Player Matchup

Chang'e
Chang'e
Acrlewis
Chang'e
Level 5
God Stats
0W - 4L
1,500 SR
Queue Stats
59W - 41L
1,278 Elo+
Solo
Medusa
Medusa
GizmoOnFire
Medusa
Level 8
God Stats
0W - 2L
1,280 SR
Queue Stats
1W - 11L
1,237 Elo+
Party 3
Fenrir
Fenrir
Wizz801
Fenrir
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 4L
1,354 Elo+
Party 1
Thor
Thor
XaafDev
Thor
Level 5
God Stats
0W - 3L
1,280 SR
Queue Stats
1W - 7L
1,237 Elo+
Party 3
Pele
Pele
xPawlo
Pele
Level 3
God Stats
1W - 2L
1,500 SR
Queue Stats
15W - 15L
1,354 Elo+
Party 1
Team Averages
Level 5
1,412 SR
1,292 Elo+

VS

Team Averages
Level 20
1,456 SR
1,433 Elo+
Skadi
Skadi
AlexHeler
Skadi
Level 37
God Stats
11W - 11L
1,713 SR
Queue Stats
51W - 53L
1,430 Elo+
Party 2
Merlin
Merlin
BACKRITE
Merlin
Level 7
God Stats
2W - 2L
1,500 SR
Queue Stats
2W - 4L
1,500 Elo+
Party 2
Mulan
Mulan
Dracuux
Mulan
Level 23
God Stats
4W - 10L
1,298 SR
Queue Stats
73W - 86L
1,350 Elo+
Solo
Cthulhu
Cthulhu
GipsusSlim
Cthulhu
Level 17
God Stats
9W - 8L
1,548 SR
Queue Stats
297W - 337L
1,385 Elo+
Solo
Fenrir
Fenrir
TakeHeart
Fenrir
Level 18
God Stats
2W - 2L
1,221 SR
Queue Stats
8W - 6L
1,502 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
Acrlewis
Chang'e
12
2 / 5 / 2
7,382
492
6,454
10,395
3,652
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Medusa
11
1 / 6 / 0
6,831
455
4,914
7,428
2,350
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Fenrir
Wizz801
Fenrir
9
2 / 8 / 2
6,400
427
4,390
10,187
3,741
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Heavy Mace

Heavy Mace

+30
Physical Power

Thor
XaafDev
Thor
9
1 / 5 / 1
6,586
439
1,940
9,764
2,686
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Pele
xPawlo
Pele
10
3 / 7 / 2
6,848
457
6,156
9,729
3,927
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Skadi
AlexHeler
Skadi
13
12 / 4 / 4
9,099
607
12,043
9,094
2,678
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Merlin
BACKRITE
Merlin
11
1 / 1 / 12
6,983
466
3,415
4,644
1,445
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Mulan
Dracuux
Mulan
15
6 / 0 / 5
9,134
609
8,076
8,578
7,773
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Cthulhu
GipsusSlim
Cthulhu
12
2 / 2 / 10
7,780
519
4,062
9,349
7,071
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Fenrir
TakeHeart
Fenrir
15
10 / 2 / 5
9,104
607
7,947
9,481
3,875
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
67
9
Kills
31
31
Deaths
9
7
Assists
36
Player
Kills
Deaths
Assists
KDA
L
Chang'e
Acrlewis
Chang'e
2
5
2
0.6
W
Skadi
AlexHeler
Skadi
12
4
4
3.5
W
Merlin
BACKRITE
Merlin
1
1
12
7
W
Mulan
Dracuux
Mulan
6
0
5
8.5
W
Cthulhu
GipsusSlim
Cthulhu
2
2
10
3.5
L
Medusa
1
6
0
0.17
W
Fenrir
TakeHeart
Fenrir
10
2
5
6.25
L
Fenrir
Wizz801
Fenrir
2
8
2
0.38
L
Thor
XaafDev
Thor
1
5
1
0.3
L
Pele
xPawlo
Pele
3
7
2
0.57

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,854
Damage
35,543
47,503
Taken
41,146
16,356
Mitigated
22,842
7,883
Healing
16,217
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chang'e
Acrlewis
Chang'e
6,454
571
616
2,715
10,395
3,652
301
2,054
8,341
39,825
0
W
Skadi
AlexHeler
Skadi
12,043
6,104
368
1,668
9,094
2,678
398
1,705
7,295
0
35,884
W
Merlin
BACKRITE
Merlin
3,415
280
195
1,551
4,644
1,445
46
1,701
2,785
17,338
0
W
Mulan
Dracuux
Mulan
8,076
1,455
0
4,048
8,578
7,773
172
846
7,678
0
53,712
W
Cthulhu
GipsusSlim
Cthulhu
4,062
204
783
3,449
9,349
7,071
177
1,012
8,291
27,833
0
L
Medusa
4,914
2,714
0
0
7,428
2,350
444
1,173
6,055
0
24,765
W
Fenrir
TakeHeart
Fenrir
7,947
1,249
392
3,763
9,481
3,875
360
750
8,643
0
45,496
L
Fenrir
Wizz801
Fenrir
4,390
1,145
0
1,684
10,187
3,741
462
1,624
8,530
0
11,057
L
Thor
XaafDev
Thor
1,940
524
0
2,527
9,764
2,686
405
409
9,355
0
27,208
L
Pele
xPawlo
Pele
6,156
1,030
0
341
9,729
3,927
255
2,217
7,487
0
24,813

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,047
Gold Earned
42,100
247
Minions Killed
328
0
Camps Cleared
0
1,412,359
Distance Traveled
1,422,759
11
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chang'e
7,382
492
83
6
0
269,815
5
W
Skadi
9,099
607
47
3
0
262,280
3
W
Merlin
6,983
466
33
2
0
231,074
0
W
Mulan
9,134
609
121
8
0
301,926
6
W
Cthulhu
7,780
519
43
3
0
308,953
0
L
Medusa
6,831
455
57
4
0
255,070
0
W
Fenrir
9,104
607
84
6
0
318,526
0
L
Fenrir
6,400
427
18
1
0
291,504
1
L
Thor
6,586
439
50
3
0
288,498
2
L
Pele
6,848
457
39
3
0
307,472
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role