Player Matchup

Ganesha
Ganesha
 
Ganesha
Level 142
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Arachne
Arachne
Darkplayerbest
Arachne
Level 117
God Stats
2W - 1L
1,285 SR
Queue Stats
256W - 246L
1,502 Elo+
Solo
Medusa
Medusa
Izanami_De_Riv
Medusa
Level 64
God Stats
1W - 1L
1,500 SR
Queue Stats
8W - 6L
1,554 Elo+
Party 1
Da Ji
Da Ji
Viper²
Da Ji
Level 149
God Stats
22W - 19L
1,846 SR
Queue Stats
532W - 552L
1,566 Elo+
Solo
Hou Yi
Hou Yi
rocky69cule
Hou Yi
Level 27
God Stats
4W - 1L
1,715 SR
Queue Stats
134W - 138L
1,569 Elo+
Solo
Team Averages
Level 100
1,569 SR
1,538 Elo+

VS

Team Averages
Level 74
1,403 SR
1,457 Elo+
Hachiman
Hachiman
 
Hachiman
Level 153
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Odin
Odin
JudaszenkoPL
Odin
Level 120
God Stats
5W - 4L
1,304 SR
Queue Stats
794W - 813L
1,502 Elo+
Solo
Sobek
Sobek
Lair112
Sobek
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
13W - 12L
1,482 Elo+
Party 2
Kukulkan
Kukulkan
SchattenG
Kukulkan
Level 16
God Stats
0W - 1L
1,213 SR
Queue Stats
1W - 6L
1,300 Elo+
Solo
Medusa
Medusa
Shadowight
Medusa
Level 55
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
 
Ganesha
17
0 / 3 / 25
10,603
757
7,474
13,959
15,366
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

16
3 / 4 / 15
10,247
732
7,769
14,732
6,602
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

17
7 / 5 / 15
11,099
793
9,492
13,917
7,402
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

Da Ji
Viper²
Da Ji
19
9 / 4 / 19
11,819
844
12,505
11,490
9,752
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Hou Yi
20
13 / 3 / 15
13,833
988
26,359
14,248
7,326
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
 
Hachiman
15
4 / 5 / 7
9,517
680
13,100
10,361
4,518
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

15
3 / 9 / 8
9,165
655
6,379
18,013
11,278
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Sobek
Lair112
Sobek
18
2 / 4 / 15
10,162
726
10,022
16,666
24,588
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Kukulkan
SchattenG
Kukulkan
19
6 / 6 / 6
11,701
836
12,585
13,677
7,233
Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Medusa
Shadowight
Medusa
18
4 / 8 / 11
10,702
764
17,319
15,463
7,780
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Match Insights

Player Kills, Deaths, and Assists

121
Kill Participation
66
32
Kills
19
19
Deaths
32
89
Assists
47
Player
Kills
Deaths
Assists
KDA
W
Ganesha
 
Ganesha
0
3
25
4.17
L
Hachiman
 
Hachiman
4
5
7
1.5
W
3
4
15
2.63
W
7
5
15
2.9
L
3
9
8
0.78
L
Sobek
Lair112
Sobek
2
4
15
2.38
L
Kukulkan
SchattenG
Kukulkan
6
6
6
1.5
L
Medusa
Shadowight
Medusa
4
8
11
1.19
W
Da Ji
Viper²
Da Ji
9
4
19
4.63
W
Hou Yi
13
3
15
6.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

63,599
Damage
59,405
68,346
Taken
74,180
46,448
Mitigated
55,397
22,486
Healing
11,666
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ganesha
 
Ganesha
7,474
423
0
1,418
13,959
15,366
601
5,855
8,104
18,351
0
L
Hachiman
 
Hachiman
13,100
4,369
459
839
10,361
4,518
216
591
9,770
0
28,218
W
7,769
5,349
2,475
4,882
14,732
6,602
1,584
4,315
10,417
0
13,967
W
9,492
4,284
1,159
2,375
13,917
7,402
1,207
3,418
10,499
0
18,300
L
6,379
1,758
2,219
1,417
18,013
11,278
0
1,636
16,377
0
11,362
L
Sobek
Lair112
Sobek
10,022
1,681
180
2,458
16,666
24,588
64
3,215
13,451
17,840
0
L
Kukulkan
SchattenG
Kukulkan
12,585
1,261
2,085
2,009
13,677
7,233
64
311
13,366
40,713
0
L
Medusa
Shadowight
Medusa
17,319
9,022
0
0
15,463
7,780
1,047
1,721
13,742
0
38,020
W
Da Ji
Viper²
Da Ji
12,505
1,407
1,148
2,744
11,490
9,752
510
3,608
7,882
0
16,454
W
Hou Yi
26,359
13,981
1,544
4,741
14,248
7,326
2,543
5,411
8,837
0
59,053

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,601
Gold Earned
51,247
147
Minions Killed
170
0
Camps Cleared
0
1,166,452
Distance Traveled
1,154,445
8
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ganesha
10,603
757
0
0
0
213,683
0
L
Hachiman
9,517
680
26
2
0
214,901
0
W
Arachne
10,247
732
17
1
0
236,883
4
W
Medusa
11,099
793
38
3
0
225,663
2
L
Odin
9,165
655
15
1
0
218,844
0
L
Sobek
10,162
726
15
1
0
258,838
3
L
Kukulkan
11,701
836
67
5
0
231,064
0
L
Medusa
10,702
764
47
3
0
230,798
2
W
Da Ji
11,819
844
14
1
0
237,211
1
W
Hou Yi
13,833
988
78
6
0
253,012
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role