Player Matchup

Ymir
Ymir
DrClaud
Ymir
Level 27
God Stats
5W - 1L
1,560 SR
Queue Stats
80W - 71L
1,473 Elo+
Solo
Guan Yu
Guan Yu
ElKanelita
Guan Yu
Level 18
God Stats
1W - 2L
1,372 SR
Queue Stats
36W - 38L
1,553 Elo+
Solo
Zeus
Zeus
Schmony
Zeus
Level 28
God Stats
6W - 6L
1,291 SR
Queue Stats
102W - 80L
1,552 Elo+
Solo
Apollo
Apollo
YAYEETSMOKWEED
Apollo
Level 22
God Stats
5W - 3L
1,730 SR
Queue Stats
22W - 15L
1,731 Elo+
Solo
Pele
Pele
YoRHa2P
Pele
Level 8
God Stats
1W - 1L
1,500 SR
Queue Stats
42W - 27L
1,510 Elo+
Solo
Team Averages
Level 21
1,491 SR
1,564 Elo+

VS

Team Averages
Level 22
1,425 SR
1,517 Elo+
Bakasura
Bakasura
Jatetzon
Bakasura
Level 27
God Stats
18W - 10L
1,772 SR
Queue Stats
23W - 16L
1,540 Elo+
Party 1
Geb
Geb
Milko89
Geb
Level 29
God Stats
0W - 4L
1,187 SR
Queue Stats
109W - 104L
1,633 Elo+
Solo
Bellona
Bellona
maksatron2103
Bellona
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,191 Elo+
Solo
Xbalanque
Xbalanque
silverlabel
Xbalanque
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
24W - 16L
1,551 Elo+
Party 1
Ra
Ra
zephyxxthegod
Ra
Level 28
God Stats
1W - 4L
1,166 SR
Queue Stats
163W - 112L
1,670 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
DrClaud
Ymir
10
1 / 4 / 8
6,677
477
3,446
8,554
4,385
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Guan Yu
ElKanelita
Guan Yu
14
5 / 2 / 1
8,438
603
4,423
8,081
3,705
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Zeus
Schmony
Zeus
14
4 / 0 / 10
8,737
624
6,628
4,402
1,176
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

13
6 / 1 / 3
8,328
595
7,874
10,129
3,412
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Hidden Dagger

Hidden Dagger

+15
Physical Power

Pele
YoRHa2P
Pele
17
13 / 0 / 7
9,955
711
8,908
9,709
3,719
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
Jatetzon
Bakasura
12
1 / 4 / 2
6,933
495
5,393
9,497
3,101
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Geb
9
0 / 7 / 3
6,113
437
3,596
12,301
5,828
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Bellona
9
2 / 9 / 0
6,092
435
3,723
11,021
6,919
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Xbalanque
silverlabel
Xbalanque
10
3 / 7 / 1
6,298
450
6,381
9,399
2,118
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Bow

Short Bow

+15%
Attack Speed

6
0 / 2 / 1
5,064
362
730
2,297
447
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

58
Kill Participation
13
29
Kills
6
7
Deaths
29
29
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Ymir
DrClaud
Ymir
1
4
8
1.25
W
Guan Yu
ElKanelita
Guan Yu
5
2
1
2.75
L
Bakasura
Jatetzon
Bakasura
1
4
2
0.5
L
Geb
0
7
3
0.21
W
Zeus
Schmony
Zeus
4
0
10
9
W
6
1
3
7.5
W
Pele
YoRHa2P
Pele
13
0
7
16.5
L
Bellona
2
9
0
0.22
L
Xbalanque
silverlabel
Xbalanque
3
7
1
0.5
L
0
2
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,279
Damage
19,823
40,875
Taken
44,515
16,397
Mitigated
18,413
13,580
Healing
5,948
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ymir
DrClaud
Ymir
3,446
697
0
1,049
8,554
4,385
591
1,224
6,986
19,540
982
W
Guan Yu
ElKanelita
Guan Yu
4,423
1,771
0
908
8,081
3,705
730
0
8,081
0
46,912
L
Bakasura
Jatetzon
Bakasura
5,393
3,766
0
1,447
9,497
3,101
0
2,228
7,269
0
29,795
L
Geb
3,596
499
0
1,550
12,301
5,828
0
5,954
6,347
16,247
0
W
Zeus
Schmony
Zeus
6,628
433
0
1,383
4,402
1,176
0
757
3,522
50,994
0
W
7,874
6,114
0
6,157
10,129
3,412
1,699
1,421
8,263
0
50,258
W
Pele
YoRHa2P
Pele
8,908
2,407
0
4,083
9,709
3,719
0
788
8,317
0
79,544
L
Bellona
3,723
2,183
0
928
11,021
6,919
557
78
10,943
0
27,256
L
Xbalanque
silverlabel
Xbalanque
6,381
4,106
0
1,436
9,399
2,118
0
1,285
8,114
0
27,542
L
730
89
29
558
2,297
447
0
400
1,897
10,325
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,135
Gold Earned
30,500
492
Minions Killed
204
0
Camps Cleared
0
1,384,599
Distance Traveled
1,116,657
18
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
6,677
477
39
3
0
266,831
7
W
Guan Yu
8,438
603
100
7
0
287,013
5
L
Bakasura
6,933
495
72
5
0
281,040
3
L
Geb
6,113
437
8
1
0
268,746
3
W
Zeus
8,737
624
117
8
0
255,785
2
W
Apollo
8,328
595
105
8
0
250,678
2
W
Pele
9,955
711
131
9
0
324,292
2
L
Bellona
6,092
435
42
3
0
230,650
1
L
Xbalanque
6,298
450
52
4
0
243,132
0
L
Ra
5,064
362
30
2
0
93,089
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role