Player Matchup

Freya
Freya
 
Freya
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Hercules
Hercules
MagicalMur 24
Hercules
Level 123
God Stats
1W - 1L
1,325 SR
Queue Stats
19W - 16L
1,806 Elo+
Party 1
Danzaburou
Danzaburou
x 215 Trappin
Danzaburou
Level 129
God Stats
22W - 12L
1,559 SR
Queue Stats
52W - 43L
1,661 Elo+
Party 1
Team Averages
Level 127
1,462 SR
1,655 Elo+

VS

Team Averages
Level 111
1,606 SR
1,595 Elo+
Ah Puch
Ah Puch
 
Ah Puch
Level 87
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Fenrir
Fenrir
Rose5635
Fenrir
Level 127
God Stats
7W - 7L
1,688 SR
Queue Stats
287W - 363L
1,666 Elo+
Solo
Skadi
Skadi
STWDingOhh69
Skadi
Level 118
God Stats
3W - 1L
1,629 SR
Queue Stats
6W - 7L
1,620 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Freya
 
Freya
10
0 / 3 / 0
7,012
539
2,043
8,745
2,967
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Hercules
MagicalMur 24
Hercules
10
0 / 2 / 0
7,729
595
3,603
14,838
10,234
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Danzaburou
x 215 Trappin
Danzaburou
10
0 / 3 / 0
7,250
558
6,636
11,051
3,666
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
 
Ah Puch
13
4 / 0 / 4
8,920
686
16,008
6,090
5,115
Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Fenrir
Rose5635
Fenrir
12
4 / 0 / 2
9,309
716
8,059
10,159
3,939
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

11
0 / 0 / 6
7,965
613
6,007
4,501
1,545
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
20
0
Kills
8
8
Deaths
0
0
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Freya
 
Freya
0
3
0
0
W
Ah Puch
 
Ah Puch
4
0
4
6
L
Hercules
MagicalMur 24
Hercules
0
2
0
0
W
Fenrir
Rose5635
Fenrir
4
0
2
5
W
0
0
6
3
L
Danzaburou
x 215 Trappin
Danzaburou
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,282
Damage
30,074
34,634
Taken
20,750
16,867
Mitigated
10,599
10,255
Healing
12,608
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Freya
 
Freya
2,043
360
0
932
8,745
2,967
0
6,099
2,646
15,362
1,363
W
Ah Puch
 
Ah Puch
16,008
512
0
4,060
6,090
5,115
394
1,396
4,694
56,440
0
L
Hercules
MagicalMur 24
Hercules
3,603
1,580
1,014
6,036
14,838
10,234
0
4,149
10,689
0
15,900
W
Fenrir
Rose5635
Fenrir
8,059
3,857
0
6,815
10,159
3,939
415
510
9,649
0
48,914
W
6,007
2,631
0
1,733
4,501
1,545
318
241
4,260
0
22,471
L
Danzaburou
x 215 Trappin
Danzaburou
6,636
1,062
0
2,273
11,051
3,666
0
6,033
5,018
0
37,660

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,991
Gold Earned
26,194
123
Minions Killed
183
0
Camps Cleared
0
649,008
Distance Traveled
725,807
14
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Freya
7,012
539
37
3
0
210,598
3
W
Ah Puch
8,920
686
89
7
0
242,762
3
L
Hercules
7,729
595
13
1
0
210,233
3
W
Fenrir
9,309
716
61
5
0
252,963
3
W
Skadi
7,965
613
33
3
0
230,082
1
L
Danzaburou
7,250
558
73
6
0
228,177
8

Distance Traveled

Minion Kills by Role

Gold Earned by Role