Player Matchup

Tyr
Tyr
ChrisedChris
Tyr
Level 94
God Stats
3W - 2L
1,500 SR
Queue Stats
531W - 575L
1,474 Elo+
Solo
Hachiman
Hachiman
Christoffsky
Hachiman
Level 47
God Stats
7W - 22L
1,373 SR
Queue Stats
110W - 117L
1,481 Elo+
Party 3
Eset
Eset
Nicetos
Eset
Level 86
God Stats
0W - 2L
1,474 SR
Queue Stats
607W - 568L
1,467 Elo+
Party 1
Ymir
Ymir
Sungremlin
Ymir
Level 101
God Stats
27W - 29L
1,565 SR
Queue Stats
79W - 76L
1,434 Elo+
Party 3
Fenrir
Fenrir
TalkinBeardTTV
Fenrir
Level 124
God Stats
1W - 7L
1,760 SR
Queue Stats
511W - 490L
1,492 Elo+
Party 1
Team Averages
Level 90
1,534 SR
1,470 Elo+

VS

Team Averages
Level 118
1,501 SR
1,474 Elo+
King Arthur
King Arthur
 
King Arthur
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Kukulkan
Kukulkan
Katakuuri
Kukulkan
Level 98
God Stats
2W - 1L
1,500 SR
Queue Stats
301W - 298L
1,503 Elo+
Solo
Olorun
Olorun
SgtCoR7eZz
Olorun
Level 124
God Stats
4W - 1L
1,344 SR
Queue Stats
454W - 446L
1,522 Elo+
Solo
Fenrir
Fenrir
XI_BOYOZ_IX
Fenrir
Level 135
God Stats
1W - 1L
1,500 SR
Queue Stats
100W - 91L
1,486 Elo+
Party 2
Sylvanus
Sylvanus
xHecOH
Sylvanus
Level 105
God Stats
2W - 0L
1,661 SR
Queue Stats
2W - 5L
1,360 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 2 / 0
5,577
465
3,566
12,123
8,803
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Hachiman
Christoffsky
Hachiman
10
0 / 2 / 0
5,526
461
2,071
5,226
1,617
Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Eset
Nicetos
Eset
10
1 / 3 / 1
5,872
489
2,196
7,681
2,246
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Magic Focus

Magic Focus

+20
Magical Power

10
1 / 2 / 0
6,145
512
2,892
7,924
3,487
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Talisman

Talisman

+75
Health
+15
Magical Protection

11
2 / 4 / 1
6,454
538
6,209
10,556
3,764
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
 
King Arthur
13
2 / 2 / 2
7,393
616
8,902
9,791
5,240
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Kukulkan
Katakuuri
Kukulkan
13
5 / 0 / 3
7,515
626
5,671
5,010
1,778
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Olorun
SgtCoR7eZz
Olorun
13
1 / 0 / 0
7,027
586
1,996
3,376
1,173
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Fenrir
11
2 / 1 / 3
6,639
553
5,665
8,324
3,043
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Sylvanus
xHecOH
Sylvanus
10
3 / 1 / 3
6,530
544
4,171
5,241
4,707
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
24
4
Kills
13
13
Deaths
4
2
Assists
11
Player
Kills
Deaths
Assists
KDA
W
King Arthur
 
King Arthur
2
2
2
1.5
L
0
2
0
0
L
Hachiman
Christoffsky
Hachiman
0
2
0
0
W
Kukulkan
Katakuuri
Kukulkan
5
0
3
6.5
L
Eset
Nicetos
Eset
1
3
1
0.5
W
Olorun
SgtCoR7eZz
Olorun
1
0
0
1
L
1
2
0
0.5
L
2
4
1
0.63
W
Fenrir
2
1
3
3.5
W
Sylvanus
xHecOH
Sylvanus
3
1
3
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,934
Damage
26,405
43,510
Taken
31,742
19,917
Mitigated
15,941
14,279
Healing
13,018
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
King Arthur
 
King Arthur
8,902
1,937
0
2,200
9,791
5,240
0
209
9,192
0
46,654
L
3,566
655
0
4,929
12,123
8,803
0
0
12,123
0
24,577
L
Hachiman
Christoffsky
Hachiman
2,071
683
0
1,428
5,226
1,617
0
3,229
1,997
0
34,492
W
Kukulkan
Katakuuri
Kukulkan
5,671
961
0
1,266
5,010
1,778
126
1,083
3,927
41,868
0
L
Eset
Nicetos
Eset
2,196
256
0
2,098
7,681
2,246
525
2,658
5,023
24,789
0
W
Olorun
SgtCoR7eZz
Olorun
1,996
612
133
2,509
3,376
1,173
852
394
2,982
56,004
0
L
2,892
581
0
2,030
7,924
3,487
0
3,490
4,434
22,519
0
L
6,209
1,959
0
3,794
10,556
3,764
0
2,461
8,095
0
34,682
W
Fenrir
5,665
1,251
0
3,717
8,324
3,043
0
1,752
6,522
0
36,296
W
Sylvanus
xHecOH
Sylvanus
4,171
1,165
471
2,722
5,241
4,707
0
1,650
3,591
11,278
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,574
Gold Earned
35,104
293
Minions Killed
383
0
Camps Cleared
0
1,098,576
Distance Traveled
1,107,677
13
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
King Arthur
7,393
616
96
8
0
230,018
2
L
Tyr
5,577
465
53
4
0
217,295
0
L
Hachiman
5,526
461
71
6
0
202,607
3
W
Kukulkan
7,515
626
90
8
0
216,095
6
L
Eset
5,872
489
52
4
0
213,972
3
W
Olorun
7,027
586
118
10
0
223,472
3
L
Ymir
6,145
512
43
4
0
232,057
3
L
Fenrir
6,454
538
74
6
0
232,645
4
W
Fenrir
6,639
553
68
6
0
229,039
3
W
Sylvanus
6,530
544
11
1
0
209,053
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role