Player Matchup

Merlin
Merlin
Berb222222
Merlin
Level 20
God Stats
1W - 1L
1,476 SR
Queue Stats
4W - 12L
1,374 Elo+
Party 2
Heimdallr
Heimdallr
Ethanemerald
Heimdallr
Level 66
God Stats
0W - 3L
1,722 SR
Queue Stats
22W - 44L
1,369 Elo+
Party 2
Sobek
Sobek
Hock942
Sobek
Level 128
God Stats
3W - 4L
1,577 SR
Queue Stats
163W - 178L
1,571 Elo+
Party 2
Fenrir
Fenrir
Ultrapie123
Fenrir
Level 18
God Stats
3W - 7L
1,371 SR
Queue Stats
34W - 38L
1,424 Elo+
Party 2
Mulan
Mulan
cheeseyaaaas
Mulan
Level 21
God Stats
0W - 2L
1,223 SR
Queue Stats
1W - 6L
1,247 Elo+
Party 2
Team Averages
Level 51
1,474 SR
1,397 Elo+

VS

Team Averages
Level 81
1,654 SR
1,577 Elo+
Agni
Agni
MILKMANTHE
Agni
Level 35
God Stats
1W - 1L
1,386 SR
Queue Stats
46W - 49L
1,456 Elo+
Solo
Horus
Horus
MasterSedz
Horus
Level 136
God Stats
4W - 1L
1,762 SR
Queue Stats
10W - 3L
1,677 Elo+
Party 1
Ra
Ra
R3dN1nja
Ra
Level 107
God Stats
1W - 0L
1,697 SR
Queue Stats
11W - 6L
1,628 Elo+
Party 1
Thanatos
Thanatos
TunaYoshi
Thanatos
Level 123
God Stats
1W - 0L
1,500 SR
Queue Stats
13W - 7L
1,623 Elo+
Party 1
Cthulhu
Cthulhu
felipefrdly
Cthulhu
Level 3
God Stats
6W - 1L
1,922 SR
Queue Stats
6W - 1L
1,500 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
Berb222222
Merlin
10
2 / 2 / 3
6,225
519
2,891
6,351
1,773
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Heimdallr
Ethanemerald
Heimdallr
8
1 / 3 / 5
5,516
460
2,865
6,469
2,174
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Sobek
Hock942
Sobek
9
3 / 2 / 5
6,202
517
6,556
11,886
7,394
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Fenrir
9
2 / 3 / 2
5,926
494
2,697
7,155
2,298
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

8
0 / 4 / 0
5,096
425
3,936
8,766
4,115
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
3 / 3 / 0
6,154
513
5,823
5,182
1,818
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Horus
12
3 / 0 / 4
7,047
587
6,892
8,422
4,136
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

12
2 / 2 / 4
7,039
587
5,704
5,570
1,944
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Thanatos
TunaYoshi
Thanatos
13
6 / 1 / 4
7,548
629
7,399
8,831
3,042
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Cthulhu
felipefrdly
Cthulhu
8
0 / 2 / 5
5,176
431
4,020
6,590
3,495
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
31
8
Kills
14
14
Deaths
8
15
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Merlin
Berb222222
Merlin
2
2
3
1.75
L
Heimdallr
Ethanemerald
Heimdallr
1
3
5
1.17
L
Sobek
Hock942
Sobek
3
2
5
2.75
W
3
3
0
1
W
Horus
3
0
4
5
W
2
2
4
2
W
Thanatos
TunaYoshi
Thanatos
6
1
4
8
L
Fenrir
2
3
2
1
L
0
4
0
0
W
Cthulhu
felipefrdly
Cthulhu
0
2
5
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,945
Damage
29,838
40,627
Taken
34,595
17,754
Mitigated
14,435
11,496
Healing
19,562
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Merlin
Berb222222
Merlin
2,891
199
0
1,670
6,351
1,773
400
1,789
4,444
26,193
0
L
Heimdallr
Ethanemerald
Heimdallr
2,865
1,352
0
743
6,469
2,174
0
3,504
2,785
0
15,871
L
Sobek
Hock942
Sobek
6,556
1,018
0
5,056
11,886
7,394
58
6,766
4,666
15,982
0
W
5,823
1,020
0
1,187
5,182
1,818
0
2,251
2,843
28,596
0
W
Horus
6,892
3,393
447
3,945
8,422
4,136
0
0
8,072
0
34,934
W
5,704
277
883
2,202
5,570
1,944
168
2,395
3,008
44,294
0
W
Thanatos
TunaYoshi
Thanatos
7,399
2,704
0
10,326
8,831
3,042
0
2,055
6,691
0
42,148
L
Fenrir
2,697
443
0
2,077
7,155
2,298
0
2,042
5,006
0
24,627
L
3,936
708
0
1,950
8,766
4,115
0
544
8,179
0
16,765
W
Cthulhu
felipefrdly
Cthulhu
4,020
578
68
504
6,590
3,495
0
2,350
4,159
11,364
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,965
Gold Earned
32,964
202
Minions Killed
285
0
Camps Cleared
0
1,182,813
Distance Traveled
1,344,905
5
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
6,225
519
67
6
0
211,136
0
L
Heimdallr
5,516
460
26
2
0
241,723
0
L
Sobek
6,202
517
12
1
0
269,874
2
W
Agni
6,154
513
51
4
0
258,977
1
W
Horus
7,047
587
56
5
0
238,380
1
W
Ra
7,039
587
85
7
0
268,738
7
W
Thanatos
7,548
629
79
7
0
314,579
7
L
Fenrir
5,926
494
58
5
0
232,537
2
L
Mulan
5,096
425
39
3
0
227,543
1
W
Cthulhu
5,176
431
14
1
0
264,231
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role