Player Matchup

Xbalanque
Xbalanque
ALMOSTAT50
Xbalanque
Level 120
God Stats
2W - 1L
1,066 SR
Queue Stats
189W - 180L
1,406 Elo+
Party 1
Osiris
Osiris
Daleksan2k
Osiris
Level 42
God Stats
35W - 11L
1,643 SR
Queue Stats
178W - 156L
1,475 Elo+
Party 3
Ah Puch
Ah Puch
ahaupt16
Ah Puch
Level 65
God Stats
4W - 6L
1,500 SR
Queue Stats
33W - 27L
1,310 Elo+
Party 3
Sobek
Sobek
cDubb86
Sobek
Level 48
God Stats
4W - 6L
1,206 SR
Queue Stats
43W - 46L
1,418 Elo+
Party 1
Loki
Loki
patosombra
Loki
Level 101
God Stats
9W - 6L
1,396 SR
Queue Stats
282W - 325L
1,372 Elo+
Solo
Team Averages
Level 75
1,362 SR
1,396 Elo+

VS

Team Averages
Level 73
1,477 SR
1,417 Elo+
Chiron
Chiron
CleoTorres
Chiron
Level 74
God Stats
3W - 4L
1,496 SR
Queue Stats
108W - 85L
1,389 Elo+
Party 2
Chaac
Chaac
Kambate
Chaac
Level 43
God Stats
9W - 17L
1,390 SR
Queue Stats
253W - 314L
1,340 Elo+
Party 2
Vulcan
Vulcan
Luluh36
Vulcan
Level 102
God Stats
1W - 1L
1,500 SR
Queue Stats
69W - 70L
1,471 Elo+
Solo
Pele
Pele
mikemanza77
Pele
Level 78
God Stats
1W - 5L
1,500 SR
Queue Stats
513W - 600L
1,384 Elo+
Solo
Tiamat
Tiamat
neobesmertie257
Tiamat
Level 67
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xbalanque
ALMOSTAT50
Xbalanque
17
3 / 4 / 3
10,127
533
10,754
12,937
5,892
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Osiris
Daleksan2k
Osiris
18
11 / 5 / 5
11,988
631
21,492
20,873
20,436
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Ah Puch
ahaupt16
Ah Puch
14
1 / 6 / 6
9,233
486
9,639
11,572
3,644
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Sobek
cDubb86
Sobek
15
1 / 3 / 9
9,858
519
7,398
14,675
13,338
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

18
6 / 3 / 4
11,273
593
9,018
14,855
7,615
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chiron
CleoTorres
Chiron
16
6 / 2 / 1
9,899
521
12,348
13,840
5,339
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heavy Mace

Heavy Mace

+30
Physical Power

Chaac
Kambate
Chaac
13
0 / 1 / 7
8,592
452
4,257
18,772
16,414
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman

Talisman

+75
Health
+15
Magical Protection

Vulcan
Luluh36
Vulcan
14
1 / 4 / 4
8,509
448
8,225
9,399
3,691
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

17
10 / 7 / 3
10,575
557
13,828
18,335
8,827
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

15
4 / 8 / 3
9,188
484
10,264
15,689
10,364
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Match Insights

Player Kills, Deaths, and Assists

49
Kill Participation
39
22
Kills
21
21
Deaths
22
27
Assists
18
Player
Kills
Deaths
Assists
KDA
W
Xbalanque
ALMOSTAT50
Xbalanque
3
4
3
1.13
L
Chiron
CleoTorres
Chiron
6
2
1
3.25
W
Osiris
Daleksan2k
Osiris
11
5
5
2.7
L
Chaac
Kambate
Chaac
0
1
7
3.5
L
Vulcan
Luluh36
Vulcan
1
4
4
0.75
W
Ah Puch
ahaupt16
Ah Puch
1
6
6
0.67
W
Sobek
cDubb86
Sobek
1
3
9
1.83
L
10
7
3
1.64
L
4
8
3
0.69
W
6
3
4
2.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

58,301
Damage
48,922
74,912
Taken
76,035
50,925
Mitigated
44,635
25,061
Healing
26,943
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Xbalanque
ALMOSTAT50
Xbalanque
10,754
3,858
0
4,169
12,937
5,892
1,250
1,682
11,255
0
84,051
L
Chiron
CleoTorres
Chiron
12,348
4,640
502
7,491
13,840
5,339
59
2,299
11,472
0
63,371
W
Osiris
Daleksan2k
Osiris
21,492
10,016
0
8,697
20,873
20,436
720
6,377
14,496
0
73,333
L
Chaac
Kambate
Chaac
4,257
831
0
9,214
18,772
16,414
0
4,036
14,736
0
29,476
L
Vulcan
Luluh36
Vulcan
8,225
4,338
0
1,196
9,399
3,691
306
4,042
5,357
47,737
0
W
Ah Puch
ahaupt16
Ah Puch
9,639
262
0
2,944
11,572
3,644
644
5,554
6,018
51,013
0
W
Sobek
cDubb86
Sobek
7,398
889
0
4,400
14,675
13,338
421
2,142
12,533
23,753
0
L
13,828
4,710
0
3,567
18,335
8,827
0
4,932
13,403
0
57,888
L
10,264
2,577
0
4,973
15,689
10,364
358
2,235
13,454
40,665
0
W
9,018
3,127
0
4,851
14,855
7,615
0
2,734
12,121
0
79,476

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,479
Gold Earned
46,763
525
Minions Killed
424
0
Camps Cleared
0
1,800,496
Distance Traveled
1,688,739
18
Wards Purchased
22
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Xbalanque
10,127
533
117
6
0
319,550
1
L
Chiron
9,899
521
122
6
0
382,321
2
W
Osiris
11,988
631
139
7
0
352,988
3
L
Chaac
8,592
452
36
2
0
363,474
7
L
Vulcan
8,509
448
91
5
0
340,945
7
W
Ah Puch
9,233
486
102
5
0
324,370
3
W
Sobek
9,858
519
31
2
0
405,281
7
L
Pele
10,575
557
99
5
0
328,734
0
L
Tiamat
9,188
484
76
4
0
273,265
6
W
Loki
11,273
593
136
7
0
398,307
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role