Player Matchup

Ah Muzen Cab
Ah Muzen Cab
AlexHeler
Ah Muzen Cab
Level 37
God Stats
2W - 3L
1,500 SR
Queue Stats
51W - 53L
1,470 Elo+
Party 1
Merlin
Merlin
BACKRITE
Merlin
Level 7
God Stats
2W - 2L
1,751 SR
Queue Stats
2W - 4L
1,688 Elo+
Party 1
Yemoja
Yemoja
BlueSandy
Yemoja
Level 14
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 4L
1,346 Elo+
Solo
Fenrir
Fenrir
TakeHeart
Fenrir
Level 18
God Stats
2W - 2L
1,547 SR
Queue Stats
8W - 6L
1,547 Elo+
Party 1
Bellona
Bellona
mavm4a1
Bellona
Level 2
God Stats
0W - 2L
1,272 SR
Queue Stats
7W - 18L
1,068 Elo+
Solo
Team Averages
Level 16
1,514 SR
1,424 Elo+

VS

Team Averages
Level 37
1,492 SR
1,369 Elo+
Xing Tian
Xing Tian
Blackgamer1
Xing Tian
Level 22
God Stats
1W - 0L
1,500 SR
Queue Stats
77W - 94L
1,334 Elo+
Party 3
Nike
Nike
HypaModul
Nike
Level 23
God Stats
11W - 4L
1,210 SR
Queue Stats
65W - 90L
1,334 Elo+
Party 3
Ra
Ra
Mrsnafu2
Ra
Level 24
God Stats
1W - 0L
1,744 SR
Queue Stats
80W - 71L
1,434 Elo+
Solo
Anhur
Anhur
YussuFXd
Anhur
Level 6
God Stats
2W - 4L
1,255 SR
Queue Stats
57W - 65L
1,331 Elo+
Party 2
Mercury
Mercury
visan99
Mercury
Level 109
God Stats
2W - 3L
1,750 SR
Queue Stats
25W - 34L
1,411 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
AlexHeler
Ah Muzen Cab
12
4 / 5 / 5
8,345
522
13,393
9,936
3,613
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Merlin
BACKRITE
Merlin
11
1 / 7 / 6
6,849
428
5,398
10,124
3,785
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Yemoja
BlueSandy
Yemoja
11
1 / 3 / 2
6,909
432
1,303
6,914
3,512
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Fenrir
TakeHeart
Fenrir
12
7 / 7 / 3
8,516
532
12,197
14,421
5,789
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Bellona
mavm4a1
Bellona
7
0 / 8 / 1
5,642
353
3,334
8,038
3,933
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xing Tian
Blackgamer1
Xing Tian
14
10 / 1 / 5
9,598
600
8,370
11,780
9,763
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Nike
12
3 / 4 / 12
7,826
489
5,721
15,270
6,634
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

14
3 / 1 / 6
9,111
569
5,684
7,277
2,782
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Anhur
YussuFXd
Anhur
12
3 / 3 / 7
7,822
489
3,358
6,547
1,823
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Mercury
visan99
Mercury
16
10 / 4 / 8
10,003
625
11,099
11,881
4,409
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
67
13
Kills
29
30
Deaths
13
17
Assists
38
Player
Kills
Deaths
Assists
KDA
L
Ah Muzen Cab
AlexHeler
Ah Muzen Cab
4
5
5
1.3
L
Merlin
BACKRITE
Merlin
1
7
6
0.57
W
Xing Tian
Blackgamer1
Xing Tian
10
1
5
12.5
L
Yemoja
BlueSandy
Yemoja
1
3
2
0.67
W
Nike
3
4
12
2.25
W
3
1
6
6
L
Fenrir
TakeHeart
Fenrir
7
7
3
1.21
W
Anhur
YussuFXd
Anhur
3
3
7
2.17
L
Bellona
mavm4a1
Bellona
0
8
1
0.06
W
Mercury
visan99
Mercury
10
4
8
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,625
Damage
34,232
49,433
Taken
52,755
20,632
Mitigated
25,411
9,404
Healing
12,911
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ah Muzen Cab
AlexHeler
Ah Muzen Cab
13,393
6,224
0
1,615
9,936
3,613
866
3,100
6,836
0
48,938
L
Merlin
BACKRITE
Merlin
5,398
559
178
1,514
10,124
3,785
0
3,210
6,914
21,413
0
W
Xing Tian
Blackgamer1
Xing Tian
8,370
1,521
855
1,425
11,780
9,763
847
2,074
9,706
29,045
0
L
Yemoja
BlueSandy
Yemoja
1,303
415
1,078
830
6,914
3,512
418
2,294
4,620
17,268
0
W
Nike
5,721
1,425
1,002
4,091
15,270
6,634
934
1,692
13,578
0
16,126
W
5,684
352
682
2,826
7,277
2,782
81
859
6,418
52,633
0
L
Fenrir
TakeHeart
Fenrir
12,197
3,119
566
3,443
14,421
5,789
342
3,328
11,093
0
39,170
W
Anhur
YussuFXd
Anhur
3,358
1,164
0
1,803
6,547
1,823
1,964
336
6,211
0
29,321
L
Bellona
mavm4a1
Bellona
3,334
1,539
0
180
8,038
3,933
299
2,122
5,916
0
10,443
W
Mercury
visan99
Mercury
11,099
6,703
0
227
11,881
4,409
2,437
1,740
10,141
0
67,785

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,261
Gold Earned
44,360
225
Minions Killed
341
0
Camps Cleared
0
1,352,827
Distance Traveled
1,644,048
7
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ah Muzen Cab
8,345
522
73
5
0
298,066
4
L
Merlin
6,849
428
46
3
0
230,726
0
W
Xing Tian
9,598
600
43
3
0
334,821
0
L
Yemoja
6,909
432
25
2
0
262,782
2
W
Nike
7,826
489
27
2
0
322,504
1
W
Ra
9,111
569
99
6
0
328,052
8
L
Fenrir
8,516
532
65
4
0
287,191
1
W
Anhur
7,822
489
48
3
0
296,002
4
L
Bellona
5,642
353
16
1
0
274,062
0
W
Mercury
10,003
625
124
8
0
362,669
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role