Player Matchup

Cthulhu
Cthulhu
Abstrakktt
Cthulhu
Level 27
God Stats
16W - 17L
1,463 SR
Queue Stats
172W - 176L
1,539 Elo+
Solo
Merlin
Merlin
EkisukeLion
Merlin
Level 17
God Stats
2W - 0L
1,500 SR
Queue Stats
85W - 76L
1,399 Elo+
Solo
Hel
Hel
RedRum0621
Hel
Level 29
God Stats
34W - 40L
1,523 SR
Queue Stats
247W - 264L
1,526 Elo+
Solo
Tsukuyomi
Tsukuyomi
dakisrbija
Tsukuyomi
Level 21
God Stats
1W - 1L
1,500 SR
Queue Stats
17W - 16L
1,562 Elo+
Solo
Rama
Rama
kwasniewski20
Rama
Level 20
God Stats
3W - 2L
1,500 SR
Queue Stats
41W - 31L
1,454 Elo+
Solo
Team Averages
Level 23
1,497 SR
1,496 Elo+

VS

Team Averages
Level 23
1,526 SR
1,462 Elo+
Thor
Thor
DarielMR
Thor
Level 5
God Stats
0W - 1L
1,359 SR
Queue Stats
0W - 2L
1,286 Elo+
Solo
Neith
Neith
NovaWinterton
Neith
Level 5
God Stats
2W - 2L
1,504 SR
Queue Stats
13W - 19L
1,198 Elo+
Solo
Sobek
Sobek
bigkiller75
Sobek
Level 81
God Stats
2W - 3L
1,500 SR
Queue Stats
207W - 203L
1,514 Elo+
Party 1
Cthulhu
Cthulhu
lDaiwa
Cthulhu
Level 4
God Stats
11W - 9L
1,766 SR
Queue Stats
25W - 24L
1,657 Elo+
Party 1
Merlin
Merlin
shibsters
Merlin
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
13W - 8L
1,657 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Abstrakktt
Cthulhu
18
5 / 1 / 18
11,305
1,131
12,850
13,181
12,893
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Merlin
18
6 / 3 / 14
11,737
1,174
10,825
8,947
3,478
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

18
4 / 2 / 17
11,224
1,122
10,008
11,911
5,301
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Tsukuyomi
dakisrbija
Tsukuyomi
13
0 / 1 / 2
8,284
828
1,630
1,506
500
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mace

Mace

+10
Physical Power

18
13 / 3 / 10
12,986
1,299
20,666
10,743
4,458
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Team 1 Tickets

237

VS

Team 2 Tickets

158

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
12
0 / 0 / 0
6,460
646
0
0
0
17
3 / 7 / 4
11,072
1,107
5,797
11,647
4,986
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

17
4 / 10 / 4
11,005
1,101
9,722
21,235
12,687
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Breastplate

Breastplate

+20
Physical Protection

Cthulhu
lDaiwa
Cthulhu
16
0 / 5 / 5
9,380
938
10,369
16,189
15,199
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Merlin
shibsters
Merlin
16
3 / 6 / 4
10,351
1,035
16,543
12,581
5,321
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

89
Kill Participation
27
28
Kills
10
10
Deaths
28
61
Assists
17
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
Abstrakktt
Cthulhu
5
1
18
14
L
Thor
0
0
0
0
W
Merlin
6
3
14
4.33
L
3
7
4
0.71
W
4
2
17
6.25
L
4
10
4
0.6
W
Tsukuyomi
dakisrbija
Tsukuyomi
0
1
2
1
W
13
3
10
6
L
Cthulhu
lDaiwa
Cthulhu
0
5
5
0.5
L
Merlin
shibsters
Merlin
3
6
4
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

55,979
Damage
42,431
46,288
Taken
61,652
26,630
Mitigated
38,193
14,000
Healing
2,763
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
Abstrakktt
Cthulhu
12,850
630
472
474
13,181
12,893
0
11,028
2,153
23,285
0
L
Thor
0
0
0
0
0
0
0
0
0
0
0
W
Merlin
10,825
707
0
0
8,947
3,478
0
6,795
2,152
36,693
0
L
5,797
3,962
0
1,089
11,647
4,986
0
4,434
7,163
0
38,006
W
10,008
2,822
6,810
5,922
11,911
5,301
0
10,273
1,638
24,298
0
L
9,722
800
285
1,295
21,235
12,687
0
12,110
8,875
24,627
0
W
Tsukuyomi
dakisrbija
Tsukuyomi
1,630
373
0
0
1,506
500
0
833
673
0
2,972
W
20,666
17,926
0
322
10,743
4,458
0
7,705
3,038
0
35,265
L
Cthulhu
lDaiwa
Cthulhu
10,369
557
94
0
16,189
15,199
0
9,723
6,278
27,786
0
L
Merlin
shibsters
Merlin
16,543
1,106
0
0
12,581
5,321
0
6,828
5,653
32,345
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,536
Gold Earned
48,268
150
Minions Killed
170
7
Camps Cleared
3
816,924
Distance Traveled
721,879
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
11,305
1,131
20
2
0
210,845
0
L
Thor
6,460
646
0
0
0
0
0
W
Merlin
11,737
1,174
64
6
0
193,246
0
L
Neith
11,072
1,107
68
7
1
142,373
0
W
Hel
11,224
1,122
27
3
1
192,300
0
L
Sobek
11,005
1,101
28
3
1
195,841
0
W
Tsukuyomi
8,284
828
4
0
2
52,863
0
W
Rama
12,986
1,299
35
4
4
167,670
0
L
Cthulhu
9,380
938
48
5
0
210,521
0
L
Merlin
10,351
1,035
26
3
1
173,144
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role