Player Matchup

Yemoja
Yemoja
Kennleypoo
Yemoja
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 7L
1,393 Elo+
Solo
Loki
Loki
TimeAngel321
Loki
Level 6
God Stats
1W - 4L
1,098 SR
Queue Stats
5W - 20L
1,041 Elo+
Solo
Fenrir
Fenrir
afreddy_assassin
Fenrir
Level 15
God Stats
4W - 11L
1,230 SR
Queue Stats
27W - 33L
1,336 Elo+
Solo
Chang'e
Chang'e
gumballtwist1
Chang'e
Level 14
God Stats
0W - 2L
1,112 SR
Queue Stats
7W - 20L
1,204 Elo+
Solo
Baba Yaga
Baba Yaga
monky356
Baba Yaga
Level 18
God Stats
3W - 3L
1,730 SR
Queue Stats
22W - 21L
1,355 Elo+
Solo
Team Averages
Level 14
1,334 SR
1,266 Elo+

VS

Team Averages
Level 14
1,571 SR
1,412 Elo+
Cerberus
Cerberus
Killac83021
Cerberus
Level 23
God Stats
9W - 8L
1,700 SR
Queue Stats
426W - 445L
1,454 Elo+
Solo
Chernobog
Chernobog
Mih6099
Chernobog
Level 10
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 3L
1,414 Elo+
Solo
Pele
Pele
WazaWigos
Pele
Level 16
God Stats
9W - 3L
1,656 SR
Queue Stats
89W - 65L
1,394 Elo+
Solo
Neith
Neith
albr33zy5703
Neith
Level 18
God Stats
1W - 0L
1,500 SR
Queue Stats
62W - 64L
1,297 Elo+
Solo
Merlin
Merlin
soled_by_Nowan
Merlin
Level 4
God Stats
3W - 2L
1,500 SR
Queue Stats
5W - 4L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
Kennleypoo
Yemoja
18
1 / 8 / 8
12,433
888
2,720
17,143
16,558
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

18
4 / 16 / 9
13,006
929
8,129
22,750
7,187
Heavy Mace

Heavy Mace

+30
Physical Power

20
9 / 9 / 9
14,927
1,066
16,200
22,939
14,844
Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Chang'e
20
3 / 8 / 13
13,086
935
16,325
20,659
6,030
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Baba Yaga
monky356
Baba Yaga
20
7 / 6 / 14
15,095
1,078
29,712
14,899
5,194
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Team 1 Tickets

0

VS

Team 2 Tickets

127

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
Killac83021
Cerberus
20
9 / 4 / 21
15,247
1,089
22,295
22,084
20,770
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Chernobog
Mih6099
Chernobog
20
0 / 5 / 19
12,998
928
5,545
14,714
5,859
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Pele
20
30 / 5 / 7
19,142
1,367
35,112
20,633
8,869
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

17
2 / 1 / 7
11,390
814
4,885
3,179
1,223
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heavy Mace

Heavy Mace

+30
Physical Power

20
6 / 9 / 22
14,776
1,055
17,872
18,431
7,441
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Match Insights

Player Kills, Deaths, and Assists

77
Kill Participation
123
24
Kills
47
47
Deaths
24
53
Assists
76
Player
Kills
Deaths
Assists
KDA
L
Yemoja
Kennleypoo
Yemoja
1
8
8
0.63
W
Cerberus
Killac83021
Cerberus
9
4
21
4.88
W
Chernobog
Mih6099
Chernobog
0
5
19
1.9
L
4
16
9
0.53
W
Pele
30
5
7
6.7
L
9
9
9
1.5
W
2
1
7
5.5
L
Chang'e
3
8
13
1.19
L
Baba Yaga
monky356
Baba Yaga
7
6
14
2.33
W
6
9
22
1.89

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

73,086
Damage
85,709
98,390
Taken
79,041
49,813
Mitigated
44,162
11,428
Healing
5,698
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Yemoja
Kennleypoo
Yemoja
2,720
387
303
850
17,143
16,558
0
7,830
9,313
10,689
0
W
Cerberus
Killac83021
Cerberus
22,295
1,978
0
3,616
22,084
20,770
0
13,845
7,919
52,109
0
W
Chernobog
Mih6099
Chernobog
5,545
2,457
0
151
14,714
5,859
0
9,756
4,958
0
20,705
L
8,129
3,134
0
0
22,750
7,187
0
8,263
14,487
0
11,180
W
Pele
35,112
8,244
0
1,192
20,633
8,869
0
11,690
8,607
0
47,944
L
16,200
5,729
0
2,114
22,939
14,844
0
10,031
12,908
0
37,165
W
4,885
2,404
0
739
3,179
1,223
0
1,903
1,276
0
11,449
L
Chang'e
16,325
3,523
2,481
3,311
20,659
6,030
0
7,201
13,458
44,889
0
L
Baba Yaga
monky356
Baba Yaga
29,712
6,274
0
2,369
14,899
5,194
0
6,842
8,057
66,990
0
W
17,872
3,294
0
0
18,431
7,441
0
10,907
7,524
41,859
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

68,547
Gold Earned
73,553
184
Minions Killed
204
1
Camps Cleared
2
1,023,757
Distance Traveled
1,009,881
1
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Yemoja
12,433
888
8
1
1
198,791
0
W
Cerberus
15,247
1,089
74
5
2
221,946
0
W
Chernobog
12,998
928
29
2
0
209,840
1
L
Loki
13,006
929
2
0
0
201,336
0
W
Pele
19,142
1,367
31
2
0
283,146
0
L
Fenrir
14,927
1,066
41
3
0
210,612
0
W
Neith
11,390
814
16
1
0
100,470
0
L
Chang'e
13,086
935
45
3
0
204,308
1
L
Baba Yaga
15,095
1,078
88
6
0
208,710
0
W
Merlin
14,776
1,055
54
4
0
194,479
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role