Player Matchup

Nemesis
Nemesis
Boijoe
Nemesis
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1
Danzaburou
Danzaburou
RoShamBo12345
Danzaburou
Level 29
God Stats
21W - 31L
1,403 SR
Queue Stats
23W - 41L
1,284 Elo+
Party 2
Bellona
Bellona
Smudgahh
Bellona
Level 18
God Stats
1W - 1L
1,285 SR
Queue Stats
90W - 124L
1,229 Elo+
Party 2
Ares
Ares
UrMomRidingMe
Ares
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1
Hades
Hades
ValidSmile
Hades
Level 26
God Stats
8W - 12L
1,404 SR
Queue Stats
226W - 235L
1,316 Elo+
Solo
Team Averages
Level 15
1,418 SR
1,366 Elo+

VS

Team Averages
Level 20
1,427 SR
1,362 Elo+
Heimdallr
Heimdallr
HeppyChan
Heimdallr
Level 26
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Horus
Horus
Recruit3468
Horus
Level 18
God Stats
6W - 6L
1,335 SR
Queue Stats
37W - 38L
1,274 Elo+
Solo
Cabrakan
Cabrakan
WAV1
Cabrakan
Level 22
God Stats
5W - 8L
1,486 SR
Queue Stats
100W - 106L
1,380 Elo+
Solo
Janus
Janus
Weygo
Janus
Level 6
God Stats
1W - 2L
1,274 SR
Queue Stats
16W - 12L
1,261 Elo+
Solo
Ne Zha
Ne Zha
mvlegs91
Ne Zha
Level 26
God Stats
8W - 6L
1,538 SR
Queue Stats
81W - 78L
1,396 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
Boijoe
Nemesis
11
2 / 3 / 1
6,638
511
1,312
7,127
2,245
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Danzaburou
RoShamBo12345
Danzaburou
3
0 / 3 / 0
4,269
328
80
2,496
407
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Bellona
Smudgahh
Bellona
11
4 / 4 / 2
6,882
529
2,824
8,924
5,852
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

10
3 / 2 / 2
6,244
480
4,343
8,400
5,861
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman

Talisman

+75
Health
+15
Magical Protection

Hades
11
2 / 7 / 0
6,583
506
5,928
11,987
5,065
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
HeppyChan
Heimdallr
10
3 / 3 / 2
6,457
497
3,132
5,496
2,273
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

9
0 / 3 / 0
5,596
430
1,979
4,702
2,460
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Cabrakan
WAV1
Cabrakan
9
3 / 3 / 5
6,721
517
3,895
5,078
3,681
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Janus
Weygo
Janus
13
6 / 1 / 6
8,055
620
7,593
4,941
1,581
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Ne Zha
mvlegs91
Ne Zha
13
5 / 1 / 5
7,547
581
6,130
7,668
2,946
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
35
11
Kills
17
19
Deaths
11
5
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Nemesis
Boijoe
Nemesis
2
3
1
0.83
W
Heimdallr
HeppyChan
Heimdallr
3
3
2
1.33
W
0
3
0
0
L
Danzaburou
RoShamBo12345
Danzaburou
0
3
0
0
L
Bellona
Smudgahh
Bellona
4
4
2
1.25
L
3
2
2
2
L
Hades
2
7
0
0.29
W
Cabrakan
WAV1
Cabrakan
3
3
5
1.83
W
Janus
Weygo
Janus
6
1
6
9
W
Ne Zha
mvlegs91
Ne Zha
5
1
5
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,487
Damage
22,729
38,934
Taken
27,885
19,430
Mitigated
12,941
7,729
Healing
4,710
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nemesis
Boijoe
Nemesis
1,312
405
0
2,988
7,127
2,245
116
1,196
5,827
0
30,719
W
Heimdallr
HeppyChan
Heimdallr
3,132
937
0
963
5,496
2,273
1,302
1,032
4,464
0
22,248
W
1,979
1,051
0
1,093
4,702
2,460
383
2,202
2,500
0
12,274
L
Danzaburou
RoShamBo12345
Danzaburou
80
0
0
224
2,496
407
0
539
1,941
0
2,980
L
Bellona
Smudgahh
Bellona
2,824
1,416
0
1,118
8,924
5,852
810
3,285
5,553
0
34,178
L
4,343
467
0
188
8,400
5,861
0
1,940
6,414
14,848
0
L
Hades
5,928
515
0
3,211
11,987
5,065
427
4,086
7,711
37,670
0
W
Cabrakan
WAV1
Cabrakan
3,895
1,032
0
306
5,078
3,681
642
1,091
3,987
9,278
0
W
Janus
Weygo
Janus
7,593
1,323
0
897
4,941
1,581
363
3,021
1,920
48,027
0
W
Ne Zha
mvlegs91
Ne Zha
6,130
3,030
0
1,451
7,668
2,946
754
2,925
4,743
0
38,440

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,616
Gold Earned
34,376
233
Minions Killed
258
0
Camps Cleared
0
1,068,616
Distance Traveled
1,107,218
5
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nemesis
6,638
511
70
5
0
249,060
0
W
Heimdallr
6,457
497
41
3
0
240,049
1
W
Horus
5,596
430
31
2
0
126,849
2
L
Danzaburou
4,269
328
3
0
0
71,837
1
L
Bellona
6,882
529
75
6
0
252,236
2
L
Ares
6,244
480
22
2
0
315,834
0
L
Hades
6,583
506
63
5
0
179,649
2
W
Cabrakan
6,721
517
7
1
0
234,582
0
W
Janus
8,055
620
114
9
0
251,633
0
W
Ne Zha
7,547
581
65
5
0
254,105
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role