Player Matchup

Fenrir
Fenrir
Gold II
Alzheimër
Fenrir
Gold II
Level 36
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Cupid
Cupid
Gold I
LeanyanSidhe
Cupid
Gold I
Level 128
God Stats
2W - 1L
1,473 SR
Queue Stats
103W - 146L
1,726 MMR
Solo
Aphrodite
Aphrodite
Gold I
Noobkiller85
Aphrodite
Gold I
Level 89
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Team Averages
Gold I
Gold I
Average Tier
Level 84
1,491 SR
1,575 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 136
1,551 SR
1,586 MMR
Hou Yi
Hou Yi
Silver II
PonLos
Hou Yi
Silver II
Level 149
God Stats
7W - 4L
1,722 SR
Queue Stats
38W - 17L
1,595 MMR
Party 1
Sol
Sol
Silver II
YungDachi
Sol
Silver II
Level 115
God Stats
1W - 1L
1,433 SR
Queue Stats
6W - 3L
1,663 MMR
Party 1
Bacchus
Bacchus
Gold V
daatvii
Bacchus
Gold V
Level 144
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Alzheimër
Fenrir
13
3 / 1 / 8
10,023
716
8,459
15,762
11,216
Ancile

Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Shifter's Shield

Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

14
3 / 1 / 7
10,336
738
10,977
8,525
3,174
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Aphrodite
Noobkiller85
Aphrodite
14
5 / 0 / 6
10,399
743
10,357
7,956
3,636
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Bans
CerberusPersephoneOsirisDiscordiaChang'e

VS

Bans
Cu ChulainnThothArtioScyllaGuan Yu
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hou Yi
PonLos
Hou Yi
12
1 / 3 / 1
8,849
632
8,426
11,602
5,035
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Ichaival

Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

12
1 / 4 / 0
8,932
638
7,207
10,857
3,529
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ring of Hecate

Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Bacchus
daatvii
Bacchus
11
0 / 4 / 1
8,111
579
4,579
11,606
15,043
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+200
Health

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Silver Breastplate

Silver Breastplate

+35
Physical Protection
+200
Mana
+10
Mp 5

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
4
11
Kills
2
2
Deaths
11
21
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Fenrir
Alzheimër
Fenrir
3
1
8
7
W
3
1
7
6.5
W
Aphrodite
Noobkiller85
Aphrodite
5
0
6
8
L
Hou Yi
PonLos
Hou Yi
1
3
1
0.5
L
1
4
0
0.25
L
Bacchus
daatvii
Bacchus
0
4
1
0.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,793
Damage
20,212
32,243
Taken
34,065
18,026
Mitigated
23,607
24,139
Healing
5,765
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
Alzheimër
Fenrir
8,459
1,953
662
5,074
15,762
11,216
1,023
6,027
9,735
0
35,278
W
10,977
4,194
489
3,262
8,525
3,174
2,419
2,733
5,404
0
76,572
W
Aphrodite
Noobkiller85
Aphrodite
10,357
1,019
7,930
6,722
7,956
3,636
742
3,409
4,547
42,528
0
L
Hou Yi
PonLos
Hou Yi
8,426
3,633
0
2,070
11,602
5,035
0
3,615
7,737
0
49,343
L
7,207
1,876
0
3,087
10,857
3,529
0
2,673
7,969
40,683
0
L
Bacchus
daatvii
Bacchus
4,579
266
0
608
11,606
15,043
0
3,390
7,958
12,821
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,758
Gold Earned
25,892
212
Minions Killed
170
0
Camps Cleared
0
877,850
Distance Traveled
813,551
10
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
10,023
716
25
2
0
304,521
5
W
Cupid
10,336
738
108
8
0
269,648
2
W
Aphrodite
10,399
743
79
6
0
303,681
3
L
Hou Yi
8,849
632
94
7
0
272,065
5
L
Sol
8,932
638
61
4
0
273,377
7
L
Bacchus
8,111
579
15
1
0
268,109
8

Distance Traveled

Minion Kills by Role

Gold Earned by Role