Player Matchup

Merlin
Merlin
Dioxissw
Merlin
Level 29
God Stats
1W - 1L
1,500 SR
Queue Stats
140W - 174L
1,456 Elo+
Solo
Bastet
Bastet
Marco112
Bastet
Level 13
God Stats
4W - 4L
1,459 SR
Queue Stats
18W - 20L
1,521 Elo+
Solo
Athena
Athena
Saved1
Athena
Level 26
God Stats
6W - 5L
1,540 SR
Queue Stats
69W - 56L
1,530 Elo+
Solo
Apollo
Apollo
asdsmite11
Apollo
Level 8
God Stats
6W - 10L
1,314 SR
Queue Stats
18W - 16L
1,622 Elo+
Party 1
Anhur
Anhur
snakeSNAAAAAAAKE
Anhur
Level 1
God Stats
2W - 0L
1,500 SR
Queue Stats
17W - 11L
1,500 Elo+
Party 1
Team Averages
Level 15
1,463 SR
1,526 Elo+

VS

Team Averages
Level 29
1,581 SR
1,470 Elo+
Neith
Neith
Elcalvo26
Neith
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 7L
1,408 Elo+
Solo
Chaac
Chaac
Lostilt
Chaac
Level 29
God Stats
11W - 11L
1,498 SR
Queue Stats
121W - 133L
1,445 Elo+
Solo
Fenrir
Fenrir
MaxKlas21
Fenrir
Level 7
God Stats
13W - 16L
1,531 SR
Queue Stats
30W - 19L
1,546 Elo+
Party 2
Vamana
Vamana
danymaxxi
Vamana
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
73W - 95L
1,374 Elo+
Solo
Ah Puch
Ah Puch
fippe2003
Ah Puch
Level 87
God Stats
9W - 8L
1,877 SR
Queue Stats
189W - 182L
1,577 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
Dioxissw
Merlin
13
2 / 4 / 5
7,770
555
5,845
9,166
3,329
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Bastet
Marco112
Bastet
13
4 / 2 / 2
7,811
558
4,078
6,828
2,323
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Athena
Saved1
Athena
13
1 / 2 / 8
8,061
576
4,506
11,784
11,887
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Apollo
asdsmite11
Apollo
15
11 / 0 / 0
9,265
662
8,951
8,605
3,475
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

13
2 / 2 / 1
8,017
573
5,657
7,406
2,470
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
Elcalvo26
Neith
10
0 / 4 / 0
5,618
401
3,410
6,007
1,746
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Chaac
Lostilt
Chaac
10
0 / 3 / 2
5,748
411
7,582
10,008
6,097
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fenrir
MaxKlas21
Fenrir
11
5 / 5 / 1
7,176
513
5,692
11,693
4,213
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Vamana
danymaxxi
Vamana
11
0 / 4 / 3
6,221
444
3,103
8,715
6,607
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate

Breastplate

+20
Physical Protection

Ah Puch
fippe2003
Ah Puch
12
4 / 4 / 1
7,391
528
6,426
7,554
2,191
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
16
20
Kills
9
10
Deaths
20
16
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Merlin
Dioxissw
Merlin
2
4
5
1.13
L
Neith
Elcalvo26
Neith
0
4
0
0
L
Chaac
Lostilt
Chaac
0
3
2
0.33
W
Bastet
Marco112
Bastet
4
2
2
2.5
L
Fenrir
MaxKlas21
Fenrir
5
5
1
1.1
W
Athena
Saved1
Athena
1
2
8
2.5
W
Apollo
asdsmite11
Apollo
11
0
0
11
L
Vamana
danymaxxi
Vamana
0
4
3
0.38
L
Ah Puch
fippe2003
Ah Puch
4
4
1
1.13
W
2
2
1
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,037
Damage
26,213
43,789
Taken
43,977
23,484
Mitigated
20,854
15,008
Healing
10,208
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Merlin
Dioxissw
Merlin
5,845
1,124
0
1,537
9,166
3,329
366
4,431
4,735
37,630
0
L
Neith
Elcalvo26
Neith
3,410
1,088
0
1,825
6,007
1,746
442
875
5,132
0
25,869
L
Chaac
Lostilt
Chaac
7,582
2,112
0
2,754
10,008
6,097
594
4,062
5,946
0
23,266
W
Bastet
Marco112
Bastet
4,078
1,362
0
2,924
6,828
2,323
729
1,252
5,576
0
35,028
L
Fenrir
MaxKlas21
Fenrir
5,692
683
0
2,797
11,693
4,213
0
713
10,980
0
30,670
W
Athena
Saved1
Athena
4,506
1,781
0
3,916
11,784
11,887
661
437
11,347
25,195
0
W
Apollo
asdsmite11
Apollo
8,951
7,104
0
3,867
8,605
3,475
338
0
8,605
0
57,403
L
Vamana
danymaxxi
Vamana
3,103
1,272
0
1,730
8,715
6,607
616
1,198
7,517
0
23,733
L
Ah Puch
fippe2003
Ah Puch
6,426
533
0
1,102
7,554
2,191
324
3,503
4,051
32,084
0
W
5,657
3,673
0
2,764
7,406
2,470
2,580
306
7,100
0
46,794

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,924
Gold Earned
32,154
399
Minions Killed
246
0
Camps Cleared
0
1,302,839
Distance Traveled
1,151,818
17
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
7,770
555
71
5
0
260,982
5
L
Neith
5,618
401
54
4
0
168,335
1
L
Chaac
5,748
411
28
2
0
228,943
1
W
Bastet
7,811
558
80
6
0
300,389
2
L
Fenrir
7,176
513
53
4
0
254,247
0
W
Athena
8,061
576
47
3
0
254,241
4
W
Apollo
9,265
662
110
8
0
259,470
1
L
Vamana
6,221
444
45
3
0
246,793
1
L
Ah Puch
7,391
528
66
5
0
253,500
2
W
Anhur
8,017
573
91
7
0
227,757
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role