Player Matchup

Rama
Rama
Black-Worior
Rama
Level 119
God Stats
1W - 5L
1,267 SR
Queue Stats
278W - 265L
1,572 Elo+
Solo
Ra
Ra
JoseC4
Ra
Level 122
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ao Kuang
Ao Kuang
Longe Moco1870
Ao Kuang
Level 74
God Stats
0W - 3L
1,247 SR
Queue Stats
86W - 82L
1,578 Elo+
Party 1
Sun Wukong
Sun Wukong
Vyseir
Sun Wukong
Level 116
God Stats
7W - 7L
1,250 SR
Queue Stats
241W - 225L
1,580 Elo+
Party 1
Sylvanus
Sylvanus
aCoupleSkeets
Sylvanus
Level 121
God Stats
6W - 8L
1,433 SR
Queue Stats
326W - 315L
1,545 Elo+
Solo
Team Averages
Level 110
1,340 SR
1,555 Elo+

VS

Team Averages
Level 94
1,462 SR
1,490 Elo+
Izanami
Izanami
AlphaGoat359319
Izanami
Level 112
God Stats
1W - 1L
1,500 SR
Queue Stats
5W - 4L
1,500 Elo+
Party 2
Horus
Horus
DankIntegral938
Horus
Level 63
God Stats
1W - 0L
1,500 SR
Queue Stats
17W - 15L
1,605 Elo+
Party 2
Pele
Pele
FeelingEye4
Pele
Level 126
God Stats
1W - 1L
1,372 SR
Queue Stats
19W - 16L
1,768 Elo+
Party 2
Khepri
Khepri
I TheCalvin I
Khepri
Level 71
God Stats
2W - 4L
1,123 SR
Queue Stats
2W - 4L
1,078 Elo+
Party 2
Ra
Ra
da monkey84
Ra
Level 100
God Stats
5W - 2L
1,814 SR
Queue Stats
204W - 206L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 2 / 0
4,830
483
2,706
6,647
1,681
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Ra
11
2 / 1 / 0
5,793
579
3,562
4,626
1,478
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Ao Kuang
8
0 / 3 / 0
4,551
455
1,806
6,281
2,230
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Sun Wukong
Vyseir
Sun Wukong
8
0 / 2 / 1
4,801
480
2,847
7,110
2,647
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Sylvanus
aCoupleSkeets
Sylvanus
8
0 / 1 / 1
5,285
529
2,909
6,999
4,137
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 0 / 0
5,218
522
3,919
3,819
1,007
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

12
3 / 0 / 2
7,081
708
5,857
6,112
3,062
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

10
4 / 0 / 2
6,049
605
5,325
6,481
1,983
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

9
1 / 0 / 1
5,418
542
1,898
2,977
1,427
Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes

Shoes

+6%
Movement Speed

10
1 / 2 / 2
5,873
587
1,806
4,416
1,265
Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
16
2
Kills
9
9
Deaths
2
2
Assists
7
Player
Kills
Deaths
Assists
KDA
W
0
0
0
0
L
0
2
0
0
W
3
0
2
4
W
4
0
2
5
W
1
0
1
1.5
L
Ra
2
1
0
2
L
Ao Kuang
0
3
0
0
L
Sun Wukong
Vyseir
Sun Wukong
0
2
1
0.25
L
Sylvanus
aCoupleSkeets
Sylvanus
0
1
1
0.5
W
1
2
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,830
Damage
18,805
31,663
Taken
23,805
12,173
Mitigated
8,744
14,331
Healing
9,891
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
3,919
2,500
0
2,642
3,819
1,007
164
1,391
2,428
0
38,236
L
2,706
2,165
0
1,673
6,647
1,681
0
967
5,680
0
29,222
W
5,857
2,565
56
2,732
6,112
3,062
710
2,666
3,434
0
37,553
W
5,325
1,507
0
526
6,481
1,983
0
1,688
4,579
0
35,772
W
1,898
0
0
1,117
2,977
1,427
41
801
2,174
8,817
0
L
Ra
3,562
543
278
2,109
4,626
1,478
0
405
4,221
35,548
0
L
Ao Kuang
1,806
359
0
1,717
6,281
2,230
0
0
6,281
15,243
1,107
L
Sun Wukong
Vyseir
Sun Wukong
2,847
910
0
3,258
7,110
2,647
0
1,485
5,625
0
25,134
L
Sylvanus
aCoupleSkeets
Sylvanus
2,909
771
1,510
3,786
6,999
4,137
0
847
6,152
18,143
0
W
1,806
228
891
1,927
4,416
1,265
683
1,243
3,005
32,889
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,260
Gold Earned
29,639
259
Minions Killed
335
0
Camps Cleared
0
884,731
Distance Traveled
984,026
8
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
5,218
522
77
8
0
154,138
1
L
Rama
4,830
483
67
7
0
142,032
1
W
Horus
7,081
708
88
9
0
197,043
1
W
Pele
6,049
605
64
6
0
230,919
2
W
Khepri
5,418
542
19
2
0
192,962
1
L
Ra
5,793
579
77
8
0
193,027
4
L
Ao Kuang
4,551
455
32
3
0
158,704
1
L
Sun Wukong
4,801
480
54
5
0
223,615
1
L
Sylvanus
5,285
529
29
3
0
167,353
1
W
Ra
5,873
587
87
9
0
208,964
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role