Player Matchup

Thanatos
Thanatos
BigMcBaconator
Thanatos
Level 7
God Stats
2W - 1L
1,365 SR
Queue Stats
20W - 3L
1,717 Elo+
Party 2
Tyr
Tyr
Brandoopity
Tyr
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Yemoja
Yemoja
CYcleoneSpinj
Yemoja
Level 28
God Stats
1W - 0L
1,500 SR
Queue Stats
44W - 5L
1,882 Elo+
Party 2
Artemis
Artemis
CatmanPants
Artemis
Level 160
God Stats
2W - 2L
1,269 SR
Queue Stats
57W - 62L
1,578 Elo+
Party 2
Bacchus
Bacchus
Haithi
Bacchus
Level 160
God Stats
1W - 0L
1,500 SR
Queue Stats
107W - 74L
1,634 Elo+
Party 2
Team Averages
Level 103
1,427 SR
1,662 Elo+

VS

Team Averages
Level 98
1,455 SR
1,682 Elo+
Anhur
Anhur
Categorizes
Anhur
Level 25
God Stats
26W - 10L
1,824 SR
Queue Stats
138W - 52L
1,874 Elo+
Party 1
Tsukuyomi
Tsukuyomi
FrakturedStorm
Tsukuyomi
Level 157
God Stats
18W - 9L
1,644 SR
Queue Stats
455W - 365L
1,694 Elo+
Party 1
Kuzenbo
Kuzenbo
Jarbroski
Kuzenbo
Level 155
God Stats
0W - 1L
1,300 SR
Queue Stats
198W - 139L
1,771 Elo+
Party 1
Ymir
Ymir
NightGD
Ymir
Level 97
God Stats
4W - 7L
1,044 SR
Queue Stats
325W - 279L
1,559 Elo+
Party 3
Janus
Janus
flemminglemon
Janus
Level 56
God Stats
2W - 3L
1,464 SR
Queue Stats
216W - 204L
1,513 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
14
5 / 1 / 3
8,524
656
6,650
12,764
5,510
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

12
1 / 5 / 2
7,032
541
1,629
10,142
2,597
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

14
8 / 0 / 9
8,816
678
9,571
7,130
3,993
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

Artemis
CatmanPants
Artemis
12
2 / 3 / 7
7,090
545
3,905
6,762
2,386
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Bacchus
Haithi
Bacchus
13
5 / 1 / 6
7,964
613
7,755
7,809
4,026
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
6 / 4 / 2
7,897
607
8,642
9,470
2,947
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Tsukuyomi
FrakturedStorm
Tsukuyomi
10
2 / 4 / 3
6,276
483
4,746
9,912
3,322
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Kuzenbo
Jarbroski
Kuzenbo
12
0 / 2 / 1
6,875
529
4,467
5,783
4,130
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Ymir
NightGD
Ymir
8
1 / 4 / 5
5,475
421
4,217
8,793
5,086
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

11
1 / 7 / 0
6,668
513
2,967
6,873
2,135
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Match Insights

Player Kills, Deaths, and Assists

48
Kill Participation
21
21
Kills
10
10
Deaths
21
27
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Thanatos
5
1
3
6.5
W
1
5
2
0.4
W
8
0
9
12.5
L
6
4
2
1.75
W
Artemis
CatmanPants
Artemis
2
3
7
1.83
L
Tsukuyomi
FrakturedStorm
Tsukuyomi
2
4
3
0.88
W
Bacchus
Haithi
Bacchus
5
1
6
8
L
Kuzenbo
Jarbroski
Kuzenbo
0
2
1
0.25
L
Ymir
NightGD
Ymir
1
4
5
0.88
L
1
7
0
0.14

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,510
Damage
25,039
44,607
Taken
40,831
18,512
Mitigated
17,620
21,532
Healing
10,203
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Thanatos
6,650
2,563
0
12,821
12,764
5,510
0
4,997
7,385
0
53,186
W
1,629
389
0
2,789
10,142
2,597
0
1,034
9,068
0
39,176
W
9,571
3,045
928
2,409
7,130
3,993
0
1,676
5,390
49,679
0
L
8,642
5,098
0
3,360
9,470
2,947
0
3,539
5,853
0
52,669
W
Artemis
CatmanPants
Artemis
3,905
1,446
0
1,101
6,762
2,386
0
1,380
5,348
0
26,628
L
Tsukuyomi
FrakturedStorm
Tsukuyomi
4,746
875
0
2,956
9,912
3,322
0
4,301
5,502
0
31,318
W
Bacchus
Haithi
Bacchus
7,755
1,046
0
1,484
7,809
4,026
0
1,872
5,765
44,202
0
L
Kuzenbo
Jarbroski
Kuzenbo
4,467
1,270
0
2,163
5,783
4,130
0
278
5,505
35,049
0
L
Ymir
NightGD
Ymir
4,217
721
250
1,342
8,793
5,086
0
4,699
3,924
12,969
0
L
2,967
227
0
132
6,873
2,135
0
3,936
2,721
33,501
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,426
Gold Earned
33,191
427
Minions Killed
323
0
Camps Cleared
0
1,343,212
Distance Traveled
1,184,601
11
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thanatos
8,524
656
120
9
0
267,067
2
W
Tyr
7,032
541
85
7
0
279,509
4
W
Yemoja
8,816
678
93
7
0
297,182
1
L
Anhur
7,897
607
97
7
0
201,392
5
W
Artemis
7,090
545
40
3
0
229,927
3
L
Tsukuyomi
6,276
483
63
5
0
262,018
3
W
Bacchus
7,964
613
89
7
0
269,527
1
L
Kuzenbo
6,875
529
78
6
0
258,251
2
L
Ymir
5,475
421
16
1
0
235,782
6
L
Janus
6,668
513
69
5
0
227,158
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role