Player Matchup

Izanami
Izanami
Gold IV
Geistghost
Izanami
Gold IV
Level 148
God Stats
1W - 1L
1,054 SR
Queue Stats
40W - 37L
1,500 MMR
Solo
Arachne
Arachne
Bronze III
Hresci
Arachne
Bronze III
Level 157
God Stats
3W - 2L
1,755 SR
Queue Stats
108W - 96L
1,467 MMR
Party 4
Discordia
Discordia
Bronze III
ShinyDinosaur
Discordia
Bronze III
Level 141
God Stats
1W - 0L
1,500 SR
Queue Stats
18W - 15L
1,496 MMR
Party 2
Xing Tian
Xing Tian
Bronze III
SnailyTii
Xing Tian
Bronze III
Level 123
God Stats
2W - 0L
1,500 SR
Queue Stats
14W - 11L
1,467 MMR
Party 4
Chaac
Chaac
Bronze III
UncleHotSauce
Chaac
Bronze III
Level 113
God Stats
2W - 0L
1,725 SR
Queue Stats
29W - 33L
1,460 MMR
Party 2
Team Averages
Bronze I
Bronze I
Average Tier
Level 136
1,507 SR
1,478 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 132
1,529 SR
1,475 MMR
Cabrakan
Cabrakan
Gold V
Fadko
Cabrakan
Gold V
Level 118
God Stats
5W - 2L
1,851 SR
Queue Stats
77W - 83L
1,489 MMR
Party 1
Thoth
Thoth
Gold II
Postikoodi
Thoth
Gold II
Level 108
God Stats
3W - 9L
1,130 SR
Queue Stats
164W - 163L
1,428 MMR
Solo
Fafnir
Fafnir
Gold III
S4nji
Fafnir
Gold III
Level 148
God Stats
18W - 17L
1,704 SR
Queue Stats
329W - 327L
1,578 MMR
Party 3
Apollo
Apollo
Gold V
Viju
Apollo
Gold V
Level 129
God Stats
1W - 2L
1,320 SR
Queue Stats
77W - 83L
1,489 MMR
Party 1
Xbalanque
Xbalanque
Gold V
stormkael
Xbalanque
Gold V
Level 157
God Stats
12W - 7L
1,638 SR
Queue Stats
310W - 299L
1,392 MMR
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Geistghost
Izanami
20
7 / 3 / 9
16,965
606
24,091
19,506
10,856
Death's Embrace

Death's Embrace

+45
Physical Power
+80
Magical Power
+150
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 1.4% of your Health, 2% of your Mana and reduces your active non-Ultimate Cooldowns by 0.33s. Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first and only count once for the Cooldown reduction effect.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Arachne
Hresci
Arachne
20
9 / 0 / 8
18,409
657
15,829
21,603
12,355
Protector of the Jungle

Protector of the Jungle

+50
Physical Power
+70
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - While in the jungle you gain 15% Power and 7% Protections.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Discordia
ShinyDinosaur
Discordia
20
5 / 1 / 8
15,315
547
13,212
7,161
3,513
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Xing Tian
SnailyTii
Xing Tian
19
2 / 2 / 11
14,142
505
7,995
22,622
27,476
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

20
4 / 3 / 8
15,173
542
12,510
27,274
33,034
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Bans
SetDanzaburouTiamatNemesisPersephone

VS

Bans
TsukuyomiCu ChulainnGuan YuTyrKing Arthur
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cabrakan
Fadko
Cabrakan
19
1 / 7 / 1
12,804
457
13,465
22,861
29,045
Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Thoth
19
4 / 4 / 0
12,789
457
11,838
11,458
5,283
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Fafnir
S4nji
Fafnir
17
1 / 6 / 7
11,845
423
9,820
22,281
25,057
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Apollo
Viju
Apollo
19
3 / 4 / 4
11,903
425
10,659
19,058
8,776
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Xbalanque
stormkael
Xbalanque
20
0 / 6 / 5
12,478
446
14,365
17,827
7,463
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

71
Kill Participation
26
27
Kills
9
9
Deaths
27
44
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Cabrakan
Fadko
Cabrakan
1
7
1
0.21
W
Izanami
Geistghost
Izanami
7
3
9
3.83
W
Arachne
Hresci
Arachne
9
0
8
13
L
Thoth
4
4
0
1
L
Fafnir
S4nji
Fafnir
1
6
7
0.75
W
Discordia
ShinyDinosaur
Discordia
5
1
8
9
W
Xing Tian
SnailyTii
Xing Tian
2
2
11
3.75
W
4
3
8
2.67
L
Apollo
Viju
Apollo
3
4
4
1.25
L
Xbalanque
stormkael
Xbalanque
0
6
5
0.42

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

73,637
Damage
60,147
98,166
Taken
93,485
87,234
Mitigated
75,624
33,638
Healing
21,452
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cabrakan
Fadko
Cabrakan
13,465
2,355
0
4,164
22,861
29,045
0
3,589
19,127
89,743
0
W
Izanami
Geistghost
Izanami
24,091
13,748
0
6,098
19,506
10,856
7,454
5,913
13,507
0
191,230
W
Arachne
Hresci
Arachne
15,829
10,754
0
9,939
21,603
12,355
1,871
6,703
14,800
0
200,398
L
Thoth
11,838
284
0
1,102
11,458
5,283
0
3,341
7,679
97,795
0
L
Fafnir
S4nji
Fafnir
9,820
2,810
0
5,274
22,281
25,057
0
6,821
15,123
34,807
0
W
Discordia
ShinyDinosaur
Discordia
13,212
330
0
1,940
7,161
3,513
2,239
1,781
5,264
103,373
0
W
Xing Tian
SnailyTii
Xing Tian
7,995
618
0
3,695
22,622
27,476
25
8,180
14,236
28,519
0
W
12,510
1,894
0
11,966
27,274
33,034
764
12,717
14,356
1,575
80,991
L
Apollo
Viju
Apollo
10,659
4,468
0
7,055
19,058
8,776
0
3,732
15,177
0
100,693
L
Xbalanque
stormkael
Xbalanque
14,365
7,448
0
3,857
17,827
7,463
0
4,182
13,597
0
120,631

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

80,004
Gold Earned
61,819
889
Minions Killed
799
0
Camps Cleared
0
2,929,415
Distance Traveled
2,469,827
35
Wards Purchased
45
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cabrakan
12,804
457
189
7
0
429,987
8
W
Izanami
16,965
606
252
9
0
524,939
7
W
Arachne
18,409
657
256
9
0
679,262
9
L
Thoth
12,789
457
209
7
0
515,288
8
L
Fafnir
11,845
423
38
1
0
540,294
16
W
Discordia
15,315
547
189
7
0
571,576
1
W
Xing Tian
14,142
505
30
1
0
583,620
16
W
Chaac
15,173
542
162
6
0
570,018
2
L
Apollo
11,903
425
165
6
0
506,799
8
L
Xbalanque
12,478
446
198
7
0
477,459
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role