Elo+

VS

Team Averages
Level 44
1,507 SR
1,392 Elo+
Cthulhu
Cthulhu
EX0tic Yankees
Cthulhu
Level 45
God Stats
3W - 3L
1,765 SR
Queue Stats
77W - 53L
1,603 Elo+
Solo
Scylla
Scylla
TheGunnyOnes
Scylla
Level 41
God Stats
3W - 1L
1,500 SR
Queue Stats
244W - 242L
1,425 Elo+
Solo
Chiron
Chiron
V_i_c_17
Chiron
Level 36
God Stats
13W - 12L
1,512 SR
Queue Stats
37W - 72L
1,322 Elo+
Solo
Bacchus
Bacchus
juampyrey
Bacchus
Level 45
God Stats
27W - 33L
1,431 SR
Queue Stats
420W - 480L
1,360 Elo+
Solo
Hun Batz
Hun Batz
onichan11
Hun Batz
Level 52
God Stats
0W - 4L
1,327 SR
Queue Stats
11W - 25L
1,252 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Loki
 
Loki
16
7 / 0 / 4
9,595
600
6,884
10,297
4,485
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

13
0 / 2 / 1
7,443
465
3,232
7,799
5,061
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

11
2 / 1 / 3
7,068
442
2,924
6,326
1,947
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

15
10 / 1 / 4
9,354
585
10,063
10,037
4,258
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

11
2 / 1 / 2
6,970
436
2,520
10,046
5,176
Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
1 / 1 / 1
7,723
483
4,154
8,479
7,714
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Scylla
9
0 / 9 / 3
5,945
372
5,655
8,564
2,427
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Chiron
V_i_c_17
Chiron
13
1 / 1 / 1
7,600
475
6,008
7,212
2,523
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Bacchus
juampyrey
Bacchus
12
3 / 4 / 1
7,545
472
4,664
8,675
7,333
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Hun Batz
onichan11
Hun Batz
9
0 / 6 / 0
5,779
361
192
8,566
2,544
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
11
21
Kills
5
5
Deaths
21
14
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Loki
 
Loki
7
0
4
9
L
1
1
1
1.5
W
0
2
1
0.25
W
2
1
3
3.5
W
10
1
4
12
L
Scylla
0
9
3
0.17
W
2
1
2
3
L
Chiron
V_i_c_17
Chiron
1
1
1
1.5
L
Bacchus
juampyrey
Bacchus
3
4
1
0.88
L
Hun Batz
onichan11
Hun Batz
0
6
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,623
Damage
20,673
44,505
Taken
41,496
20,927
Mitigated
22,541
11,489
Healing
6,646
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Loki
 
Loki
6,884
2,138
0
6,090
10,297
4,485
0
1,178
9,069
0
64,146
L
4,154
389
0
1,361
8,479
7,714
0
0
8,479
35,448
0
W
3,232
670
0
2,233
7,799
5,061
725
3,830
3,619
0
36,101
W
2,924
954
30
1,951
6,326
1,947
0
1,441
4,805
0
36,424
W
10,063
1,181
0
725
10,037
4,258
516
6,340
3,356
46,805
0
L
Scylla
5,655
308
0
0
8,564
2,427
319
4,410
3,896
22,208
0
W
2,520
150
0
460
10,046
5,176
83
823
9,183
24,920
0
L
Chiron
V_i_c_17
Chiron
6,008
2,265
569
1,660
7,212
2,523
378
1,668
5,518
0
55,564
L
Bacchus
juampyrey
Bacchus
4,664
430
0
1,176
8,675
7,333
191
3,733
4,796
15,217
0
L
Hun Batz
onichan11
Hun Batz
192
0
99
1,781
8,566
2,544
182
2,250
6,198
0
18,750

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,430
Gold Earned
34,592
394
Minions Killed
264
0
Camps Cleared
0
1,466,531
Distance Traveled
1,202,370
3
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Loki
9,595
600
113
7
0
336,200
1
L
Cthulhu
7,723
483
65
4
0
254,106
3
W
Mulan
7,443
465
75
5
0
208,593
0
W
Cupid
7,068
442
68
4
0
325,738
2
W
Ymir
9,354
585
95
6
0
293,478
0
L
Scylla
5,945
372
32
2
0
214,059
3
W
Geb
6,970
436
43
3
0
302,522
0
L
Chiron
7,600
475
106
7
0
276,357
5
L
Bacchus
7,545
472
22
1
0
278,612
1
L
Hun Batz
5,779
361
39
2
0
179,236
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role