Player Matchup

Anubis
Anubis
CircusTentSells
Anubis
Level 27
God Stats
7W - 5L
1,476 SR
Queue Stats
72W - 48L
1,540 Elo+
Solo
Sobek
Sobek
IPonchet
Sobek
Level 28
God Stats
8W - 6L
1,409 SR
Queue Stats
386W - 400L
1,429 Elo+
Solo
Bellona
Bellona
TITO_WT
Bellona
Level 4
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 2L
1,090 Elo+
Solo
Bakasura
Bakasura
Titanium-Nutsac
Bakasura
Level 27
God Stats
9W - 5L
1,595 SR
Queue Stats
53W - 64L
1,454 Elo+
Solo
Chiron
Chiron
hermitassassin9
Chiron
Level 17
God Stats
1W - 0L
1,500 SR
Queue Stats
25W - 28L
1,500 Elo+
Solo
Team Averages
Level 21
1,496 SR
1,403 Elo+

VS

Team Averages
Level 20
1,352 SR
1,460 Elo+
Pele
Pele
Cheddar Flats
Pele
Level 27
God Stats
5W - 2L
1,368 SR
Queue Stats
28W - 36L
1,477 Elo+
Solo
Kukulkan
Kukulkan
SirAngus-
Kukulkan
Level 5
God Stats
1W - 4L
1,293 SR
Queue Stats
73W - 109L
1,373 Elo+
Solo
Bellona
Bellona
SkarletSinch
Bellona
Level 27
God Stats
5W - 6L
1,274 SR
Queue Stats
190W - 214L
1,441 Elo+
Solo
Hel
Hel
SpectralHatred
Hel
Level 14
God Stats
2W - 1L
1,500 SR
Queue Stats
35W - 39L
1,533 Elo+
Solo
Ra
Ra
caius473
Ra
Level 29
God Stats
34W - 37L
1,327 SR
Queue Stats
260W - 260L
1,477 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
13 / 5 / 7
14,338
574
26,783
18,834
11,007
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Sobek
IPonchet
Sobek
18
3 / 4 / 22
13,335
533
10,286
23,201
29,545
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Bellona
TITO_WT
Bellona
14
5 / 6 / 3
11,130
445
6,551
14,115
11,308
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Bakasura
20
10 / 2 / 7
15,976
639
15,056
22,231
10,905
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

20
11 / 6 / 6
13,867
555
14,511
18,212
6,725
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
9 / 9 / 7
12,525
501
13,520
21,534
7,498
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Kukulkan
SirAngus-
Kukulkan
14
1 / 16 / 4
9,842
394
7,045
19,053
4,742
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Bellona
SkarletSinch
Bellona
17
8 / 7 / 3
12,046
482
12,500
26,248
15,222
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

6
0 / 4 / 2
7,224
289
814
6,816
2,888
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

18
5 / 8 / 6
12,540
502
20,880
19,760
7,698
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

87
Kill Participation
45
42
Kills
23
23
Deaths
44
45
Assists
22
Player
Kills
Deaths
Assists
KDA
L
9
9
7
1.39
W
13
5
7
3.3
W
Sobek
IPonchet
Sobek
3
4
22
3.5
L
Kukulkan
SirAngus-
Kukulkan
1
16
4
0.19
L
Bellona
SkarletSinch
Bellona
8
7
3
1.36
L
0
4
2
0.25
W
Bellona
TITO_WT
Bellona
5
6
3
1.08
W
Bakasura
10
2
7
6.75
L
5
8
6
1
W
11
6
6
2.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

73,187
Damage
54,759
96,593
Taken
93,411
69,490
Mitigated
38,048
31,951
Healing
15,024
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
13,520
4,424
267
2,132
21,534
7,498
0
7,424
13,830
0
61,170
W
26,783
1,598
0
8,450
18,834
11,007
2,697
5,880
12,734
76,984
0
W
Sobek
IPonchet
Sobek
10,286
518
0
4,050
23,201
29,545
186
9,014
13,685
29,718
0
L
Kukulkan
SirAngus-
Kukulkan
7,045
1,095
0
331
19,053
4,742
864
8,731
9,871
35,527
0
L
Bellona
SkarletSinch
Bellona
12,500
5,339
0
4,928
26,248
15,222
340
11,016
14,452
0
68,431
L
814
128
287
954
6,816
2,888
0
2,038
4,708
7,522
0
W
Bellona
TITO_WT
Bellona
6,551
1,377
0
464
14,115
11,308
1,077
3,578
10,441
0
31,250
W
Bakasura
15,056
11,092
0
12,680
22,231
10,905
232
5,354
16,709
0
169,841
L
20,880
2,394
587
5,538
19,760
7,698
92
8,419
11,201
90,090
0
W
14,511
7,238
996
5,311
18,212
6,725
4,331
6,377
11,619
0
74,799

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

68,646
Gold Earned
54,177
539
Minions Killed
410
0
Camps Cleared
0
2,206,620
Distance Traveled
1,752,807
9
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Pele
12,525
501
87
3
0
398,126
1
W
Anubis
14,338
574
98
4
0
389,496
0
W
Sobek
13,335
533
40
2
0
438,586
0
L
Kukulkan
9,842
394
59
2
0
307,272
0
L
Bellona
12,046
482
97
4
0
435,139
1
L
Hel
7,224
289
7
0
0
213,820
1
W
Bellona
11,130
445
35
1
0
398,751
1
W
Bakasura
15,976
639
252
10
0
549,306
4
L
Ra
12,540
502
160
6
0
398,450
1
W
Chiron
13,867
555
114
5
0
430,481
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role